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Jailbreak.JBInterfaceScores

Extends
ScoreBoardTeamDeathMatch
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ScoreBoard
         |   
         +-- XInterface.ScoreBoardDeathMatch
            |   
            +-- XInterface.ScoreBoardTeamDeathMatch
               |   
               +-- Jailbreak.JBInterfaceScores

Constants Summary
Inherited Contants from XInterface.ScoreBoardDeathMatch
MAXPLAYERS

Variables Summary
boolbIsMatchRunning
ColorColorBarStats[3]
ColorColorLineStats[3]
ColorColorMarkerCaptured[2]
ColorColorMarkerTie
FontFontObjectInfo
FontFontObjectMain
intiEntryOwner
intiTexRotatorPool
array<TEntry>ListEntry
array<TexRotator>ListTexRotatorPool
JBPanoramaPanorama
RotatedWidgetRotatedWidgetClockFillFirst
RotatedWidgetRotatedWidgetClockFillSecond
RotatedWidgetRotatedWidgetClockMarker
RotatedWidgetRotatedWidgetClockTick
RotatedWidgetRotatedWidgetDirection
intScorePartialMax
SpriteWidgetSpriteWidgetClockAnchor
SpriteWidgetSpriteWidgetClockCircle
SpriteWidgetSpriteWidgetClockFillFirst
SpriteWidgetSpriteWidgetDamage
SpriteWidgetSpriteWidgetDot
SpriteWidgetSpriteWidgetGradient
SpriteWidgetSpriteWidgetIconStats[3]
SpriteWidgetSpriteWidgetObjective
SpriteWidgetSpriteWidgetPlayer
TTableTable[2]
stringTextConnecting
stringTextGameBotmatch
stringTextGameOnline
stringTextInfoArena
stringTextInfoDead
stringTextInfoJail
stringTextInfoWaiting
stringTextLimitPrefix
stringTextLimitScore
stringTextLimitSuffix
stringTextLimitTime
stringTextNoSpectators
stringTextNotReady
stringTextOrdersAttack
stringTextOrdersDefense
stringTextOrdersFreelance
stringTextOrdersUndisclosed
stringTextReady
stringTextRelationElapsed
stringTextRelationOvertime
stringTextRelationRemaining
stringTextScoresAttack
stringTextScoresDefense
stringTextScoresNone
stringTextScoresRelease
stringTextSkill[8]
stringTextSpectators
stringTextSpectatorsAnd
stringTextSpectatorsOther
stringTextSpectatorsOthers
stringTextSubtitle
stringTextTitle
floatTimeTexRotatorPool
floatTimeUpdateDisplay
Inherited Variables from XInterface.ScoreBoardTeamDeathMatch
FlagIcon, ScoreBack, ScoreboardU, TeamBoxMaterial[2], TeamColors[2]
Inherited Variables from XInterface.ScoreBoardDeathMatch
AdminText, BoxMaterial, Continue, DeathsText, Ended, FooterText, FPH, FPHTime, FragLimit, GameType, MapName, MatchIDText, MaxLives, NetText, NotReadyText, OutFireText, OutText, PingText, PlayerText, PLText, PointsText, PRIArray[MAXPLAYERS], RankText, ReadyText, Restart, SkillLevel[8], Spacer, TimeLimit, TimeText

Structures Summary
RotatedWidget
WidgetTexture, TextureCoords, TextureScale, PosX, PosY, OffsetX, OffsetY, Color, Angle, OffsetCenterX, OffsetCenterY, OffsetRotatedX, OffsetRotatedY
SpriteWidget
WidgetTexture, TextureCoords, TextureScale, PosX, PosY, OffsetX, OffsetY, Color
TEntry
Name, InfoGame, InfoTime, InfoNet, Location, iTeam, bIsFree, bIsLocal, Score, ScorePartialAttack, ScorePartialDefense, ScorePartialRelease, nDeaths, Health, FadeDamage, FadeMain, AlphaPosition, PositionPrevious, PositionCurrent, PositionPending, bOverrideColor, ColorOverride, bBroadcastPlayer, TagPlayer
TEntryLayout
Location, OffsetName, OffsetInfoGame, OffsetInfoTime, OffsetInfoNet, OffsetScore, OffsetStats, OffsetLine, ColorMain, ColorInfo
TEntryPosition
bIsSet, iTable, iRow, bOutside
TTable
nEntries, nEntriesDisplayed, iTable, ColorMain, ColorMainLocal, ColorInfo, ColorInfoLocal, Layout
TTableLayout
Location, HeightEntry, SpacingEntry, WidthLineMain, WidthLineStats, WidthBarStats, OffsetLineStats[3], OffsetMain, OffsetScore

