| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.Vehicle
|
+-- UT2k4Assault.ASVehicle
|
+-- UT2k4Assault.ASVehicle_SpaceFighter
|
+-- UT2k4AssaultFull.ASVehicle_SpaceFighter_Human
|
+-- UT2k4AssaultFull.ASVehicle_SpaceFighter_Skaarj
| Constants Summary |
|---|
| Inherited Contants from UT2k4Assault.ASVehicle_SpaceFighter |
|---|
| SpeedFilterFrames |
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | AnimateSkelMesh (float SpeedPct )) | |
![]() | DrawHealthInfo (Canvas C, PlayerController PC )) | |
![]() | vector | GetBotError (vector StartLocation)) |
![]() | PlayTakeOff ())) | |
![]() | StaticPrecache (LevelInfo L)) | |
![]() | UpdatePrecacheMaterials ())) | |
![]() | UpdatePrecacheStaticMeshes ())) | |
| Functions Detail |
|---|
AnimateSkelMesh Source code
DrawHealthInfo Source code
GetBotError Source code
PlayTakeOff Source code
StaticPrecache Source code
UpdatePrecacheMaterials Source code
UpdatePrecacheStaticMeshes Source code| Defaultproperties |
|---|
defaultproperties
{
FlyingAnim=Flying
AmbientSound=Sound'AssaultSounds.SkShipEng01'
bHumanShip=false
DefaultWeaponClassName="UT2k4AssaultFull.Weapon_SpaceFighter_Skaarj"
DefaultCrosshair=Material'Crosshairs.HUD.Crosshair_Triad3'
WeaponInfoTexture=Texture'AS_FX_TX.HUD.SpaceHUD_Weapon_Solid_Skaarj'
SpeedInfoTexture=Texture'AS_FX_TX.HUD.SpaceHUD_Speed_Solid_Skaarj'
VehicleProjSpawnOffset=(X=55,Y=45,Z=0)
FPCamPos=(X=-20,Y=0,Z=20)
RocketOffset=(X=0,Y=0,Z=-20)
TrailOffset=67.0
Mesh=SkeletalMesh'AS_VehiclesFull_M.SpaceFighter_Skaarj'
DrawScale=0.35
VehicleNameString="Skaarj Spacefighter"
} |
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