| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- XWeapons.LinkGun
|
+-- UT2k4AssaultFull.Weapon_LinkTurret
| Constants Summary |
|---|
| Inherited Contants from Engine.Weapon |
|---|
| NUM_FIRE_MODES |
| Variables Summary |
|---|
| Inherited Variables from XWeapons.LinkGun |
|---|
| Linking, Links |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Weapon |
|---|
| EWeaponClientState |
| Functions Summary | ||
|---|---|---|
![]() | byte | BestMode ())) |
![]() | vector | GetEffectStart ())) |
![]() | IncrementFlashCount (int mode)) | |
![]() | PawnUnpossessed ())) | |
![]() | UpdateLinkColor (LinkAttachment.ELinkColor Color )) | |
![]() | WeaponTick (float dt)) | |
| Inherited Functions from XWeapons.LinkGun |
|---|
| BestMode, BringUp, CanHeal, ConsumeAmmo, Destroyed, FocusOnLeader, GetAIRating, GetEffectStart, HasAmmo, IncrementFlashCount, LinkedConsumeAmmo, LinkedTo, PutDown, RenderOverlays, StartFire, SuggestAttackStyle, SuggestDefenseStyle, UpdateLinkColor, WeaponTick |
| Functions Detail |
|---|
BestMode Source code
GetEffectStart Source code
IncrementFlashCount Source code
PawnUnpossessed Source code
UpdateLinkColor Source code
WeaponTick Source code| Defaultproperties |
|---|
defaultproperties
{
bCanThrow=false
bNoInstagibReplace=true
ItemName="Turret weapon"
PickupClass=None
AttachmentClass=class'WA_LinkTurret'
FireModeClass(0)=FM_LinkTurret_Fire
FireModeClass(1)=FM_LinkTurret_AltFire
Priority=1
InventoryGroup=1
SelectSound=None
DrawScale=0.75
DrawType=DT_Mesh
Mesh=SkeletalMesh'AS_VehiclesFull_M.LinkTurret_FP'
PlayerViewOffset=(X=-25,Y=0,Z=-160)
SmallViewOffset=(X=-25,Y=0,Z=-160)
PlayerViewPivot=(Pitch=0,Roll=0,Yaw=000)
CenteredRoll=0
DisplayFOV=90
AmbientGlow=64
EffectOffset=(X=0,Y=0,Z=0)
IconMaterial=None
OldMesh=None
OldPickup=""
}
|
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