Functions Summary
function BroadcastPlayer (JBTagPlayer TagPlayerEntry, bool bValue))
functionTEntryLayout CalcEntryLayout (Canvas Canvas, TEntry Entry, TEntryPosition Position))
functionTTableLayout CalcTableLayout (Canvas Canvas, TTable Table))
function DrawClock (Canvas Canvas))
function DrawCrosshair (Canvas Canvas))
function DrawEntry (Canvas Canvas, TEntry Entry))
function DrawGradient (Canvas Canvas, int HeightTables))
function DrawHeader (Canvas Canvas))
function DrawLine (Canvas Canvas, vector LocationStart, vector LocationEnd))
function DrawObjective (Canvas Canvas, GameObjective Objective))
function DrawPanorama (Canvas Canvas))
function DrawRotatedWidget (Canvas Canvas, RotatedWidget RotatedWidget))
function DrawSpectators (Canvas Canvas))
function DrawSpline (Canvas Canvas, vector LocationStart, vector LocationEnd))
function DrawSpriteWidget (Canvas Canvas, SpriteWidget SpriteWidget))
function DrawTable (Canvas Canvas, out TTable Table))
functionstring FormatTime (int nSeconds))
functionstring GetGameDescription (LevelInfo Level))
functionstring GetGameLimits (LevelInfo Level))
functionGameReplicationInfo GetGameReplicationInfo (LevelInfo Level))
functionstring GetGameTitle (LevelInfo Level))
functionstring GetInfoOrders (JBTagPlayer TagPlayer))
functionstring GetInfoScores (JBTagPlayer TagPlayer))
functionFont GetSmallerFontFor (Canvas Canvas, int offset))
function Init ()))
functionTEntryLayout InterpolateEntryLayout (float Alpha, TEntryLayout Layout1, TEntryLayout Layout2))
functionbool IsEntryInOrder (TEntry Entry1, TEntry Entry2))
function MoveEntry (out TEntry Entry, float TimeDelta))
function MoveTable (out TTable Table, float TimeDelta))
function OverrideEntryColor (JBTagPlayer TagPlayerEntry, color ColorOverride))
function ResetEntryColor (JBTagPlayer TagPlayerEntry))
function SetEntryPosition (out TEntry Entry, int iTable, int iRow, optional bool bOutside))
function SortListEntry (int iEntryStart, int iEntryEnd))
functionbool UpdateEntry (out TEntry Entry))
function UpdateListEntry ()))
function UpdatePrecacheMaterials ()))
event UpdateScoreBoard (Canvas Canvas))
Inherited Functions from XInterface.ScoreBoardTeamDeathMatch
DrawTeam, UpdatePrecacheMaterials, UpdateScoreBoard
Inherited Functions from XInterface.ScoreBoardDeathMatch
DrawMatchID, DrawNetInfo, DrawTitle, ExtraMarking, GetDefaultScoreInfoString, GetRestartString, GetTitleString, UpdatePrecacheFonts, UpdatePrecacheMaterials, UpdateScoreBoard


Variables Detail

bIsMatchRunning Source code

var private bool bIsMatchRunning;

ColorBarStats[3] Source code

var Color ColorBarStats[3];

ColorLineStats[3] Source code

var Color ColorLineStats[3];

ColorMarkerCaptured[2] Source code

var Color ColorMarkerCaptured[2];

