- Extends
- xWeaponAttachment
Core.Object
|
+-- Engine.Actor
|
+-- Engine.InventoryAttachment
|
+-- Engine.WeaponAttachment
|
+-- XGame.xWeaponAttachment
|
+-- UT2k4AssaultFull.WA_Turret_IonCannon
var float BeamSize;
var float ChargeBeamSize;
var byte ChargeCount;
var float LastFXUpdate;
var byte OldChargeCount;
var byte OldReleaseCount;
var byte ReleaseCount;
var
vector RightChargeBeamOffset;
simulated function Destroyed ( ) )
simulated function PlayCharge ( ) )
simulated function PlayFire ( ) )
simulated function PlayRelease ( ) )
simulated event PostNetBeginPlay ( ) )
simulated event PostNetReceive ( ) )
simulated function SpawnLaserBeam ( ) )
simulated function StartChargeFX ( ) )
simulated function StopChargeFX ( ) )
simulated event ThirdPersonEffects ( ) )
simulated function Timer ( ) )
simulated function UpdateChargeBeam ( ) )
simulated function UpdateInstigator ( ) )
UpdateLaserBeamLocation Source code
simulated function UpdateLaserBeamLocation ( out
vector Start, out
vector HitLocation ) )
UpdateSingleChargeBeam Source code
simulated function UpdateSingleChargeBeam ( byte n ) )
defaultproperties
{
RightChargeBeamOffset=(Y=200)
bNetNotify=true
bHidden=true
} |
Creation time: Do 14.8.2014 09:58:29.231 - Created with
UnCodeX