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// ============================================================================ // JBInfoArena // Copyright 2002 by Mychaeel <mychaeel@planetjailbreak.com> // $Id: JBInfoArena.uc,v 1.55 2011-07-16 09:19:32 wormbo Exp $ // // Holds information about an arena. Some design inconsistencies in here: Part // of the code could do well enough with any number of teams, other parts need // to limit it to red and blue due to restrictions of the underlying game. // ============================================================================ class JBInfoArena extends Info placeable; // ============================================================================ // Imports // ============================================================================ #exec texture import file=Textures\JBInfoArena.pcx mips=off masked=on // ============================================================================ // Replication // ============================================================================ replication { reliable if (Role == ROLE_Authority) TimeStart, TimeCountdownStart, TimeCountdownTie, PlayerReplicationInfoRed, PlayerReplicationInfoBlue; } // ============================================================================ // Types // ============================================================================ struct TDisplayPlayer { var protected PlayerReplicationInfo PlayerReplicationInfo; var protected PlayerReplicationInfo PlayerReplicationInfoPrev; var protected JBTagPlayer TagPlayer; var protected float TimeStart; var protected float TimeUpdate; var protected float Health; var protected float HealthDisplayed; var protected float HealthMax; var protected string PlayerName; var Color ColorName; var vector LocationName; var EDrawPivot DrawPivotName; var HudBase.SpriteWidget SpriteWidgetNameBack; var HudBase.SpriteWidget SpriteWidgetTeamCircle; var HudBase.SpriteWidget SpriteWidgetTeamSymbol; var HudBase.SpriteWidget SpriteWidgetHealthBack; var HudBase.SpriteWidget SpriteWidgetHealthBar; }; // ============================================================================ // Properties // ============================================================================ var(Events) name TagCamera; var(Events) name TagRequest; var(Events) name TagExclude; var(Events) name EventStart; var(Events) name EventTied; var(Events) name EventWonRed; var(Events) name EventWonBlue; var(Events) name EventWaiting; var() float MaxCombatTime; var() name TagAttachCameras; var() name TagAttachStarts; var() name TagAttachStartsWinner; var() name TagAttachPickups; var() name TagAttachVehicles; var() bool bRandomPlayerstartSwitching; // ============================================================================ // Variables // ============================================================================ var JBInfoArena nextArena; // next arena in chain var private float TimeStart; // time of match start var private float TimeCountdownStart; // countdown to match start var private float TimeCountdownTie; // countdown to match tie var private JBProbeEvent ProbeEventRequest; // probe for TagRequest var private JBProbeEvent ProbeEventExclude; // probe for TagExclude var private JBProbeEvent ProbeEventCamera; // probe for TagCamera var private array<Controller> ListControllerExclude; // excluded players var private PlayerReplicationInfo PlayerReplicationInfoRed; // for display var private PlayerReplicationInfo PlayerReplicationInfoBlue; // and broadcasts var HudBase.SpriteWidget SpriteWidgetCountdown; // circle around countdown var HudBase.NumericWidget NumericWidgetCountdown; // countdown number var string FontNames; // font for player names var vector SizeFontNames; // relative font scale var TDisplayPlayer DisplayPlayerLeft; // player info left var TDisplayPlayer DisplayPlayerRight; // player info right var private Font FontObjectNames; // loaded font object // ============================================================================ // PostBeginPlay // // Spawns and sets up event probes for TagRequest and TagExclude. Initializes // all attached cameras. // ============================================================================ event PostBeginPlay() { local JBCamera thisCamera; local PlayerStart thisStart; if (TagCamera != '' && TagCamera != 'None') { ProbeEventCamera = Spawn(Class'JBProbeEvent', Self, TagCamera); ProbeEventCamera.OnTrigger = TriggerCamera; ProbeEventCamera.OnUnTrigger = UnTriggerCamera; } if (TagRequest != '' && TagRequest != 'None') { ProbeEventRequest = Spawn(Class'JBProbeEvent', Self, TagRequest); ProbeEventRequest.OnTrigger = TriggerRequest; ProbeEventRequest.OnUnTrigger = UnTriggerRequest; } if (TagExclude != '' && TagExclude != 'None') { ProbeEventExclude = Spawn(Class'JBProbeEvent', Self, TagExclude); ProbeEventExclude.OnTrigger = TriggerExclude; ProbeEventExclude.OnUnTrigger = UnTriggerExclude; } foreach DynamicActors(Class'JBCamera', thisCamera) if (ContainsActor(thisCamera)) thisCamera.Overlay.Actor = Self; if (Jailbreak(Level.Game) == None) { foreach AllActors(class'PlayerStart', thisStart) { if (ContainsActor(thisStart)) thisStart.bEnabled = False; } } } // ============================================================================ // Tick // // If this JBInfoArena actor is not yet registered in the global JBInfoArena // linked list client-side yet, adds it to it. // ============================================================================ simulated event Tick(float TimeDelta) { local JBInfoArena firstArena; local JBInfoArena thisArena; local JBGameReplicationInfo InfoGame; if (Role < ROLE_Authority) { InfoGame = JBGameReplicationInfo(Level.GetLocalPlayerController().GameReplicationInfo); if (InfoGame == None) return; firstArena = InfoGame.firstArena; for (thisArena = firstArena; thisArena != None; thisArena = thisArena.nextArena) if (thisArena == Self) return; nextArena = InfoGame.firstArena; InfoGame.firstArena = Self; } Disable('Tick'); } // ============================================================================ // Destroyed // // Destroys the event probes if they're present. // ============================================================================ event Destroyed() { if (ProbeEventCamera != None) ProbeEventCamera .Destroy(); if (ProbeEventRequest != None) ProbeEventRequest.Destroy(); if (ProbeEventExclude != None) ProbeEventExclude.Destroy(); } // ============================================================================ // ContainsActor // // Checks whether the given actor is part of the arena. For Pawn and Controller // actors, checks whether the associated player is fighting in that arena at // the moment; for pickups and PlayerStarts, checks whether they're attached to // this arena by means of the TagAttachPickups and TagAttachStarts properties. // ============================================================================ function bool ContainsActor(Actor Actor) { if (Pickup(Actor) != None) if (TagAttachPickups == 'Auto') return Actor.Region.ZoneNumber == Region.ZoneNumber; else return Actor.Tag == TagAttachPickups; if (NavigationPoint(Actor) != None) if (TagAttachStarts == 'Auto') return Actor.Region.ZoneNumber == Region.ZoneNumber; else return Actor.Tag == TagAttachStarts; if (JBCameraArena(Actor) != None) return JBCameraArena(Actor).Arena == Self; if (JBCamera(Actor) != None) if (TagAttachCameras == 'Auto') return Actor.Region.ZoneNumber == Region.ZoneNumber; else return Actor.Tag == TagAttachCameras; if (SVehicleFactory(Actor) != None) if (TagAttachVehicles == 'Auto') return Actor.Region.ZoneNumber == Region.ZoneNumber; else return Actor.Tag == TagAttachVehicles; if (Controller(Actor) != None && Controller(Actor).PlayerReplicationInfo != None) return Class'JBTagPlayer'.Static.FindFor(Controller(Actor).PlayerReplicationInfo).GetArena() == Self; if (Pawn(Actor) != None && Pawn(Actor).PlayerReplicationInfo != None) return Class'JBTagPlayer'.Static.FindFor(Pawn(Actor).PlayerReplicationInfo).GetArena() == Self; return False; } // ============================================================================ // CanFight // // Checks whether the given player is available for an arena match in this // arena. Explicit requests or exclusions aren't checked here. // ============================================================================ function bool CanFight(Controller ControllerCandidate) { local byte bForceSendToArena; local JBInfoJail Jail; local JBGameRules firstJBGameRules; local JBTagPlayer TagPlayer; TagPlayer = Class'JBTagPlayer'.Static.FindFor(ControllerCandidate.PlayerReplicationInfo); if (TagPlayer == None) return False; firstJBGameRules = Jailbreak(Level.Game).GetFirstJBGameRules(); if (firstJBGameRules != None && !firstJBGameRules.CanSendToArena(TagPlayer, Self, bForceSendToArena)) return False; if ( TagPlayer.IsInArena() || !(TagPlayer.IsInJail() || bool(bForceSendToArena))) return False; Jail = TagPlayer.GetJail(); if (Jail != None && (Jail.IsReleaseOpening(TagPlayer.GetTeam()) || Jail.IsReleaseOpen (TagPlayer.GetTeam()))) return False; if (TagPlayer.GetArenaPending() != None && TagPlayer.GetArenaPending() != Self) return False; return True; } // ============================================================================ // CanStart // // Checks whether at least two players have a match pending in this arena, that // they are ready to fight and in opposing teams. // ============================================================================ function bool CanStart() { local byte bFoundCandidate[2]; local int nCandidates; local JBTagPlayer firstTagPlayer; local JBTagPlayer thisTagPlayer; local TeamInfo TeamPlayer; if (!Level.Game.IsInState('MatchInProgress')) return False; firstTagPlayer = JBGameReplicationInfo(Level.Game.GameReplicationInfo).firstTagPlayer; for (thisTagPlayer = firstTagPlayer; thisTagPlayer != None; thisTagPlayer = thisTagPlayer.nextTag) if (thisTagPlayer.GetArenaPending() == Self && CanFight(thisTagPlayer.GetController())) { TeamPlayer = thisTagPlayer.GetTeam(); if (bFoundCandidate[TeamPlayer.TeamIndex] != 0) return False; bFoundCandidate[TeamPlayer.TeamIndex] = 1; nCandidates++; } if (nCandidates < 2) return False; return True; } // ============================================================================ // IsExcluded // // Checks whether the given player is excluded from arena matches. // ============================================================================ function bool IsExcluded(Controller ControllerCandidate) { local int iController; for (iController = 0; iController < ListControllerExclude.Length; iController++) if (ListControllerExclude[iController] == ControllerCandidate) return True; return False; } // ============================================================================ // ExcludeAdd // // Adds the given player to the exclusion list. If a match in this arena is // currently pending for this player, cancels it. // ============================================================================ function ExcludeAdd(Controller ControllerCandidate) { local JBTagPlayer TagPlayerCandidate; if (IsExcluded(ControllerCandidate)) return; TagPlayerCandidate = Class'JBTagPlayer'.Static.FindFor(ControllerCandidate.PlayerReplicationInfo); if (TagPlayerCandidate.GetArenaRequest() == Self) TagPlayerCandidate.SetArenaRequest(None); if (TagPlayerCandidate.GetArenaPending() == Self) MatchCancel(); ListControllerExclude[ListControllerExclude.Length] = ControllerCandidate; } // ============================================================================ // ExcludeRemove // // Removes the given player from the exclusion list. // ============================================================================ function ExcludeRemove(Controller ControllerCandidate) { local int iController; for (iController = ListControllerExclude.Length - 1; iController >= 0; iController--) if (ListControllerExclude[iController] == ControllerCandidate) ListControllerExclude.Remove(iController, 1); } // ============================================================================ // TriggerExclude // // Called when an actor triggers this arena by its TagExclude tag. Adds the // instigator to the exclusion list. // ============================================================================ function TriggerExclude(Actor ActorOther, Pawn PawnInstigator) { if (PawnInstigator.Controller != None) ExcludeAdd(PawnInstigator.Controller); } // ============================================================================ // UnTriggerExclude // // Called when an actor untriggers this arena by its TagExclude tag. Removes // the instigator from the exclusion list. // ============================================================================ function UnTriggerExclude(Actor ActorOther, Pawn PawnInstigator) { if (PawnInstigator.Controller != None) ExcludeRemove(PawnInstigator.Controller); } // ============================================================================ // TriggerRequest // // Called when an actor triggers this arena by its TagRequest tag. Adds an // arena request for the instigator, provided he or she isn't excluded already. // ============================================================================ function TriggerRequest(Actor ActorOther, Pawn PawnInstigator) { local JBTagPlayer TagPlayer; if (PlayerController(PawnInstigator.Controller) == None) return; if (IsExcluded(PawnInstigator.Controller)) { Log("Warning:" @ PawnInstigator.PlayerReplicationInfo.PlayerName @ "requests an arena match," @ "but has been excluded from matches in" @ Self @ "before."); return; } TagPlayer = Class'JBTagPlayer'.Static.FindFor(PawnInstigator.PlayerReplicationInfo); TagPlayer.SetArenaRequest(Self); } // ============================================================================ // UnTriggerRequest // // Called when an actor untriggers this arena by its TagRequest tag. Removes // the instigator's arena request for this arena. // ============================================================================ function UnTriggerRequest(Actor ActorOther, Pawn PawnInstigator) { local JBTagPlayer TagPlayer; if (PlayerController(PawnInstigator.Controller) == None) return; TagPlayer = Class'JBTagPlayer'.Static.FindFor(PawnInstigator.PlayerReplicationInfo); if (TagPlayer.GetArenaRequest() == Self) TagPlayer.SetArenaRequest(None); } // ============================================================================ // CountPlayers // // Returns the number of living players currently fighting in this arena. // ============================================================================ simulated function int CountPlayers() { local int nPlayers; local JBTagPlayer firstTagPlayer; local JBTagPlayer thisTagPlayer; if (Level.Game != None) firstTagPlayer = JBGameReplicationInfo(Level.Game .GameReplicationInfo).firstTagPlayer; else firstTagPlayer = JBGameReplicationInfo(Level.GetLocalPlayerController().GameReplicationInfo).firstTagPlayer; for (thisTagPlayer = firstTagPlayer; thisTagPlayer != None; thisTagPlayer = thisTagPlayer.nextTag) if (thisTagPlayer.GetArena() == Self && thisTagPlayer.GetHealth() > 0) nPlayers += 1; return nPlayers; } // ============================================================================ // MatchInit // // If no other match is in progress or pending, initiates a match countdown // for the two given combatants. The match will automatically be started after // a few seconds. Returns whether a match has been initiated or not. Can be // called only in state Waiting. // ============================================================================ function bool MatchInit(Controller ControllerCombatantRed, Controller ControllerCombatantBlue) { local bool bCanFightRed; local bool bCanFightBlue; if (IsInState('Waiting')) { if (ControllerCombatantRed.PlayerReplicationInfo.Team == ControllerCombatantBlue.PlayerReplicationInfo.Team) { Log("Warning: Can't start match in" @ Self @ "because" @ ControllerCombatantRed.PlayerReplicationInfo.PlayerName @ "and" @ ControllerCombatantBlue.PlayerReplicationInfo.PlayerName @ "are in the same team"); return False; } bCanFightRed = CanFight(ControllerCombatantRed); bCanFightBlue = CanFight(ControllerCombatantBlue); if (!bCanFightRed || !bCanFightBlue) { if (!bCanFightRed) Log("Warning:" @ ControllerCombatantRed.PlayerReplicationInfo.PlayerName @ "(red) can't fight in" @ Self); if (!bCanFightBlue); Log("Warning:" @ ControllerCombatantBlue.PlayerReplicationInfo.PlayerName @ "(blue) can't fight in" @ Self); return False; } PlayerReplicationInfoRed = ControllerCombatantRed.PlayerReplicationInfo; PlayerReplicationInfoBlue = ControllerCombatantBlue.PlayerReplicationInfo; Class'JBTagPlayer'.Static.FindFor(PlayerReplicationInfoRed ).SetArenaPending(Self); Class'JBTagPlayer'.Static.FindFor(PlayerReplicationInfoBlue).SetArenaPending(Self); GotoState('MatchCountdown'); return True; } else { Log("Warning: Can't start match in" @ Self @ "because arena is in state" @ GetStateName()); return False; } } // ============================================================================ // MatchCancel // // Cancels a pending match and notifies both candidates of it. Can be called // only in state MatchCountdown. // ============================================================================ function MatchCancel() { local JBTagPlayer firstTagPlayer; local JBTagPlayer thisTagPlayer; if (IsInState('MatchCountdown')) { firstTagPlayer = JBGameReplicationInfo(Level.Game.GameReplicationInfo).firstTagPlayer; for (thisTagPlayer = firstTagPlayer; thisTagPlayer != None; thisTagPlayer = thisTagPlayer.nextTag) if (thisTagPlayer.GetArenaPending() == Self) thisTagPlayer.SetArenaPending(None); TriggerEvent(EventTied, Self, None); if (Level.Game.IsInState('MatchInProgress')) Jailbreak(Level.Game).BroadcastLocalizedMessage(MessageClass, 410, PlayerReplicationInfoRed, PlayerReplicationInfoBlue, Self); GotoState('Waiting'); } else { Log("Warning: Can't cancel match in" @ Self @ "because arena is in state" @ GetStateName()); } } // ============================================================================ // MatchStart // // Starts a pending match or cancels it if it cannot be started. Returns // whether the match was started. Can be called only in state MatchCountdown. // ============================================================================ function bool MatchStart() { local JBTagPlayer firstTagPlayer; local JBTagPlayer thisTagPlayer; local NavigationPoint NP; if (IsInState('MatchCountdown')) { if (CanStart()) { if (bRandomPlayerstartSwitching && FRand() < 0.5) for (NP = Level.NavigationPointList; NP != None; NP = NP.nextNavigationPoint) if (PlayerStart(NP) != None && ContainsActor(NP)) PlayerStart(NP).TeamNumber = abs(PlayerStart(NP).TeamNumber - 1); firstTagPlayer = JBGameReplicationInfo(Level.Game.GameReplicationInfo).firstTagPlayer; for (thisTagPlayer = firstTagPlayer; thisTagPlayer != None; thisTagPlayer = thisTagPlayer.nextTag) if (thisTagPlayer.GetArenaPending() == Self) thisTagPlayer.RestartInArena(Self); Prepare(); TriggerEvent(EventStart, Self, None); Jailbreak(Level.Game).BroadcastLocalizedMessage(MessageClass, 400, PlayerReplicationInfoRed, PlayerReplicationInfoBlue, Self); GotoState('MatchRunning'); return True; } } else { Log("Warning: Can't start match in" @ Self @ "because arena is in state" @ GetStateName()); return False; } } // ============================================================================ // Prepare // // Prepares the arena for the upcoming match. Can be overwritten in subclasses // that need to do additional preparation. The default implementation respawns // all pickups associated to this arena. // ============================================================================ function Prepare() { local Pickup thisPickup; local SVehicleFactory thisSVehicleFactory; foreach DynamicActors(Class'Pickup', thisPickup) if (!thisPickup.IsInState('Pickup') && ContainsActor(thisPickup)) { if (thisPickup.PickupBase != None) thisPickup.PickupBase.TurnOn(); thisPickup.GotoState('Pickup'); } foreach DynamicActors(Class'SVehicleFactory', thisSVehicleFactory) if (ContainsActor(thisSVehicleFactory)) thisSVehicleFactory.Reset(); } // ============================================================================ // MatchTie // // Cancels an ongoing arena match, notifies both players about it and gibs // them back to jail. Can only be called in state MatchRunning. // ============================================================================ function MatchTie() { local JBGameRules firstJBGameRules; local JBTagPlayer firstTagPlayer; local JBTagPlayer thisTagPlayer; local Pawn P; if (IsInState('MatchRunning')) { firstTagPlayer = JBGameReplicationInfo(Level.Game.GameReplicationInfo).firstTagPlayer; for (thisTagPlayer = firstTagPlayer; thisTagPlayer != None; thisTagPlayer = thisTagPlayer.nextTag) if (thisTagPlayer.GetArena() == Self) { P = thisTagPlayer.GetPawn(); if (P != None) { P.Health = 0; P.PlayHit(P.SuperHealthMax, None, vect(0,0,0), class'Gibbed', vect(0,0,0)); P.Died(None, class'Gibbed', vect(0,0,0)); } } firstJBGameRules = Jailbreak(Level.Game).GetFirstJBGameRules(); if (firstJBGameRules != None) firstJBGameRules.NotifyArenaEnd(Self, None); TriggerEvent(EventTied, Self, None); Jailbreak(Level.Game).BroadcastLocalizedMessage(MessageClass, 420, PlayerReplicationInfoRed, PlayerReplicationInfoBlue, self); GotoState('Waiting'); } else { Log("Warning: Can't tie match in" @ Self @ "because arena is in state" @ GetStateName()); } } // ============================================================================ // MatchFinish // // Finishes a match by respawning the winner in freedom and sending all other // players left in the arena back to jail. Can only be called in state // MatchFinished. // ============================================================================ function MatchFinish() { local Controller ControllerWinner; local JBGameRules firstJBGameRules; local JBTagPlayer firstTagPlayer; local JBTagPlayer thisTagPlayer; local JBTagPlayer TagPlayerWinner; if (IsInState('MatchFinished')) { ControllerWinner = FindWinner(); if (ControllerWinner != None) { switch (ControllerWinner.PlayerReplicationInfo.Team.TeamIndex) { case 0: TriggerEvent(EventWonRed, Self, ControllerWinner.Pawn); Jailbreak(Level.Game).BroadcastLocalizedMessage(MessageClass, 430, PlayerReplicationInfoRed, PlayerReplicationInfoBlue, Self); break; case 1: TriggerEvent(EventWonBlue, Self, ControllerWinner.Pawn); Jailbreak(Level.Game).BroadcastLocalizedMessage(MessageClass, 430, PlayerReplicationInfoBlue, PlayerReplicationInfoRed, Self); break; } TagPlayerWinner = Class'JBTagPlayer'.Static.FindFor(ControllerWinner.PlayerReplicationInfo); if (TagAttachStartsWinner != '' && TagAttachStartsWinner != 'None' && TagAttachStartsWinner != 'Auto') TagPlayerWinner.RestartInFreedom(TagAttachStartsWinner); else TagPlayerWinner.RestartInFreedom(); Jailbreak(Level.Game).ScorePlayer(ControllerWinner, 'ArenaVictory'); } else { TriggerEvent(EventTied, Self, None); Jailbreak(Level.Game).BroadcastLocalizedMessage(MessageClass, 420, PlayerReplicationInfoRed, PlayerReplicationInfoBlue, Self); } firstTagPlayer = JBGameReplicationInfo(Level.Game.GameReplicationInfo).firstTagPlayer; for (thisTagPlayer = firstTagPlayer; thisTagPlayer != None; thisTagPlayer = thisTagPlayer.nextTag) if (thisTagPlayer.GetArena() == Self && thisTagPlayer.GetPawn() != None) thisTagPlayer.RestartInJail(); firstJBGameRules = Jailbreak(Level.Game).GetFirstJBGameRules(); if (firstJBGameRules != None) firstJBGameRules.NotifyArenaEnd(Self, TagPlayerWinner); GotoState('Waiting'); } else { Log("Warning: Can't clean up after match in" @ Self @ "because arena is in state" @ GetStateName()); } } // ============================================================================ // FindWinner // // Looks for a winner in the arena. Can be overwritten in subclasses that // implement their own notion of an arena winner. The default implementation // selects the last player present in the arena. // ============================================================================ function Controller FindWinner() { local Controller ControllerWinner; local JBTagPlayer firstTagPlayer; local JBTagPlayer thisTagPlayer; if (!Level.Game.IsInState('MatchInProgress')) return None; if (IsInState('MatchRunning') || IsInState('MatchFinished')) { firstTagPlayer = JBGameReplicationInfo(Level.Game.GameReplicationInfo).firstTagPlayer; for (thisTagPlayer = firstTagPlayer; thisTagPlayer != None; thisTagPlayer = thisTagPlayer.nextTag) if (thisTagPlayer.GetArena() == Self && thisTagPlayer.GetPawn() != None) if (ControllerWinner == None) ControllerWinner = thisTagPlayer.GetController(); else return None; return ControllerWinner; } else { Log("Warning: Can't find winner in" @ Self @ "because arena is in state" @ GetStateName()); return None; } } // ============================================================================ // TriggerCamera // // If an arena fight is in progress, activates the arena cam for the given // player. // ============================================================================ function TriggerCamera(Actor ActorOther, Pawn PawnInstigator) { if (IsInState('MatchRunning') && PawnInstigator.Controller != None) ActivateCameraFor(PawnInstigator.Controller); } // ============================================================================ // UnTriggerCamera // // Deactivates the arena cam for the given player. // ============================================================================ function UnTriggerCamera(Actor ActorOther, Pawn PawnInstigator) { local PlayerController PlayerController; local JBCamera CameraCurrent; PlayerController = PlayerController(PawnInstigator.Controller); if (PlayerController == None) return; CameraCurrent = JBCamera(PlayerController.ViewTarget); if (CameraCurrent != None && ContainsActor(CameraCurrent)) CameraCurrent.DeactivateFor(PlayerController); } // ============================================================================ // ActivateCameraFor // // Finds or spawns a suitable camera for the given watching player and // activates it. // ============================================================================ function ActivateCameraFor(Controller Controller) { local bool bFoundCamera; local JBCamera thisCamera; local JBCameraArena CameraArena; local JBTagPlayer TagPlayerCombatantByTeam[2]; local JBTagPlayer firstTagPlayer; local JBTagPlayer thisTagPlayer; if (IsInState('MatchRunning')) { if (PlayerController(Controller) == None || Controller.PlayerReplicationInfo == None) return; foreach DynamicActors(Class'JBCamera', thisCamera) if (JBCameraArena(thisCamera) == None && ContainsActor(thisCamera)) { bFoundCamera = True; thisCamera.Trigger(Self, Controller.Pawn); } if (bFoundCamera) return; foreach DynamicActors(Class'JBCameraArena', CameraArena) if (ContainsActor(CameraArena) && CameraArena.IsViewerAllowed(Controller)) break; if (CameraArena == None) { CameraArena = Spawn(Class'JBCameraArena', Self); CameraArena.Arena = Self; CameraArena.Overlay.Actor = Self; firstTagPlayer = JBGameReplicationInfo(Level.Game.GameReplicationInfo).firstTagPlayer; for (thisTagPlayer = firstTagPlayer; thisTagPlayer != None; thisTagPlayer = thisTagPlayer.nextTag) if (thisTagPlayer.GetArena() == Self) TagPlayerCombatantByTeam[thisTagPlayer.GetTeam().TeamIndex] = thisTagPlayer; if (Controller.PlayerReplicationInfo.Team == None || Controller.PlayerReplicationInfo.Team == TagPlayerCombatantByTeam[0].GetTeam()) { CameraArena.TagPlayerFollowed = TagPlayerCombatantByTeam[0]; CameraArena.TagPlayerOpponent = TagPlayerCombatantByTeam[1]; } else { CameraArena.TagPlayerFollowed = TagPlayerCombatantByTeam[1]; CameraArena.TagPlayerOpponent = TagPlayerCombatantByTeam[0]; } } CameraArena.ActivateFor(Controller); } else { Log("Warning: Can't activate arena camera in" @ Self @ "because arena is in state" @ GetStateName()); } } // ============================================================================ // RenderOverlays // // Draws an arena time countdown on the screen. // ============================================================================ simulated function RenderOverlays(Canvas Canvas) { local HudBase HudBase; HudBase = HudBase(Level.GetLocalPlayerController().myHUD); if (HudBase.bShowScoreBoard) return; DisplayPlayerLeft .PlayerReplicationInfo = PlayerReplicationInfoRed; DisplayPlayerRight.PlayerReplicationInfo = PlayerReplicationInfoBlue; ShowPlayer(Canvas, HudBase, DisplayPlayerLeft); ShowPlayer(Canvas, HudBase, DisplayPlayerRight); ShowCountdown(Canvas, HudBase); } // ============================================================================ // ShowCountdown // // Draws the arena tie countdown on the screen. // ============================================================================ simulated function ShowCountdown(Canvas Canvas, HudBase HudBase) { NumericWidgetCountdown.Value = TimeCountdownTie; if (NumericWidgetCountdown.Value > 99) NumericWidgetCountdown.TextureScale = Default.NumericWidgetCountdown.TextureScale * 2/3; else NumericWidgetCountdown.TextureScale = Default.NumericWidgetCountdown.TextureScale; NumericWidgetCountdown.OffsetY = Default.NumericWidgetCountdown.OffsetY * Default.NumericWidgetCountdown.TextureScale / NumericWidgetCountdown.TextureScale; HudBase.DrawSpriteWidget(Canvas, SpriteWidgetCountdown); if (NumericWidgetCountdown.Value > 10) HudBase.DrawNumericWidget(Canvas, NumericWidgetCountdown, HudCDeathMatch(HudBase).DigitsBig); else