XInterface.UT2MultiplayerHostPage
- Extends
- UT2K3GUIPage
Core.Object
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+-- XInterface.GUI
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+-- XInterface.GUIComponent
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+-- XInterface.GUIMultiComponent
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+-- XInterface.GUIPage
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+-- XInterface.UT2K3GUIPage
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+-- XInterface.UT2MultiplayerHostPage
Inherited Variables from XInterface.GUIPage |
Background, BackgroundColor, BackgroundRStyle, bAllowedAsLast, bCaptureInput, bCheckResolution, bDisconnectOnOpen, bPauseIfPossible, bPersistent, bRenderWorld, bRequire640x480, bRestorable, CloseSound, InactiveFadeColor, OpenSound, ParentPage, Timers |
Inherited Functions from XInterface.GUIPage |
AllowOpen, ChangeHint, CheckResolution, Closed, Free, GetDataString, GetRestoreParams, HandleObject, HandleParameters, InitComponent, IsOpen, NotifyLevelChange, PlayCloseSound, PlayOpenSound, SetDataString, SetFocus |
var localized string BotTabHint;
var localized string BotTabLabel;
var localized string MainTabHint;
var localized string MainTabLabel;
var localized string MutatorsTabHint;
var localized string MutatorsTabLabel;
var localized string RulesTabHint;
var localized string RulesTabLabel;
var localized string ServerTabHint;
var localized string ServerTabLabel;
function ChangeCustomBots ( bool Enable) )
function ChangeGameType ( ) )
event ChangeHint ( string NewHint) )
function InternalOnReOpen ( ) )
defaultproperties
{
Begin Object class=GUITitleBar name=HostHeader
Caption="Host Multiplayer Game"
StyleName="Header"
WinWidth=1
WinHeight=46.000000
WinLeft=0
WinTop=0.036406
Effect=material'CO_Final'
End Object
Controls(0)=GUITitleBar'HostHeader'
Begin Object Class=GUITabControl Name=HostTabs
WinWidth=1.0
WinLeft=0
WinTop=0.25
WinHeight=48
TabHeight=0.04
OnChange=TabChange;
bAcceptsInput=true
End Object
Controls(1)=GUITabControl'HostTabs'
Begin Object class=GUITitleBar name=HostFooter
WinWidth=0.76
WinHeight=0.055
WinLeft=0.12
WinTop=0.93
bUseTextHeight=false
StyleName="Footer"
Justification=TXTA_Center
End Object
Controls(2)=GUITitleBar'HostFooter'
Begin Object Class=GUIButton Name=HostPlayButton
Caption="START"
Hint="Start the server"
OnClick=PlayButtonClick
StyleName="SquareMenuButton"
WinWidth=0.12
WinHeight=0.055
WinLeft=0.88
WinTop=0.93
End Object
Controls(3)=GUIButton'HostPlayButton'
Begin Object Class=GUIButton Name=HostBackButton
Caption="BACK"
Hint="Cancel Changes and Return to Previous Menu"
OnClick=BackButtonClick
StyleName="SquareMenuButton"
WinWidth=0.12
WinHeight=0.055
WinLeft=0
WinTop=0.93
End Object
Controls(4)=GUIButton'HostBackButton'
OnReOpen=InternalOnReOpen;
Background=Material'InterfaceContent.Backgrounds.bg11'
WinWidth=1.0
WinHeight=1.0
WinTop=0.0
WinLeft=0.0
MainTabLabel="Game & Map"
RulesTabLabel="Game Rules"
MutatorsTabLabel="Mutators"
ServerTabLabel="Server"
BotTabLabel="Bot Config"
MainTabHint="Choose the starting map and game type to play..."
RulesTabHint="Configure the current game type..."
MutatorsTabHint="Select and configure any mutators to use..."
ServerTabHint="Configure all server specific settings..."
BotTabHint="Configure any bots that will be in the session..."
}
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Creation time: Do 14.8.2014 09:58:28.378 - Created with
UnCodeX