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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.Vehicle
|
+-- Engine.SVehicle
|
+-- Onslaught.ONSVehicle
|
+-- Onslaught.ONSChopperCraft
|
+-- Onslaught.ONSAttackCraft
|
+-- OnslaughtBP.ONSDualAttackCraft
Draco
| Variables Summary | |
|---|---|
| bool | bFreelanceStart |
| bool | bHeatSeeker |
| bool | bLastLockType |
| AnimData | BracketFade |
| texture | Brackets |
| AnimData | BracketScale |
| string | CoPilotLabel |
| float | CurrentPitch |
| array<ONSDecoy> | Decoys |
| float | DesiredPitch |
| int | DesiredYaw |
| rotator | FanYaw |
| float | FanYawRate |
| float | LastHudRenderTime |
| int | LastMissileCnt |
| byte | LastThrust |
| int | LastYaw |
| Material | LockedEffect |
| string | LockedMsg |
| Material | LockedTexture |
| AnimData | MissileFade |
| texture | MissileTick |
| vector | OldLockedTarget |
| float | PitchTime |
| TexRotator | SpinCircles[2] |
| AnimData | SpinFade[2] |
| AnimData | SpinRot[2] |
| AnimData | SpinScale[2] |
| rotator | TailYaw |
| float | YawTime |
| ONSDualAttackCraft | |
| HudBase.DigitSet | DigitsBig |
| HudBase.SpriteWidget | HudMissileCount |
| HudBase.NumericWidget | HudMissileDigits |
| HudBase.SpriteWidget | HudMissileIcon |
| Structures Summary | ||
|---|---|---|
| AnimData key, Value, Dest, Time, Delay, Tags | ||
| Inherited Structures from Onslaught.ONSChopperCraft |
|---|
| CopterState |
| Functions Summary | ||
|---|---|---|
![]() | AddAnimData (out AnimData Data, float NewValue, float NewDest, float NewTime, optional float NewDelay, optional name NewTag)) | |
![]() | Animate (Canvas Canvas, float DeltaTime)) | |
![]() | AnimFrameChange (name Tag)) | |
![]() | CenterDraw (Canvas Canvas, Material Mat, float x, float y, float UScale, float VScale, optional bool bStretched)) | |
![]() | ClearAnimData (out AnimData Data)) | |
![]() | ClientKDriverEnter (PlayerController PC)) | |
![]() | Died (Controller Killer, class<DamageType> damageType, vector HitLocation)) | |
![]() | DrawBrackets (Canvas Canvas, float CX, float CY, float Scale)) | |
![]() | DrawHUD (Canvas Canvas)) | |
![]() | DrawMissiles (Canvas Canvas, float CX, float CY, float scale)) | |
![]() | DriverLeft ())) | |
![]() | DrivingStatusChanged ())) | |
![]() | Vehicle | FindEntryVehicle (Pawn P)) |
![]() | bool | ImportantVehicle ())) |
![]() | IncomingMissile (Projectile P)) | |
![]() | KDriverEnter (Pawn P)) | |
![]() | LockOnWarning ())) | |
![]() | PostNetBeginPlay ())) | |
![]() | float | RangedAttackTime ())) |
![]() | bool | RecommendLongRangedAttack ())) |
![]() | ResetAnimation ())) | |
![]() | ShouldTargetMissile (Projectile P)) | |
![]() | SpecialCalcBehindView (PlayerController PC, out actor ViewActor, out vector CameraLocation, out rotator CameraRotation )) | |
![]() | StaticPrecache (LevelInfo L)) | |
![]() | Tick (float DeltaTime)) | |
![]() | UpdateAnimData (out AnimData Data, float Deltatime)) | |
![]() | UpdatePrecacheMaterials ())) | |
![]() | UpdatePrecacheStaticMeshes ())) | |
![]() | float | Value (AnimData Data)) |
![]() | bool | VerifyLock (actor Aggressor, out actor NewTarget)) |
| Inherited Functions from Onslaught.ONSChopperCraft |
|---|
| JumpOutCheck, KUpdateState, SpecialCalcFirstPersonView, SVehicleUpdateParams |
| Variables Detail |
|---|
| Structures Detail |
|---|
var array<float> Delay;};
var array<float> Dest;
var int key;
var array<name> Tags;
var array<float> Time;
var array<float> Value;
| Functions Detail |
|---|
AddAnimData Source code
Animate Source code
AnimFrameChange Source code
CenterDraw Source code
ClearAnimData Source code
ClientKDriverEnter Source code
Died Source code
DrawBrackets Source code
DrawHUD Source code
DrawMissiles Source code
DriverLeft Source code
DrivingStatusChanged Source code
FindEntryVehicle Source code
ImportantVehicle Source code
IncomingMissile Source code
KDriverEnter Source code
LockOnWarning Source code
PostNetBeginPlay Source code
RangedAttackTime Source code
RecommendLongRangedAttack Source code
ResetAnimation Source code
ShouldTargetMissile Source code
SpecialCalcBehindView Source code
StaticPrecache Source code
Tick Source code