HudBase.DrawNumericWidget(Canvas, NumericWidgetCountdown, HudCDeathMatch(HudBase).DigitsBigPulse); } // ============================================================================ // ShowPlayer // // Draws player name and health status of one player on the screen. // ============================================================================ simulated function ShowPlayer(Canvas Canvas, HudBase HudBase, out TDisplayPlayer DisplayPlayer) { if (DisplayPlayer.PlayerReplicationInfo != DisplayPlayer.PlayerReplicationInfoPrev) { DisplayPlayer.PlayerReplicationInfoPrev = DisplayPlayer.PlayerReplicationInfo; DisplayPlayer.TagPlayer = Class'JBTagPlayer'.Static.FindFor(DisplayPlayer.PlayerReplicationInfo); } if (DisplayPlayer.TimeStart != TimeStart) { DisplayPlayer.TimeStart = TimeStart; DisplayPlayer.TimeUpdate = Level.TimeSeconds; DisplayPlayer.HealthDisplayed = 0.0; } ShowPlayerName (Canvas, HudBase, DisplayPlayer); ShowPlayerSymbol(Canvas, HudBase, DisplayPlayer); ShowPlayerHealth(Canvas, HudBase, DisplayPlayer); DisplayPlayer.TimeUpdate = Level.TimeSeconds; } // ============================================================================ // ShowPlayerName // // Displays the name of one player on the screen, including its background. // ============================================================================ simulated function ShowPlayerName(Canvas Canvas, HudBase HudBase, out TDisplayPlayer DisplayPlayer) { HudBase.DrawSpriteWidget(Canvas, DisplayPlayer.SpriteWidgetNameBack); if (FontObjectNames == None) FontObjectNames = Font(DynamicLoadObject(FontNames, Class'Font')); Canvas.Font = FontObjectNames; Canvas.FontScaleX = SizeFontNames.X * HudBase.HudScale * HudBase.HudCanvasScale * Canvas.ClipX / 640; Canvas.FontScaleY = SizeFontNames.Y * HudBase.HudScale * HudBase.HudCanvasScale * Canvas.ClipY / 480; if (DisplayPlayer.PlayerReplicationInfo != None) DisplayPlayer.PlayerName = DisplayPlayer.PlayerReplicationInfo.PlayerName; Canvas.DrawColor = DisplayPlayer.ColorName; Canvas.DrawScreenText( DisplayPlayer.PlayerName, HudBase.HudCanvasScale * (DisplayPlayer.LocationName.X * HudBase.HudScale) + 0.5, HudBase.HudCanvasScale * (DisplayPlayer.LocationName.Y * HudBase.HudScale - 0.5) + 0.5, DisplayPlayer.DrawPivotName); Canvas.FontScaleX = Canvas.Default.FontScaleX; Canvas.FontScaleY = Canvas.Default.FontScaleY; } // ============================================================================ // ShowPlayerSymbol // // Shows the team symbol for one player. // ============================================================================ simulated function ShowPlayerSymbol(Canvas Canvas, HudBase HudBase, out TDisplayPlayer DisplayPlayer) { local int iTeam; if (DisplayPlayer.PlayerReplicationInfo == None || DisplayPlayer.PlayerReplicationInfo.Team == None) return; iTeam = DisplayPlayer.PlayerReplicationInfo.Team.TeamIndex; DisplayPlayer.SpriteWidgetTeamSymbol.WidgetTexture = HudCTeamDeathMatch(HudBase).TeamSymbols[iTeam].WidgetTexture; DisplayPlayer.SpriteWidgetTeamSymbol.Tints[0] = HudCTeamDeathMatch(HudBase).TeamSymbols[iTeam].Tints[0]; DisplayPlayer.SpriteWidgetTeamSymbol.Tints[1] = HudCTeamDeathMatch(HudBase).TeamSymbols[iTeam].Tints[1]; HudBase.DrawSpriteWidget(Canvas, DisplayPlayer.SpriteWidgetTeamCircle); HudBase.DrawSpriteWidget(Canvas, DisplayPlayer.SpriteWidgetTeamSymbol); } // ============================================================================ // ShowPlayerHealth // // Displays the health bar of one player on the screen. // ============================================================================ simulated function ShowPlayerHealth(Canvas Canvas, HudBase HudBase, out TDisplayPlayer DisplayPlayer) { local float HealthDelta; local float TimeDelta; local Pawn PawnPlayer; if (DisplayPlayer.TagPlayer == None) return; TimeDelta = Level.TimeSeconds - DisplayPlayer.TimeUpdate; if (DisplayPlayer.TagPlayer != None && DisplayPlayer.TagPlayer.GetArena() == Self) { DisplayPlayer.Health = DisplayPlayer.TagPlayer.GetHealth(True); PawnPlayer = DisplayPlayer.TagPlayer.GetPawn(); if (PawnPlayer != None) DisplayPlayer.HealthMax = PawnPlayer.HealthMax; if (DisplayPlayer.HealthMax == 0.0) DisplayPlayer.HealthMax = 100.0; } HealthDelta = DisplayPlayer.Health - DisplayPlayer.HealthDisplayed; DisplayPlayer.HealthDisplayed += HealthDelta * FMin(1.0, TimeDelta * 2.0); DisplayPlayer.SpriteWidgetHealthBar.Scale = FClamp(DisplayPlayer.HealthDisplayed / DisplayPlayer.HealthMax, 0.0, 1.0); HudBase.DrawSpriteWidget(Canvas, DisplayPlayer.SpriteWidgetHealthBack); HudBase.DrawSpriteWidget(Canvas, DisplayPlayer.SpriteWidgetHealthBar); } // ============================================================================ // state Waiting // // Arena waits for a match to be triggered. // ============================================================================ auto state Waiting { // ================================================================ // BeginState // // Fires the EventWaiting event. // ================================================================ event BeginState() { TriggerEvent(EventWaiting, Self, None); } // ================================================================ // Trigger // // Selects two players from opposing teams and initiates a match. // ================================================================ event Trigger(Actor ActorOther, Pawn PawnInstigator) { local bool bStarted; if (!Level.Game.IsInState('MatchInProgress')) return; if (Tag == TagRequest) TriggerRequest(ActorOther, PawnInstigator); if (Tag == TagExclude) TriggerExclude(ActorOther, PawnInstigator); if (TagRequest == '' || TagRequest == 'Auto' || TagRequest == 'None') bStarted = MatchInitRandom(); else bStarted = MatchInitRequested(); if (!bStarted) TriggerEvent(EventWaiting, Self, None); } // ================================================================ // MatchInitRandom // // Selects random candidates from opposing teams and initiates an // arena match for them. Returns whether a match was