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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- XWeapons.LinkGun | +-- UT2k4AssaultFull.Weapon_LinkTurret
Constants Summary |
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Inherited Contants from Engine.Weapon |
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NUM_FIRE_MODES |
Variables Summary |
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Inherited Variables from XWeapons.LinkGun |
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Linking, Links |
Enumerations Summary |
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Inherited Enumerations from Engine.Weapon |
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EWeaponClientState |
Functions Summary | ||
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byte | BestMode ())) | |
vector | GetEffectStart ())) | |
IncrementFlashCount (int mode)) | ||
PawnUnpossessed ())) | ||
UpdateLinkColor (LinkAttachment.ELinkColor Color )) | ||
WeaponTick (float dt)) |
Inherited Functions from XWeapons.LinkGun |
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BestMode, BringUp, CanHeal, ConsumeAmmo, Destroyed, FocusOnLeader, GetAIRating, GetEffectStart, HasAmmo, IncrementFlashCount, LinkedConsumeAmmo, LinkedTo, PutDown, RenderOverlays, StartFire, SuggestAttackStyle, SuggestDefenseStyle, UpdateLinkColor, WeaponTick |
Functions Detail |
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Defaultproperties |
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defaultproperties { bCanThrow=false bNoInstagibReplace=true ItemName="Turret weapon" PickupClass=None AttachmentClass=class'WA_LinkTurret' FireModeClass(0)=FM_LinkTurret_Fire FireModeClass(1)=FM_LinkTurret_AltFire Priority=1 InventoryGroup=1 SelectSound=None DrawScale=0.75 DrawType=DT_Mesh Mesh=SkeletalMesh'AS_VehiclesFull_M.LinkTurret_FP' PlayerViewOffset=(X=-25,Y=0,Z=-160) SmallViewOffset=(X=-25,Y=0,Z=-160) PlayerViewPivot=(Pitch=0,Roll=0,Yaw=000) CenteredRoll=0 DisplayFOV=90 AmbientGlow=64 EffectOffset=(X=0,Y=0,Z=0) IconMaterial=None OldMesh=None OldPickup="" } |
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