defaultproperties
{
Mesh=Mesh'ONSBPAnimations.DualAttackCraftMesh'
Begin Object Class=KarmaParamsRBFull Name=KParams0
KStartEnabled=True
KFriction=0.5
KLinearDamping=0.0
KAngularDamping=0.0
KImpactThreshold=300
bKNonSphericalInertia=True
bHighDetailOnly=False
bClientOnly=False
bKDoubleTickRate=True
bKStayUpright=True
bKAllowRotate=True
KInertiaTensor(0)=1.0
KInertiaTensor(1)=0.0
KInertiaTensor(2)=0.0
KInertiaTensor(3)=3.0
KInertiaTensor(4)=0.0
KInertiaTensor(5)=3.5
KCOMOffset=(X=-0.25,Y=0.0,Z=0.0)
KActorGravScale=0.0
KMaxSpeed=2000.0
bDestroyOnWorldPenetrate=True
bDoSafetime=True
Name="KParams0"
End Object
CollisionRadius=+240.0
MaxRiseForce=200.0
MaxStrafeForce=65.0
MaxThrustForce=80.0
LongDamping=0.3
Health=500
HealthMax=500
DriverWeapons(0)=(WeaponClass=class'OnslaughtBP.ONSDualACSideGun',WeaponBone=RightRLAttach);
DriverWeapons(1)=(WeaponClass=class'OnslaughtBP.ONSDualACSideGun',WeaponBone=LeftRLAttach);
PassengerWeapons(0)=(WeaponPawnClass=class'OnslaughtBP.ONSDualACGatlingGunPawn',WeaponBone=GatlingGunAttach);
TPCamWorldOffset=(Z=350)
FanYawRate=98000
RollTorqueMax=100
RollTorqueStrafeFactor=100
RollTorqueTurnFactor=750
TrailEffectPositions(0)=(X=250,Y=-20,Z=10);
TrailEffectPositions(1)=(X=250,Y=20,Z=10);
RedSkin=texture'ONSBPTextures.CicadaTan'
BlueSkin=texture'ONSBPTextures.CicadaGreen'
IdleSound=sound'CicadaSnds.CicadaIdle'
StartUpSound=sound'CicadaSnds.CicadaStartUp'
ShutDownSound=sound'CicadaSnds.CicadaShutDown'
SoundVolume=255
SoundRadius=300
VehiclePositionString="in a Cicada"
VehicleNameString="Cicada"
EntryPosition=(X=0,Y=0,Z=-20)
EntryRadius=300
ExitPositions(0)=(X=0,Y=-400,Z=100)
ExitPositions(1)=(X=0,Y=400,Z=100)
ExitPositions(2)=(X=-600,Y=0,Z=100)
PushForce=200000.0
HudMissileCount=(WidgetTexture=Texture'HudContent.Generic.HUD',PosX=1.0,PosY=1.0,DrawPivot=DP_LowerRight,RenderStyle=STY_Alpha,TextureCoords=(X1=0,Y1=110,X2=166,Y2=163),TextureScale=0.53,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=200),Tints[1]=(G=255,R=255,B=255,A=200))
HudMissileIcon=(WidgetTexture=Texture'CicadaTex.Hud.RocketIcon',PosX=1.0,PosY=1.0,DrawPivot=DP_LowerRight,OffsetX=-15,RenderStyle=STY_Alpha,TextureCoords=(X1=0,Y1=0,X2=32,Y2=64),TextureScale=0.53,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=200),Tints[1]=(G=255,R=255,B=255,A=200))
HudMissileDigits=(RenderStyle=STY_Alpha,TextureScale=0.49,DrawPivot=DP_MiddleLeft,PosX=0.861,PosY=1.0,OffsetX=20,OffsetY=-29,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
DigitsBig=(DigitTexture=Texture'HudContent.Generic.HUD',TextureCoords[0]=(X1=0,Y1=0,X2=38,Y2=38),TextureCoords[1]=(X1=39,Y1=0,X2=77,Y2=38),TextureCoords[2]=(X1=78,Y1=0,X2=116,Y2=38),TextureCoords[3]=(X1=117,Y1=0,X2=155,Y2=38),TextureCoords[4]=(X1=156,Y1=0,X2=194,Y2=38),TextureCoords[5]=(X1=195,Y1=0,X2=233,Y2=38),TextureCoords[6]=(X1=234,Y1=0,X2=272,Y2=38),TextureCoords[7]=(X1=273,Y1=0,X2=311,Y2=38),TextureCoords[8]=(X1=312,Y1=0,X2=350,Y2=38),TextureCoords[9]=(X1=351,Y1=0,X2=389,Y2=38),TextureCoords[10]=(X1=390,Y1=0,X2=428,Y2=38))
LockedTexture=texture'CicadaTex.CicadaLockOn'
LockedEffect=TexRotator'Hudcontent.rotDomRing'
LockedMsg=" Locked "
Begin Object Class=TexRotator name=CicCircle0
TexRotationType=TR_FixedRotation
UOffset=32
VOffset=32
Material=texture'CicadaTex.HUD.ONS_Cic_Circle'
End Object
SpinCircles(0)=CicCircle0
Begin Object Class=TexRotator name=CicCircle1
TexRotationType=TR_FixedRotation
UOffset=32
VOffset=32
Material=texture'CicadaTex.HUD.ONS_Cic_Circle'
End Object
SpinCircles(1)=CicCircle1
Brackets=texture'CicadaTex.HUD.ONS_Cic_Brackets'
MissileTick=texture'CicadaTex.HUD.ONS_Cic_Missles'
DestroyedVehicleMesh=StaticMesh'ONSBP_DestroyedVehicles.Cicada.DestroyedCicada'
DestructionEffectClass=class'Onslaught.ONSVehicleExplosionEffect'
DestructionLinearMomentum=(Min=250000,Max=400000)
DestructionAngularMomentum=(Min=100,Max=150)
DisintegrationHealth=-100
DisintegrationEffectClass=class'OnslaughtBP.ONSDualACDeathExp'
CoPilotLabel="Gunner"
}
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