started. // ================================================================ function bool MatchInitRandom() { local byte bFoundHumansByTeam[2]; local int iTagPlayer; local Controller ControllerPlayer; local JBTagPlayer firstTagPlayer; local JBTagPlayer thisTagPlayer; local JBTagPlayer TagPlayerCandidate; local JBTagPlayer TagPlayerCandidateByTeam[2]; local array<JBTagPlayer> ListTagPlayerCandidate; local TeamInfo TeamCandidate; firstTagPlayer = JBGameReplicationInfo(Level.Game.GameReplicationInfo).firstTagPlayer; for (thisTagPlayer = firstTagPlayer; thisTagPlayer != None; thisTagPlayer = thisTagPlayer.nextTag) { ControllerPlayer = thisTagPlayer.GetController(); if (CanFight(ControllerPlayer) && !IsExcluded(ControllerPlayer)) { ListTagPlayerCandidate[ListTagPlayerCandidate.Length] = thisTagPlayer; if (PlayerController(ControllerPlayer) != None) bFoundHumansByTeam[thisTagPlayer.GetTeam().TeamIndex] = byte(True); } } if (Jailbreak(Level.Game).bFavorHumansForArena) for (iTagPlayer = ListTagPlayerCandidate.Length - 1; iTagPlayer >= 0; iTagPlayer--) { TagPlayerCandidate = ListTagPlayerCandidate[iTagPlayer]; if (bool(bFoundHumansByTeam[TagPlayerCandidate.GetTeam().TeamIndex]) && PlayerController(TagPlayerCandidate.GetController()) == None) ListTagPlayerCandidate.Remove(iTagPlayer, 1); } while (ListTagPlayerCandidate.Length > 0) { TagPlayerCandidate = ListTagPlayerCandidate[Rand(ListTagPlayerCandidate.Length)]; TeamCandidate = TagPlayerCandidate.GetTeam(); TagPlayerCandidateByTeam[TeamCandidate.TeamIndex] = TagPlayerCandidate; for (iTagPlayer = ListTagPlayerCandidate.Length - 1; iTagPlayer >= 0; iTagPlayer--) if (ListTagPlayerCandidate[iTagPlayer].GetTeam() == TeamCandidate) ListTagPlayerCandidate.Remove(iTagPlayer, 1); } if (TagPlayerCandidateByTeam[0] != None && TagPlayerCandidateByTeam[1] != None) return MatchInit(TagPlayerCandidateByTeam[0].GetController(), TagPlayerCandidateByTeam[1].GetController()); return False; } // ================================================================ // MatchInitRequested // // Selects candidates from every team that requested a match in // this arena, giving those players who issued their request first // precedence over others. Returns whether a match was started. // ================================================================ function bool MatchInitRequested() { local byte bFoundHumanByTeam[2]; local int iTeam; local Controller ControllerCandidateByTeam[2]; local JBTagPlayer firstTagPlayer; local JBTagPlayer thisTagPlayer; local JBTagPlayer TagPlayerCandidateByTeam[2]; firstTagPlayer = JBGameReplicationInfo(Level.Game.GameReplicationInfo).firstTagPlayer; for (thisTagPlayer = firstTagPlayer; thisTagPlayer != None; thisTagPlayer = thisTagPlayer.nextTag) { iTeam = thisTagPlayer.GetTeam().TeamIndex; if (PlayerController(thisTagPlayer.GetController()) != None) bFoundHumanByTeam[iTeam] = byte(True); if (thisTagPlayer.GetArenaRequest() == Self && CanFight(thisTagPlayer.GetController())) if (TagPlayerCandidateByTeam[iTeam] == None || TagPlayerCandidateByTeam[iTeam].GetArenaRequestTime() > thisTagPlayer.GetArenaRequestTime()) TagPlayerCandidateByTeam[iTeam] = thisTagPlayer; } for (iTeam = 0; iTeam < ArrayCount(ControllerCandidateByTeam); iTeam++) if (TagPlayerCandidateByTeam[iTeam] != None) ControllerCandidateByTeam[iTeam] = TagPlayerCandidateByTeam[iTeam].GetController(); if (ControllerCandidateByTeam[0] == None && ControllerCandidateByTeam[1] == None) return False; for (iTeam = 0; iTeam < ArrayCount(ControllerCandidateByTeam); iTeam++) if (ControllerCandidateByTeam[iTeam] == None) { if (bool(bFoundHumanByTeam[iTeam])) return False; ControllerCandidateByTeam[iTeam] = JBBotTeam(TeamGame(Level.Game).Teams[iTeam].AI).FindBotForArena(Self, ControllerCandidateByTeam[1 - iTeam]); if (ControllerCandidateByTeam[iTeam] == None) return False; } return MatchInit(ControllerCandidateByTeam[0], ControllerCandidateByTeam[1]); } } // state Waiting // ============================================================================ // state MatchCountdown // // Waits for a few seconds while a countdown is displayed, then starts the // match. // ============================================================================ state MatchCountdown { // ================================================================ // BroadcastCountdown // // Notifies all players scheduled for a match in this arena about // the countdown. // ================================================================ private function BroadcastCountdown(int nSeconds) { Jailbreak(Level.Game).BroadcastLocalizedMessage( MessageClass, Clamp(nSeconds, 1, 3) + 400, PlayerReplicationInfoRed, PlayerReplicationInfoBlue, Self); } // ================================================================ // BeginState // // Starts the timer with an interval of one second and initializes // the countdown. // ================================================================ event BeginState() { TimeStart = Level.TimeSeconds + 3.0; TimeCountdownStart = 3.0; BroadcastCountdown(TimeCountdownStart + 0.5); SetTimer(1.0, True); } // ================================================================ // Timer // // Decreases the countdown time. Checks whether both players are // still ready to fight and cancels the match otherwise. When the // countdown has finished, starts the match. // ================================================================ event Timer() { TimeCountdownStart -= 1.0; if (TimeCountdownStart <= 0.0) MatchStart(); else if (CanStart()) BroadcastCountdown(TimeCountdownStart + 0.5); else MatchCancel(); } // ================================================================ // EndState // // Stops the timer. // ================================================================ event EndState() { SetTimer(0.0, False); } } // state MatchCountdown // ============================================================================ // state MatchRunning // // Waits until the maximum