UpdateAnimData Source code
UpdatePrecacheMaterials Source code
UpdatePrecacheStaticMeshes Source code
Value Source code
VerifyLock Source code| Defaultproperties |
|---|
defaultproperties
{
Mesh=Mesh'ONSBPAnimations.DualAttackCraftMesh'
Begin Object Class=KarmaParamsRBFull Name=KParams0
KStartEnabled=True
KFriction=0.5
KLinearDamping=0.0
KAngularDamping=0.0
KImpactThreshold=300
bKNonSphericalInertia=True
bHighDetailOnly=False
bClientOnly=False
bKDoubleTickRate=True
bKStayUpright=True
bKAllowRotate=True
KInertiaTensor(0)=1.0
KInertiaTensor(1)=0.0
KInertiaTensor(2)=0.0
KInertiaTensor(3)=3.0
KInertiaTensor(4)=0.0
KInertiaTensor(5)=3.5
KCOMOffset=(X=-0.25,Y=0.0,Z=0.0)
KActorGravScale=0.0
KMaxSpeed=2000.0
bDestroyOnWorldPenetrate=True
bDoSafetime=True
Name="KParams0"
End Object
CollisionRadius=+240.0
MaxRiseForce=200.0
MaxStrafeForce=65.0
MaxThrustForce=80.0
LongDamping=0.3
Health=500
HealthMax=500
DriverWeapons(0)=(WeaponClass=class'OnslaughtBP.ONSDualACSideGun',WeaponBone=RightRLAttach);
DriverWeapons(1)=(WeaponClass=class'OnslaughtBP.ONSDualACSideGun',WeaponBone=LeftRLAttach);
PassengerWeapons(0)=(WeaponPawnClass=class'OnslaughtBP.ONSDualACGatlingGunPawn',WeaponBone=GatlingGunAttach);
TPCamWorldOffset=(Z=350)
FanYawRate=98000
RollTorqueMax=100
RollTorqueStrafeFactor=100
RollTorqueTurnFactor=750
TrailEffectPositions(0)=(X=250,Y=-20,Z=10);
TrailEffectPositions(1)=(X=250,Y=20,Z=10);
RedSkin=texture'ONSBPTextures.CicadaTan'
BlueSkin=texture'ONSBPTextures.CicadaGreen'
IdleSound=sound'CicadaSnds.CicadaIdle'
StartUpSound=sound'CicadaSnds.CicadaStartUp'
ShutDownSound=sound'CicadaSnds.CicadaShutDown'
SoundVolume=255
SoundRadius=300
VehiclePositionString="in a Cicada"
VehicleNameString="Cicada"
EntryPosition=(X=0,Y=0,Z=-20)
EntryRadius=300
ExitPositions(0)=(X=0,Y=-400,Z=100)
ExitPositions(1)=(X=0,Y=400,Z=100)
ExitPositions(2)=(X=-600,Y=0,Z=100)
PushForce=200000.0
HudMissileCount=(WidgetTexture=Texture'HudContent.Generic.HUD',PosX=1.0,PosY=1.0,DrawPivot=DP_LowerRight,RenderStyle=STY_Alpha,TextureCoords=(X1=0,Y1=110,X2=166,Y2=163),TextureScale=0.53,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=200),Tints[1]=(G=255,R=255,B=255,A=200))
HudMissileIcon=(WidgetTexture=Texture'CicadaTex.Hud.RocketIcon',PosX=1.0,PosY=1.0,DrawPivot=DP_LowerRight,OffsetX=-15,RenderStyle=STY_Alpha,TextureCoords=(X1=0,Y1=0,X2=32,Y2=64),TextureScale=0.53,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=200),Tints[1]=(G=255,R=255,B=255,A=200))
HudMissileDigits=(RenderStyle=STY_Alpha,TextureScale=0.49,DrawPivot=DP_MiddleLeft,PosX=0.861,PosY=1.0,OffsetX=20,OffsetY=-29,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
DigitsBig=(DigitTexture=Texture'HudContent.Generic.HUD',TextureCoords[0]=(X1=0,Y1=0,X2=38,Y2=38),TextureCoords[1]=(X1=39,Y1=0,X2=77,Y2=38),TextureCoords[2]=(X1=78,Y1=0,X2=116,Y2=38),TextureCoords[3]=(X1=117,Y1=0,X2=155,Y2=38),TextureCoords[4]=(X1=156,Y1=0,X2=194,Y2=38),TextureCoords[5]=(X1=195,Y1=0,X2=233,Y2=38),TextureCoords[6]=(X1=234,Y1=0,X2=272,Y2=38),TextureCoords[7]=(X1=273,Y1=0,X2=311,Y2=38),TextureCoords[8]=(X1=312,Y1=0,X2=350,Y2=38),TextureCoords[9]=(X1=351,Y1=0,X2=389,Y2=38),TextureCoords[10]=(X1=390,Y1=0,X2=428,Y2=38))
LockedTexture=texture'CicadaTex.CicadaLockOn'
LockedEffect=TexRotator'Hudcontent.rotDomRing'
LockedMsg=" Locked "
Begin Object Class=TexRotator name=CicCircle0
TexRotationType=TR_FixedRotation
UOffset=32
VOffset=32
Material=texture'CicadaTex.HUD.ONS_Cic_Circle'
End Object
SpinCircles(0)=CicCircle0
Begin Object Class=TexRotator name=CicCircle1
TexRotationType=TR_FixedRotation
UOffset=32
VOffset=32
Material=texture'CicadaTex.HUD.ONS_Cic_Circle'
End Object
SpinCircles(1)=CicCircle1
Brackets=texture'CicadaTex.HUD.ONS_Cic_Brackets'
MissileTick=texture'CicadaTex.HUD.ONS_Cic_Missles'
DestroyedVehicleMesh=StaticMesh'ONSBP_DestroyedVehicles.Cicada.DestroyedCicada'
DestructionEffectClass=class'Onslaught.ONSVehicleExplosionEffect'
DestructionLinearMomentum=(Min=250000,Max=400000)
DestructionAngularMomentum=(Min=100,Max=150)
DisintegrationHealth=-100
DisintegrationEffectClass=class'OnslaughtBP.ONSDualACDeathExp'
CoPilotLabel="Gunner"
}
|
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