XGame.xDoubleDom
- Extends
- TeamGame
- Modifiers
- config
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameInfo
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+-- UnrealGame.UnrealMPGameInfo
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+-- UnrealGame.DeathMatch
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+-- UnrealGame.TeamGame
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+-- XGame.xDoubleDom
Inherited Variables from UnrealGame.TeamGame |
ADR_Control, ADR_Goal, ADR_Return, bAllowNonTeamChat, BareHanded, bBalanceTeams, BlueTeamName, bPlayersBalanceTeams, bScoreTeamKills, bScoreVictimsTarget, bSpawnInTeamArea, CaptureSoundName[2], EndGameCommented[10], EndGameComments[10], EndGameLossRemarks[10], EndGameRemark[10], EndGameResponses[10], EndGameTaunts[10], EndGameVictoryRemarks[10], FriendlyFireScale, IncreaseLeadName[2], LastEndGameComment, LastEndGameRemark, LastEndGameResponse, LastEndGameTauntTime, MaxTeamSize, NearString, PathWhisps[2], RedTeamName, TakeLeadName[2], TeamAIType[2], TeammateBoost, Teams[2], TempSymbols[2], TGHints, TGPropDescText[TGPROPNUM], TGPropsDisplayText[TGPROPNUM] |
Inherited Variables from UnrealGame.DeathMatch |
AdjustedDifficulty, ADR_Kill, ADR_KillTeamMate, ADR_MajorKill, ADR_MinorBonus, ADR_MinorError, AltEndGameSoundName[2], bAdjustSkill, bAllowPlayerLights, bAllowTaunts, bAllowTrans, bAlwaysShowLoginMenu, bAutoNumBots, bColoredDMSkins, bCustomBots, bDefaultTranslocator, bEpicNames, bFinalStartup, bFirstBlood, bForceDefaultCharacter, bForceNoPlayerLights, bForceRespawn, bKillBots, bMustHaveMultiplePlayers, bOverrideTranslocator, bOverTimeBroadcast, bPlayerBecameActive, bPlayersMustBeReady, bQuickStart, bReviewingJumpSpots, bSkipPlaySound, bStartedCountDown, bTournament, bWaitForNetPlayers, CountDown, DefaultEnemyRosterClass, DefaultMaxLives, DMHints, DMPropDescText[DMPROPNUM], DMPropsDisplayText[DMPROPNUM], DMSquadClass, ElapsedTime, EndGameFocus, EndGameSoundName[2], EndMessageCounter, EndMessageWait, EnemyRoster, EnemyRosterName, EpicNames[21], EpicOffset, FemaleBackupNameOffset, FemaleBackupNames[32], InitialBots, LastPlayerStartSpot, LastStartSpot, LateEntryLives, LevelRules, LevelRulesClass, LoginMenuClass, MaleBackupNameOffset, MaleBackupNames[32], MinNetPlayers, NameNumber, NamePrefixes[10], NameSuffixes[10], NetWait, NumRounds, PlayerDeaths, PlayerKills, RemainingBots, RemainingTime, RestartWait, SinglePlayerWait, SpawnProtectionTime, StandalonePlayer, StartupStage, TotalEpic, YouDestroyed, YouDestroyedTrailer |
Inherited Functions from UnrealGame.TeamGame |
AcceptPlayInfoProperty, AnnounceScore, ApplyOrder, BallCarrierMessage, CanShowPathTo, CanSpectate, ChangeTeam, CheckEndGame, CheckMaxLives, CheckScore, CriticalPlayer, EndGameCommentFor, EndGameTauntFor, FillPlayInfo, FindNewObjectives, FindTeamDesignation, FindTeamFor, FindVictimsTarget, GetAllLoadHints, GetBlueTeam, GetBotTeam, GetDescriptionText, GetMinPlayers, GetRedTeam, GetServerDetails, GetStatus, IncrementGoalsScored, InitGame, InitTeamSymbols, InitVoiceReplicationInfo, NearGoal, NotifyKilled, OtherTeam, OverrideInitialBots, ParseChatPercVar, ParseMessageString, ParseOrder, ParseRecipient, ParseRecipients, ParseVoiceCommand, PickEndGameTauntFor, PickTeam, PlayEndOfMatchMessage, PostBeginPlay, PostLogin, PrecacheGameAnnouncements, PreLoadBot, PreLoadNamedBot, RatePlayerStart, ReduceDamage, RestartPlayer, SameTeam, ScoreKill, SetEndGameFocus, SetGrammar, ShowPathTo, TooManyBots, UpdateAnnouncements, WeakObjectives |
