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XInterface.UT2MultiplayerHostPage

Extends
UT2K3GUIPage

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPage
            |   
            +-- XInterface.UT2K3GUIPage
               |   
               +-- XInterface.UT2MultiplayerHostPage

Variables Summary
stringBotTabHint
stringBotTabLabel
stringMainTabHint
stringMainTabLabel
stringMutatorsTabHint
stringMutatorsTabLabel
GUITabControlMyTabs
Tab_InstantActionBotConfigpBotConfig
Tab_MultiplayerHostMainpMain
Tab_InstantActionMutatorspMutators
Tab_InstantActionBaseRulespRules
Tab_MultiplayerHostServerSettingspServer
stringRulesTabHint
stringRulesTabLabel
stringServerTabHint
stringServerTabLabel
Inherited Variables from XInterface.GUIPage
Background, BackgroundColor, BackgroundRStyle, bAllowedAsLast, bCaptureInput, bCheckResolution, bDisconnectOnOpen, bPauseIfPossible, bPersistent, bRenderWorld, bRequire640x480, bRestorable, CloseSound, InactiveFadeColor, OpenSound, ParentPage, Timers

Functions Summary
functionbool BackButtonClick (GUIComponent Sender))
function ChangeCustomBots (bool Enable))
function ChangeGameType ()))
event ChangeHint (string NewHint))
function InitComponent (GUIController MyController, GUIComponent MyOwner))
function InternalOnReOpen ()))
functionbool PlayButtonClick (GUIComponent Sender))
function TabChange (GUIComponent Sender))
Inherited Functions from XInterface.GUIPage
AllowOpen, ChangeHint, CheckResolution, Closed, Free, GetDataString, GetRestoreParams, HandleObject, HandleParameters, InitComponent, IsOpen, NotifyLevelChange, PlayCloseSound, PlayOpenSound, SetDataString, SetFocus


Variables Detail

BotTabHint Source code

var localized string BotTabHint;

BotTabLabel Source code

var localized string BotTabLabel;

MainTabHint Source code

var localized string MainTabHint;

MainTabLabel Source code

var localized string MainTabLabel;

MutatorsTabHint Source code

var localized string MutatorsTabHint;

MutatorsTabLabel Source code

var localized string MutatorsTabLabel;

MyTabs Source code

var GUITabControl MyTabs;

pBotConfig Source code

var Tab_InstantActionBotConfig pBotConfig;

pMain Source code

var Tab_MultiplayerHostMain pMain;

pMutators Source code

var Tab_InstantActionMutators pMutators;

pRules Source code

var Tab_InstantActionBaseRules pRules;

pServer Source code

var Tab_MultiplayerHostServerSettings pServer;

RulesTabHint Source code

var localized string RulesTabHint;

RulesTabLabel Source code

var localized string RulesTabLabel;

ServerTabHint Source code

var localized string ServerTabHint;

ServerTabLabel Source code

var localized string ServerTabLabel;


Functions Detail

BackButtonClick Source code

function bool BackButtonClick ( GUIComponent Sender) )

ChangeCustomBots Source code

function ChangeCustomBots ( bool Enable) )

ChangeGameType Source code

function ChangeGameType ( ) )

ChangeHint Source code

event ChangeHint ( string NewHint) )

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner) )

InternalOnReOpen Source code

function InternalOnReOpen ( ) )

PlayButtonClick Source code

function bool PlayButtonClick ( GUIComponent Sender) )

TabChange Source code

function TabChange ( GUIComponent Sender) )


Defaultproperties

defaultproperties
{
	Begin Object class=GUITitleBar name=HostHeader
		Caption="Host Multiplayer Game"
		StyleName="Header"
		WinWidth=1
		WinHeight=46.000000
		WinLeft=0
		WinTop=0.036406
		Effect=material'CO_Final'
	End Object
	Controls(0)=GUITitleBar'HostHeader'


	Begin Object Class=GUITabControl Name=HostTabs
		WinWidth=1.0
		WinLeft=0
		WinTop=0.25
		WinHeight=48
		TabHeight=0.04
		OnChange=TabChange;
		bAcceptsInput=true
	End Object
	Controls(1)=GUITabControl'HostTabs'


	Begin Object class=GUITitleBar name=HostFooter
		WinWidth=0.76
		WinHeight=0.055
		WinLeft=0.12
		WinTop=0.93
		bUseTextHeight=false
		StyleName="Footer"
		Justification=TXTA_Center
	End Object
	Controls(2)=GUITitleBar'HostFooter'


	Begin Object Class=GUIButton Name=HostPlayButton
		Caption="START"
		Hint="Start the server"
		OnClick=PlayButtonClick
		StyleName="SquareMenuButton"
		WinWidth=0.12
		WinHeight=0.055
		WinLeft=0.88
		WinTop=0.93
	End Object
	Controls(3)=GUIButton'HostPlayButton'


	Begin Object Class=GUIButton Name=HostBackButton
		Caption="BACK"
		Hint="Cancel Changes and Return to Previous Menu"
		OnClick=BackButtonClick
		StyleName="SquareMenuButton"
		WinWidth=0.12
		WinHeight=0.055
		WinLeft=0
		WinTop=0.93
	End Object
	Controls(4)=GUIButton'HostBackButton'



	OnReOpen=InternalOnReOpen;
	Background=Material'InterfaceContent.Backgrounds.bg11'
	WinWidth=1.0
	WinHeight=1.0
	WinTop=0.0
	WinLeft=0.0


	MainTabLabel="Game & Map"
	RulesTabLabel="Game Rules"
	MutatorsTabLabel="Mutators"
	ServerTabLabel="Server"
	BotTabLabel="Bot Config"


	MainTabHint="Choose the starting map and game type to play..."
	RulesTabHint="Configure the current game type..."
	MutatorsTabHint="Select and configure any mutators to use..."
	ServerTabHint="Configure all server specific settings..."
	BotTabHint="Configure any bots that will be in the session..."
}

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Creation time: Do 14.8.2014 09:58:28.378 - Created with UnCodeX