Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UT2k4AssaultFull.Weapon_LinkTurret

Extends
LinkGun
Modifiers
config ( user ) HideDropDown CacheExempt

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- XWeapons.LinkGun
            |   
            +-- UT2k4AssaultFull.Weapon_LinkTurret

Constants Summary
Inherited Contants from Engine.Weapon
NUM_FIRE_MODES

Variables Summary
Inherited Variables from XWeapons.LinkGun
Linking, Links
Inherited Variables from Engine.Weapon
AimAnim, AimAnimRate, AIRating, AmmoCharge[2], AmmoClass[2], Ammo[NUM_FIRE_MODES], bBerserk, bCanThrow, bDebugging, bEndOfRound, bForceSwitch, bInitOldMesh, bMatchWeapons, bMeleeWeapon, bNoAmmoInstances, bNoInstagibReplace, bNotInDemo, bNotInPriorityList, bNoVoluntarySwitch, BotMode, bPendingSwitch, BringUpTime, bShowChargingBar, bSniping, bSpectated, bUseOldWeaponMesh, CenteredOffsetY, CenteredRoll, CenteredYaw, ClientState, CurrentRating, CustomCrosshair, CustomCrossHairColor, CustomCrossHairScale, CustomCrossHairTexture, CustomCrossHairTextureName, DefaultPriority, DemoReplacement, Description, DisplayFOV, DownDelay, EffectOffset, ExchangeFireModes, FireModeClass[NUM_FIRE_MODES], FireMode[NUM_FIRE_MODES], Hand, HudColor, IdleAnim, IdleAnimRate, MessageNoAmmo, MinReloadPct, OldCenteredOffsetY, OldCenteredRoll, OldCenteredYaw, OldDrawScale, OldMesh, OldPickup, OldPlayerViewOffset, OldPlayerViewPivot, OldSmallViewOffset, OldWeapon, Priority, PutDownAnim, PutDownAnimRate, PutDownTime, RenderedHand, RestAnim, RestAnimRate, RunAnim, RunAnimRate, SelectAnim, SelectAnimRate, SelectForce, SelectSound, SmallEffectOffset, SmallViewOffset

Enumerations Summary
Inherited Enumerations from Engine.Weapon
EWeaponClientState

Functions Summary
functionbyte BestMode ()))
functionvector GetEffectStart ()))
function IncrementFlashCount (int mode))
function PawnUnpossessed ()))
function UpdateLinkColor (LinkAttachment.ELinkColor Color ))
event WeaponTick (float dt))
Inherited Functions from XWeapons.LinkGun
BestMode, BringUp, CanHeal, ConsumeAmmo, Destroyed, FocusOnLeader, GetAIRating, GetEffectStart, HasAmmo, IncrementFlashCount, LinkedConsumeAmmo, LinkedTo, PutDown, RenderOverlays, StartFire, SuggestAttackStyle, SuggestDefenseStyle, UpdateLinkColor, WeaponTick
Inherited Functions from Engine.Weapon
AddAmmo, AdjustPlayerDamage, AltFire, AmmoAmount, AmmoMaxed, AmmoPickupClass, AmmoStatus, AnimEnd, BeginState, BestMode, BotFire, BringUp, CanAttack, CanHeal, CanThrow, CenteredEffectStart, ChargeBar, CheckOutOfAmmo, CheckReflect, CheckSuperBerserk, ClientForceAmmoUpdate, ClientPlayForceFeedback, ClientStartFire, ClientStopFire, ClientWeaponSet, ClientWeaponThrown, ClientWriteFire, ClientWriteStats, ConsumeAmmo, DesireAmmo, Destroyed, DetachFromPawn, DisplayDebug, DoAutoSwitch, DoReflectEffect, DrawWeaponInfo, DropFrom, EndState, FillToInitialAmmo, Fire, FireHack, FireOnRelease, FocusOnLeader, GetAIRating, GetAmmoClass, GetAmmoCount, GetDamageRadius, GetDamageType, GetEffectStart, GetFireMode, GetFireStart, GetViewAxes, GiveAmmo, GiveTo, HackPlayFireSound, HandlePickupQuery, HasAmmo, HolderDied, ImmediateStopFire, IncrementFlashCount, InitWeaponFires, IsFiring, IsRapidFire, Loaded, MaxAmmo, MaxOutAmmo, NeedAmmo, NewDrawWeaponInfo, NextWeapon, OutOfAmmo, PawnUnpossessed, PlayIdle, PostBeginPlay, PostNetReceive, PreDrawFPWeapon, PrevWeapon, PutDown, RangedAttackTime, RateSelf, ReadyToFire, RecommendLongRangedAttack, RecommendRangedAttack, RecommendSplashDamage, RecommendWeapon, RefireRate, RenderOverlays, Reselect, ServerStartFire, ServerStopFire, SetAITarget, SetGRI, SetHand, ShootHoop, ShouldFireWithoutTarget, SplashDamage, SplashJump, StartBerserk, StartDebugging, StartFire, StopBerserk, StopFire, StopForceFeedback, SuggestAttackStyle, SuggestDefenseStyle, SuperMaxOutAmmo, SynchronizeWeapon, Timer, WantsZoomFade, WeaponCentered, WeaponChange, WeaponTick, ZeroFlashCount


Functions Detail

BestMode Source code

function byte BestMode ( ) )

GetEffectStart Source code

simulated function vector GetEffectStart ( ) )

IncrementFlashCount Source code

simulated function IncrementFlashCount ( int mode) )

PawnUnpossessed Source code

simulated function PawnUnpossessed ( ) )

UpdateLinkColor Source code

simulated function UpdateLinkColor ( LinkAttachment.ELinkColor Color ) )

WeaponTick Source code

simulated event WeaponTick ( float dt) )


Defaultproperties

defaultproperties
{
	bCanThrow=false
	bNoInstagibReplace=true
    ItemName="Turret weapon"


	PickupClass=None
    AttachmentClass=class'WA_LinkTurret'


    FireModeClass(0)=FM_LinkTurret_Fire
    FireModeClass(1)=FM_LinkTurret_AltFire


	Priority=1
    InventoryGroup=1


	SelectSound=None


    DrawScale=0.75
	DrawType=DT_Mesh
	Mesh=SkeletalMesh'AS_VehiclesFull_M.LinkTurret_FP'
    PlayerViewOffset=(X=-25,Y=0,Z=-160)
    SmallViewOffset=(X=-25,Y=0,Z=-160)
    PlayerViewPivot=(Pitch=0,Roll=0,Yaw=000)
	CenteredRoll=0
    DisplayFOV=90
	AmbientGlow=64


	EffectOffset=(X=0,Y=0,Z=0)


	IconMaterial=None
	OldMesh=None
	OldPickup=""
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Do 14.8.2014 09:58:29.389 - Created with UnCodeX