ColorMarkerTie Source code

var Color ColorMarkerTie;

FontObjectInfo Source code

var private Font FontObjectInfo;

FontObjectMain Source code

var private Font FontObjectMain;

iEntryOwner Source code

var private int iEntryOwner;

iTexRotatorPool Source code

var private int iTexRotatorPool;

ListEntry Source code

var private array<TEntry> ListEntry;

ListTexRotatorPool Source code

var private array<TexRotator> ListTexRotatorPool;

Panorama Source code

var JBPanorama Panorama;

RotatedWidgetClockFillFirst Source code

var RotatedWidget RotatedWidgetClockFillFirst;

RotatedWidgetClockFillSecond Source code

var RotatedWidget RotatedWidgetClockFillSecond;

RotatedWidgetClockMarker Source code

var RotatedWidget RotatedWidgetClockMarker;

RotatedWidgetClockTick Source code

var RotatedWidget RotatedWidgetClockTick;

RotatedWidgetDirection Source code

var RotatedWidget RotatedWidgetDirection;

ScorePartialMax Source code

var private int ScorePartialMax;

SpriteWidgetClockAnchor Source code

var SpriteWidget SpriteWidgetClockAnchor;

SpriteWidgetClockCircle Source code

var SpriteWidget SpriteWidgetClockCircle;

SpriteWidgetClockFillFirst Source code

var SpriteWidget SpriteWidgetClockFillFirst;

SpriteWidgetDamage Source code

var SpriteWidget SpriteWidgetDamage;

SpriteWidgetDot Source code

var SpriteWidget SpriteWidgetDot;

SpriteWidgetGradient Source code

var SpriteWidget SpriteWidgetGradient;

SpriteWidgetIconStats[3] Source code

var SpriteWidget SpriteWidgetIconStats[3];

SpriteWidgetObjective Source code

var SpriteWidget SpriteWidgetObjective;

SpriteWidgetPlayer Source code

var SpriteWidget SpriteWidgetPlayer;

Table[2] Source code

var private TTable Table[2];

TextConnecting Source code

var localized string TextConnecting;

TextGameBotmatch Source code

var localized string TextGameBotmatch;

TextGameOnline Source code

var localized string TextGameOnline;

TextInfoArena Source code

var localized string TextInfoArena;

TextInfoDead Source code

var localized string TextInfoDead;

TextInfoJail Source code

var localized string TextInfoJail;

TextInfoWaiting Source code

var localized string TextInfoWaiting;

TextLimitPrefix Source code

var localized string TextLimitPrefix;

TextLimitScore Source code

var localized string TextLimitScore;

TextLimitSuffix Source code

var localized string TextLimitSuffix;

TextLimitTime Source code

var localized string TextLimitTime;

TextNoSpectators Source code

var localized string TextNoSpectators;

TextNotReady Source code

var localized string TextNotReady;

TextOrdersAttack Source code

var localized string TextOrdersAttack;

TextOrdersDefense Source code

var localized string TextOrdersDefense;

TextOrdersFreelance Source code

var localized string TextOrdersFreelance;

TextOrdersUndisclosed Source code

var localized string TextOrdersUndisclosed;

TextReady Source code

var localized string TextReady;

TextRelationElapsed Source code

var localized string TextRelationElapsed;

TextRelationOvertime Source code

var localized string TextRelationOvertime;

TextRelationRemaining Source code

var localized string TextRelationRemaining;

TextScoresAttack Source code

var localized string TextScoresAttack;

TextScoresDefense Source code

var localized string TextScoresDefense;

TextScoresNone Source code

var localized string TextScoresNone;

TextScoresRelease Source code

var localized string TextScoresRelease;

TextSkill[8] Source code

var localized string TextSkill[8];

TextSpectators Source code

var localized string TextSpectators;

TextSpectatorsAnd Source code

var localized string TextSpectatorsAnd;

TextSpectatorsOther Source code

var localized string TextSpectatorsOther;

TextSpectatorsOthers Source code

var localized string TextSpectatorsOthers;

