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Vehicles.Bulldog

Extends
KCar
Modifiers
placeable CacheExempt

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.KVehicle
            |   
            +-- Vehicles.KCar
               |   
               +-- Vehicles.Bulldog

Constants Summary
Inherited Contants from Engine.KVehicle
FilterFrames

Variables Summary
MaterialBrakeMaterial
PawnCurrentTarget
floatDustDrop
BulldogDustDust[4]
floatFireCountdown
BulldogTriggerFlipTrigger
boolFlipTriggerState
BulldogTriggerFLTrigger
vectorFrontTriggerOffset
BulldogTriggerFRTrigger
BulldogHeadlightHeadlight
BulldogHeadlightCoronaHeadlightCorona[8]
MaterialHeadlightOffMaterial
vectorHeadlightOffset
boolHeadlightOn
MaterialHeadlightOnMaterial
MaterialReverseMaterial
floatSinceLastTargetting
MaterialTailOffMaterial
boolTriggerState
floatUntilNextImpact
Bulldog
StringBulldogHitForce
soundBulldogHitSound
StringBulldogIdleForce
soundBulldogIdleSound
StringBulldogSquealForce
soundBulldogSquealSound
StringBulldogStartForce
soundBulldogStartSound
class<Actor>DestroyedEffect
soundDestroyedSound
floatDustSlipRate
floatDustSlipThresh
floatEnginePitchScale
floatFireInterval
vectorHeadlightCoronaOffset[8]
floatHitSoundThreshold
vectorRocketFireOffset
floatSquealVelThresh
MaterialTargetMaterial
floatTargettingInterval
floatTargettingRange
floatTriggerSpeedThresh
Inherited Variables from Vehicles.KCar
bIsInverted, bNewCarState, CarState, ChassisMass, ChassisState, FlipTime, FlipTimeLeft, FlipTorque, ForwardVel, frontLeft, frontRight, FrontTireClass, Gear, HandbrakeThresh, IsDriving, MaxBrakeTorque, MaxNetUpdateInterval, MaxSteerAngle, NextNetUpdateTime, OutputBrake, OutputHandbrakeOn, OutputTorque, rearLeft, rearRight, RearTireClass, SteerPropGap, SteerSpeed, SteerTorque, StopThreshold, SuspDamping, SuspHighLimit, SuspLowLimit, SuspRef, SuspStiffness, TireAdhesion, TireHandbrakeFriction, TireHandbrakeSlip, TireLateralFriction, TireLateralSlip, TireMass, TireMinSlip, TireRestitution, TireRollFriction, TireRollSlip, TireSlipRate, TireSoftness, TorqueCurve, TorqueSplit, WheelFrontAcross, WheelFrontAlong, WheelRearAcross, WheelRearAlong, WheelSpinSpeed, WheelVert
Inherited Variables from Engine.KVehicle
bAutoDrive, bHistoryWarmup, bVehicleIsAltFiring, bVehicleIsFiring, CameraHistory[FilterFrames], DestroyEffectClass, NextHistorySlot

Structures Summary
Inherited Structures from Vehicles.KCar
KCarState

Functions Summary
function ClientKDriverEnter (PlayerController pc))
function ClientKDriverLeave (PlayerController pc))
event Destroyed ()))
function DrawHud (Canvas C))
functionActor GetBestEntry (Pawn P))
function KDriverEnter (Pawn p))
functionbool KDriverLeave (bool bForceLeave))
function KImpact (actor other, vector pos, vector impactVel, vector impactNorm))
function LaunchRocket (bool bWasAltFire))
function PostNetBeginPlay ()))
function PreBeginPlay ()))
function TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType))
function Tick (float Delta))
function VehicleFire (bool bWasAltFire))
Inherited Functions from Vehicles.KCar
Destroyed, Engine, KApplyForce, KUpdateState, KVehicleUpdateParams, PackState, PostNetBeginPlay, ProcessCarInput, StartFlip, Tick, VehicleStateReceived
Inherited Functions from Engine.KVehicle
ClientKDriverEnter, ClientKDriverLeave, Destroyed, GraphData, KDriverEnter, KDriverLeave, KVehicleUpdateParams, SpecialCalcView, TakeDamage, Tick, TryToDrive, VehicleStateReceived


Variables Detail

BrakeMaterial Source code

var Material BrakeMaterial;

CurrentTarget Source code

var Pawn CurrentTarget;

