XGame.InstagibCTF
- Extends
- xCTFGame
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameInfo
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+-- UnrealGame.UnrealMPGameInfo
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+-- UnrealGame.DeathMatch
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+-- UnrealGame.TeamGame
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+-- UnrealGame.CTFGame
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+-- XGame.xCTFGame
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+-- XGame.InstagibCTF
Inherited Functions from UnrealGame.CTFGame |
CheckEndGame, DiscardInventory, GetAllLoadHints, GetGameObject, Logout, NearGoal, OrderToIndex, PostBeginPlay, PrecacheGameAnnouncements, RegisterVehicle, ScoreFlag, ScoreGameObject, SetTeamFlags, SpawnWait, UpdateAnnouncements |
var globalconfig bool bAllowBoost;
var globalconfig bool bLowGrav;
var globalconfig bool bZoomInstagib;
var localized string ZoomDescText;
var localized string ZoomDisplayText;
AcceptPlayInfoProperty Source code
static event bool AcceptPlayInfoProperty ( string PropertyName) )
static function bool AllowMutator ( string MutatorClassName ) )
static event string GetDescriptionText ( string PropName) )
defaultproperties
{
bZoomInstagib=false
bAllowBoost=true
bAllowTrans=false
bDefaultTranslocator=false
DecoTextName="XGame.InstagibCTF"
MutatorClass="xGame.InstagibMutator"
GameName="Instagib CTF"
Description="Your team must score flag captures by taking the enemy flag from the enemy base and returning it to their own flag. If the flag carrier is killed, the flag drops to the ground for anyone to pick up. If your team's flag is taken, it must be returned (by touching it after it is dropped) before your team can score a flag capture."
Acronym="ICTF"
ZoomDisplayText="Allow Zoom"
ZoomDescText="Instagib rifles have sniper scopes."
} |
Creation time: Do 14.8.2014 09:58:09.223 - Created with
UnCodeX