combat time has run out, then ties the match. If // a player wins before that happens, ends the match with that winner. // ============================================================================ state MatchRunning { // ================================================================ // BeginState // // Sets the timer with an interval of one second and initializes // the countdown. // ================================================================ event BeginState() { local JBGameRules firstJBGameRules; firstJBGameRules = Jailbreak(Level.Game).GetFirstJBGameRules(); if (firstJBGameRules != None) firstJBGameRules.NotifyArenaStart(Self); TimeCountdownTie = MaxCombatTime; SetTimer(1.0, True); } // ================================================================ // Timer // // Periodically checks for a winner and goes to state MatchFinished // if one is found. Also decrements the countdown and ties the // match when it reaches zero. // ================================================================ event Timer() { TimeCountdownTie -= 1.0; if (FindWinner() != None) GotoState('MatchFinished'); else if (CountPlayers() == 0 || TimeCountdownTie <= 0.0) MatchTie(); } // ================================================================ // EndState // // Stops the timer. // ================================================================ event EndState() { SetTimer(0.0, False); } } // state MatchRunning // ============================================================================ // state MatchFinished // // Waits briefly, then calls MatchFinish. // ============================================================================ state MatchFinished { Begin: Sleep(3.0); MatchFinish(); } // state MatchFinished // ============================================================================ // Accessors // ============================================================================ simulated function float GetTimeStart() { return TimeStart; } simulated function float GetCountdownStart() { return TimeCountdownStart; } simulated function float GetCountdownTie() { return TimeCountdownTie; } // ============================================================================ // Defaults // ============================================================================ defaultproperties { MessageClass = Class'JBLocalMessage'; EventStart = ArenaStart; EventTied = ArenaTied; EventWonRed = ArenaWonRed; EventWonBlue = ArenaWonBlue; EventWaiting = ArenaWaiting; MaxCombatTime = 60.0; TagAttachCameras = Auto; TagAttachStarts = Auto; TagAttachStartsWinner = Auto; TagAttachPickups = Auto; TagAttachVehicles = Auto; SpriteWidgetCountdown = (WidgetTexture=Texture'HUDContent.Generic.HUD',TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.7,DrawPivot=DP_UpperMiddle,PosX=0.5,PosY=0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255)) NumericWidgetCountdown = (TextureScale=0.36,DrawPivot=DP_MiddleMiddle,PosX=0.500,PosY=0.004,OffsetX=-2,OffsetY=50,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255)) FontNames = "2K4Fonts.Verdana20"; SizeFontNames = (X=0.400,Y=0.450); DisplayPlayerLeft = (ColorName=(R=176,G=176,B=176,A=255),LocationName=(X=-0.080,Y=0.036),DrawPivotName=DP_MiddleRight,SpriteWidgetNameBack=(WidgetTexture=Texture'HUDContent.Generic.HUD',TextureCoords=(X1=168,Y1=211,X2=334,Y2=255),TextureScale=0.53,DrawPivot=DP_UpperRight,PosX=0.5,OffsetX=-50,OffsetY=10,RenderStyle=STY_Alpha,Tints[0]=(R=0,G=0,B=0,A=150),Tints[1]=(R=0,G=0,B=0,A=150)),SpriteWidgetTeamCircle=(WidgetTexture=Texture'HUDContent.Generic.HUD',TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.53,DrawPivot=DP_UpperRight,PosX=0.5,PosY=0,OffsetX=-35,OffsetY=5,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255)),SpriteWidgetTeamSymbol=(TextureCoords=(X1=0,Y1=0,X2=256,Y2=256),TextureScale=0.1,DrawPivot=DP_UpperRight,PosX=0.5,PosY=0,OffsetX=-200,OffsetY=45,RenderStyle=STY_Alpha),SpriteWidgetHealthBack=(WidgetTexture=Texture'SpriteWidgetHud',TextureCoords=(X1=16,Y1=32,X2=187,Y2=64),TextureScale=0.4,DrawPivot=DP_UpperRight,PosX=0.5,PosY=0,OffsetX=-40,OffsetY=90,RenderStyle=STY_Alpha,Tints[0]=(R=0,G=0,B=0,A=150),Tints[1]=(R=0,G=0,B=0,A=150)),SpriteWidgetHealthBar=(WidgetTexture=Texture'SpriteWidgetHud',TextureCoords=(X1=187,Y1=80,X2=16,Y2=112),TextureScale=0.4,DrawPivot=DP_UpperRight,PosX=0.5,PosY=0,OffsetX=-40,OffsetY=90,ScaleMode=SM_Left,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=220),Tints[1]=(R=255,G=255,B=255,A=220))); DisplayPlayerRight = (ColorName=(R=176,G=176,B=176,A=255),LocationName=(X=0.080,Y=0.036),DrawPivotName=DP_MiddleLeft,SpriteWidgetNameBack=(WidgetTexture=Texture'HUDContent.Generic.HUD',TextureCoords=(X1=168,Y1=211,X2=334,Y2=255),TextureScale=0.53,DrawPivot=DP_UpperLeft,PosX=0.5,OffsetX=50,OffsetY=10,RenderStyle=STY_Alpha,Tints[0]=(R=0,G=0,B=0,A=150),Tints[1]=(R=0,G=0,B=0,A=150)),SpriteWidgetTeamCircle=(WidgetTexture=Texture'HUDContent.Generic.HUD',TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.53,DrawPivot=DP_UpperLeft,PosX=0.5,PosY=0,OffsetX=35,OffsetY=5,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255)),SpriteWidgetTeamSymbol=(TextureCoords=(X1=0,Y1=0,X2=256,Y2=256),TextureScale=0.1,PosX=0.5,PosY=0,OffsetX=200,OffsetY=45,RenderStyle=STY_Alpha),SpriteWidgetHealthBack=(WidgetTexture=Texture'SpriteWidgetHud',TextureCoords=(X1=16,Y1=32,X2=187,Y2=64),TextureScale=0.4,DrawPivot=DP_UpperLeft,PosX=0.5,PosY=0,OffsetX=40,OffsetY=90,RenderStyle=STY_Alpha,Tints[0]=(R=0,G=0,B=0,A=150),Tints[1]=(R=0,G=0,B=0,A=150)),SpriteWidgetHealthBar=(WidgetTexture=Texture'SpriteWidgetHud',TextureCoords=(X1=16,Y1=80,X2=187,Y2=112),TextureScale=0.4,DrawPivot=DP_UpperLeft,PosX=0.5,PosY=0,OffsetX=40,OffsetY=90,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=220),Tints[1]=(R=255,G=255,B=255,A=220))); Texture = Texture'JBInfoArena'; RemoteRole = ROLE_SimulatedProxy; bAlwaysRelevant = True; } |
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