DustDrop Source code

var float DustDrop;

Dust[4] Source code

var BulldogDust Dust[4];

FireCountdown Source code

var float FireCountdown;

FlipTrigger Source code

var BulldogTrigger FlipTrigger;

FlipTriggerState Source code

var bool FlipTriggerState;

FLTrigger Source code

var BulldogTrigger FLTrigger;

FrontTriggerOffset Source code

var const vector FrontTriggerOffset;

FRTrigger Source code

var BulldogTrigger FRTrigger;

Headlight Source code

var BulldogHeadlight Headlight;

HeadlightCorona[8] Source code

var BulldogHeadlightCorona HeadlightCorona[8];

HeadlightOffMaterial Source code

var Material HeadlightOffMaterial;

HeadlightOffset Source code

var const vector HeadlightOffset;

HeadlightOn Source code

var bool HeadlightOn;

HeadlightOnMaterial Source code

var Material HeadlightOnMaterial;

ReverseMaterial Source code

var Material ReverseMaterial;

SinceLastTargetting Source code

var float SinceLastTargetting;

TailOffMaterial Source code

var Material TailOffMaterial;

TriggerState Source code

var bool TriggerState;

UntilNextImpact Source code

var float UntilNextImpact;

Bulldog

BulldogHitForce Source code

var(Bulldog) String BulldogHitForce;

BulldogHitSound Source code

var(Bulldog) sound BulldogHitSound;

BulldogIdleForce Source code

var(Bulldog) String BulldogIdleForce;

BulldogIdleSound Source code

var(Bulldog) sound BulldogIdleSound;

BulldogSquealForce Source code

var(Bulldog) String BulldogSquealForce;

BulldogSquealSound Source code

var(Bulldog) sound BulldogSquealSound;

BulldogStartForce Source code

var(Bulldog) String BulldogStartForce;

BulldogStartSound Source code

var(Bulldog) sound BulldogStartSound;

DestroyedEffect Source code

var(Bulldog) class<Actor> DestroyedEffect;

DestroyedSound Source code

var(Bulldog) sound DestroyedSound;

DustSlipRate Source code

var(Bulldog) float DustSlipRate;

DustSlipThresh Source code

var(Bulldog) float DustSlipThresh;

EnginePitchScale Source code

var(Bulldog) float EnginePitchScale;

FireInterval Source code

var(Bulldog) float FireInterval;

HeadlightCoronaOffset[8] Source code

var(Bulldog) vector HeadlightCoronaOffset[8];

HitSoundThreshold Source code

var(Bulldog) float HitSoundThreshold;

RocketFireOffset Source code

var(Bulldog) vector RocketFireOffset;

SquealVelThresh Source code

var(Bulldog) float SquealVelThresh;

TargetMaterial Source code

var(Bulldog) Material TargetMaterial;

TargettingInterval Source code

var(Bulldog) float TargettingInterval;

TargettingRange Source code

var(Bulldog) float TargettingRange;

TriggerSpeedThresh Source code

var(Bulldog) float TriggerSpeedThresh;


Functions Detail

ClientKDriverEnter Source code

simulated function ClientKDriverEnter ( PlayerController pc) )

ClientKDriverLeave Source code

simulated function ClientKDriverLeave ( PlayerController pc) )

Destroyed Source code

simulated event Destroyed ( ) )

DrawHud Source code

simulated function DrawHud ( Canvas C) )

GetBestEntry Source code

function Actor GetBestEntry ( Pawn P) )

KDriverEnter Source code

function KDriverEnter ( Pawn p) )

KDriverLeave Source code

function bool KDriverLeave ( bool bForceLeave) )

KImpact Source code

function KImpact ( actor other, vector pos, vector impactVel, vector impactNorm) )

LaunchRocket Source code

function LaunchRocket ( bool bWasAltFire) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

PreBeginPlay Source code

function PreBeginPlay ( ) )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType) )

Tick Source code

simulated function Tick ( float Delta) )

VehicleFire Source code

function VehicleFire ( bool bWasAltFire) )


Defaultproperties

defaultproperties
{
	DrawType=DT_StaticMesh
	StaticMesh=StaticMesh'BulldogMeshes.Simple.S_Chassis'