Inherited Functions from UnrealGame.DeathMatch |
AcceptInventory, AcceptPlayInfoProperty, AddBot, AddBots, AddDefaultInventory, AddGameSpecificInventory, AddNamedBot, AdjustSkill, AllowBecomeActivePlayer, AllowTransloc, AtCapacity, BecomeSpectator, beginstate, CanSpectate, ChangeLoadOut, ChangeName, ChangeTeam, CheckEndGame, CheckMaxLives, CheckReady, CheckScore, EndGame, EndSpree, FillPlayInfo, FindPlayerStart, FindTeamFor, ForceAddBot, GetAllLoadHints, GetBotTeam, GetDescriptionText, GetDisplayText, GetMinPlayers, GetNextLoadHint, GetServerDetails, InitGame, InitGameReplicationInfo, InitializeBot, InitLogging, InitPlacedBot, InitTeamSymbols, JustStarted, KillBot, KillBots, Killed, Login, Logout, NeedPlayers, NeverAllowTransloc, NotifySpree, OverrideInitialBots, PlayEndOfMatchMessage, PlayStartupMessage, PlayWinMessage, PostBeginPlay, PostLogin, PrecacheGameAnnouncements, PreLoadBot, PreLoadNamedBot, RatePlayerStart, ReduceDamage, Reset, RestartPlayer, ReviewJumpSpots, ScoreKill, ScoreObjective, SetGrammar, ShouldRespawn, SpawnBot, StartMatch, Timer, TooManyBots, TweakSkill, VehicleScoreKill, WantsPickups |
const DDPROPNUM = 2;
DDomPropDescText[DDPROPNUM] Source code
var localized string DDomPropDescText[DDPROPNUM];
DDomPropsDisplayText[DDPROPNUM] Source code
var localized string DDomPropsDisplayText[DDPROPNUM];
var transient int DisabledCountDown;
var int ScoreCountDown;
xDoubleDom
function
bool CriticalPlayer (
Controller Other) )
event Destroyed ( ) )
static event string GetDescriptionText ( string PropName) )
static function int OrderToIndex ( int Order) )
function PostBeginPlay ( ) )
PrecacheGameAnnouncements Source code
static function PrecacheGameAnnouncements (
AnnouncerVoice V,
bool bRewardSounds) )
PrecacheGameStaticMeshes Source code
static function PrecacheGameStaticMeshes (
LevelInfo myLevel) )
static function PrecacheGameTextures (
LevelInfo myLevel) )
function ResetCount ( ) )
event SetGrammar ( ) )
function Timer ( ) )
simulated function UpdateAnnouncements ( ) )
defaultproperties
{
HUDType="XInterface.HudCDoubleDomination"
MapListType="XInterface.MapListDoubleDomination"
GameName="Double Domination"
GoalScore=3
ScoreCountDown=10
TimeToScore=10
TimeDisabled=10
MapPrefix="DOM"
BeaconName="DOM"
bScoreTeamKills=false
bSpawnInTeamArea=true
bTeamScoreRounds=false
ADR_Kill=2.0
DefaultEnemyRosterClass="xGame.xTeamRoster"
bMustHaveMultiplePlayers=false
ControlSoundNames(0)=Red_Team_Dominating'
ControlSoundNames(1)=Blue_Team_Dominating'
ScoreSoundNames(0)=Red_Team_Scores'
ScoreSoundNames(1)=Blue_Team_Scores'
AvertedSoundNames(1)=Narrowly_Averted
AvertedSoundNames(2)=Narrowly_Averted
AvertedSoundNames(3)=Last_Second_Save
DeathMessageClass=class'XGame.xDeathMessage'
TeamAIType(0)=class'UnrealGame.DOMTeamAI'
TeamAIType(1)=class'UnrealGame.DOMTeamAI'
ScreenShotName="UT2004Thumbnails.DOMShots"
DecoTextName="XGame.DoubleDom"
Acronym="DOM2"
OtherMesgGroup="DoubleDom"
DDomPropsDisplayText(0)="Time To Score"
DDomPropsDisplayText(1)="Time Disabled"
DDomPropDescText(0)="Specifies how long domination points must be held to score a point."
DDomPropDescText(1)="Specifies how long domination points are disabled after a point is scored."
Description="Your team scores by capturing and holding both Control Points for ten seconds. Control Points are captured by touching them. After scoring, the Control Points reset to neutral."
}
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Creation time: Do 14.8.2014 09:58:30.357 - Created with
UnCodeX