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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- UT2k4Assault.ASVehicle | +-- UT2k4Assault.ASVehicle_SpaceFighter | +-- UT2k4AssaultFull.ASVehicle_SpaceFighter_Human | +-- UT2k4AssaultFull.ASVehicle_SpaceFighter_Skaarj
Constants Summary |
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Inherited Contants from UT2k4Assault.ASVehicle_SpaceFighter |
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SpeedFilterFrames |
Variables Summary |
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Functions Summary | ||
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AnimateSkelMesh (float SpeedPct )) | ||
DrawHealthInfo (Canvas C, PlayerController PC )) | ||
vector | GetBotError (vector StartLocation)) | |
PlayTakeOff ())) | ||
StaticPrecache (LevelInfo L)) | ||
UpdatePrecacheMaterials ())) | ||
UpdatePrecacheStaticMeshes ())) |
Functions Detail |
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Defaultproperties |
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defaultproperties { FlyingAnim=Flying AmbientSound=Sound'AssaultSounds.SkShipEng01' bHumanShip=false DefaultWeaponClassName="UT2k4AssaultFull.Weapon_SpaceFighter_Skaarj" DefaultCrosshair=Material'Crosshairs.HUD.Crosshair_Triad3' WeaponInfoTexture=Texture'AS_FX_TX.HUD.SpaceHUD_Weapon_Solid_Skaarj' SpeedInfoTexture=Texture'AS_FX_TX.HUD.SpaceHUD_Speed_Solid_Skaarj' VehicleProjSpawnOffset=(X=55,Y=45,Z=0) FPCamPos=(X=-20,Y=0,Z=20) RocketOffset=(X=0,Y=0,Z=-20) TrailOffset=67.0 Mesh=SkeletalMesh'AS_VehiclesFull_M.SpaceFighter_Skaarj' DrawScale=0.35 VehicleNameString="Skaarj Spacefighter" } |
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