    Begin Object Class=KarmaParamsRBFull Name=KParams0
        KInertiaTensor(0)=20
        KInertiaTensor(1)=0
        KInertiaTensor(2)=0
        KInertiaTensor(3)=30
        KInertiaTensor(4)=0
        KInertiaTensor(5)=48
		KCOMOffset=(X=0.8,Y=0.0,Z=-0.7)
		KStartEnabled=True
		KFriction=1.6
		KLinearDamping=0
		KAngularDamping=0
		bKNonSphericalInertia=False
        bHighDetailOnly=False
        bClientOnly=False
		bKDoubleTickRate=True
        Name="KParams0"
    End Object
    KParams=KarmaParams'KParams0'


	DrawScale=0.4


	FrontTireClass=class'BulldogTire'
	RearTireClass=class'BulldogTire'


	WheelFrontAlong=-100
	WheelFrontAcross=110
	WheelRearAlong=115
	WheelRearAcross=110
	WheelVert=-15


	DestroyedEffect=class'XEffects.RocketExplosion'
	DestroyedSound=sound'WeaponSounds.P1RocketLauncherAltFire'



	
	FrontTriggerOffset=(X=0,Y=165,Z=10)


	TriggerSpeedThresh=40


	HeadlightOffset=(X=-200,Y=0,Z=50)
	HeadlightOn=false


	
	ReverseMaterial=Material'VehicleFX.BDReverseLight_ON'
	BrakeMaterial=Material'VehicleFX.BDTaiLight_ON'
	TailOffMaterial=Material'VehicleFX.BDTailOff'


	HeadlightOnMaterial=Material'VehicleFX.BDHeadlights_ON'
	HeadlightOffMaterial=Material'VehicleFX.BDHeadlights'


	HeadlightCoronaOffset(0)=(X=-199,Y=51,Z=57)
	HeadlightCoronaOffset(1)=(X=-199,Y=-51,Z=57)
	HeadlightCoronaOffset(2)=(X=-128,Y=38,Z=125)
	HeadlightCoronaOffset(3)=(X=-189,Y=93,Z=28)
	HeadlightCoronaOffset(4)=(X=-183,Y=-93,Z=26)
	HeadlightCoronaOffset(5)=(X=-190,Y=-51,Z=77)
	HeadlightCoronaOffset(6)=(X=-128,Y=63,Z=123)
	HeadlightCoronaOffset(7)=(X=-185,Y=85,Z=10)


	
	EnginePitchScale=655350
	HitSoundThreshold=30
	SquealVelThresh=15


	DustSlipRate=2.8
	DustSlipThresh=0.1
	DustDrop=30


	
	bSpecialHUD=true
	FireInterval=0.9
	TargettingInterval=0.5
	RocketFireOffset=(X=0,Y=0,Z=180)
	TargettingRange=5000
    TargetMaterial=Material'InterfaceContent.Hud.fbBombFocus'



	

	ExitPositions(0)=(X=0,Y=200,Z=100)
	ExitPositions(1)=(X=0,Y=-200,Z=100)
	ExitPositions(2)=(X=350,Y=0,Z=100)
	ExitPositions(3)=(X=-350,Y=0,Z=100)


	DrivePos=(X=-165,Y=0,Z=-100)


    OutputBrake=1
    Steering=0
    Throttle=0
    Gear=1
	StopThreshold=40


    MaxSteerAngle=3400
    MaxBrakeTorque=55


	TorqueCurve=(Points=((InVal=0,OutVal=270),(InVal=200000,OutVal=270),(InVal=300000,OutVal=0)))
    TorqueSplit=1.0
    SteerPropGap=500
    SteerTorque=15000
    SteerSpeed=20000


    TireMass=0.5
    ChassisMass=8


    TireRollFriction=1.5
    TireLateralFriction=1.5
    TireRollSlip=0.06
    TireLateralSlip=0.04
    TireMinSlip=0.001
    TireSlipRate=0.007
    TireSoftness=0.0
    TireAdhesion=0
    TireRestitution=0


	HandbrakeThresh=1000
	TireHandbrakeSlip=0.2
	TireHandbrakeFriction=-1.2


    SuspStiffness=150
    SuspDamping=14.5
    SuspHighLimit=0.5
    SuspLowLimit=-0.5
    SuspRef=0


	AirSpeed = 5000


	Health=800
	HealthMax=800


    
    SoundRadius=255


    UntilNextImpact=500
}

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Creation time: Do 14.8.2014 09:58:01.413 - Created with UnCodeX