TextSubtitle Source code

var private string TextSubtitle;

TextTitle Source code

var private string TextTitle;

TimeTexRotatorPool Source code

var private float TimeTexRotatorPool;

TimeUpdateDisplay Source code

var private float TimeUpdateDisplay;


Structures Detail

RotatedWidget Source code

struct RotatedWidget
{
var int Angle;
var Color Color;
var int OffsetCenterX;
var int OffsetCenterY;
var int OffsetRotatedX;
var int OffsetRotatedY;
var int OffsetX;
var int OffsetY;
var float PosX;
var float PosY;
var IntBox TextureCoords;
var float TextureScale;
var Material WidgetTexture;
};


SpriteWidget Source code

struct SpriteWidget
{
var Color Color;
var int OffsetX;
var int OffsetY;
var float PosX;
var float PosY;
var IntBox TextureCoords;
var float TextureScale;
var Material WidgetTexture;
};


TEntry Source code

struct TEntry
{
var float AlphaPosition;
var bool bBroadcastPlayer;
var bool bIsFree;
var bool bIsLocal;
var bool bOverrideColor;
var Color ColorOverride;
var float FadeDamage;
var float FadeMain;
var int Health;
var string InfoGame;
var string InfoNet;
var string InfoTime;
var int iTeam;
var vector Location;
var string Name;
var int nDeaths;
var TEntryPosition PositionCurrent;
var TEntryPosition PositionPending;
var TEntryPosition PositionPrevious;
var int Score;
var int ScorePartialAttack;
var int ScorePartialDefense;
var int ScorePartialRelease;
var JBTagPlayer TagPlayer;
};


TEntryLayout Source code

struct TEntryLayout
{
var Color ColorInfo;
var Color ColorMain;
var vector Location;
var vector OffsetInfoGame;
var vector OffsetInfoNet;
var vector OffsetInfoTime;
var vector OffsetLine;
var vector OffsetName;
var vector OffsetScore;
var vector OffsetStats;
};


TEntryPosition Source code

struct TEntryPosition
{
var bool bIsSet;
var bool bOutside;
var int iRow;
var int iTable;
};


TTable Source code

struct TTable
{
var Color ColorInfo;
var Color ColorInfoLocal;
var Color ColorMain;
var Color ColorMainLocal;
var int iTable;
var TTableLayout Layout;
var int nEntries;
var float nEntriesDisplayed;
};


TTableLayout Source code

struct TTableLayout
{
var int HeightEntry;
var vector Location;
var vector OffsetLineStats[3];
var vector OffsetMain;
var vector OffsetScore;
var int SpacingEntry;
var int WidthBarStats;
var int WidthLineMain;
var int WidthLineStats;
};



Functions Detail

BroadcastPlayer Source code

simulated function BroadcastPlayer ( JBTagPlayer TagPlayerEntry, bool bValue) )

CalcEntryLayout Source code

simulated function TEntryLayout CalcEntryLayout ( Canvas Canvas, TEntry Entry, TEntryPosition Position) )

CalcTableLayout Source code

simulated function TTableLayout CalcTableLayout ( Canvas Canvas, TTable Table) )

DrawClock Source code

simulated function DrawClock ( Canvas Canvas) )

DrawCrosshair Source code

simulated function DrawCrosshair ( Canvas Canvas) )

DrawEntry Source code

simulated function DrawEntry ( Canvas Canvas, TEntry Entry) )

DrawGradient Source code

simulated function DrawGradient ( Canvas Canvas, int HeightTables) )

DrawHeader Source code

simulated function DrawHeader ( Canvas Canvas) )

DrawLine Source code

simulated function DrawLine ( Canvas Canvas, vector LocationStart, vector LocationEnd) )

DrawObjective Source code

simulated function DrawObjective ( Canvas Canvas, GameObjective Objective) )

DrawPanorama Source code

simulated function DrawPanorama ( Canvas Canvas) )

DrawRotatedWidget Source code

simulated function DrawRotatedWidget ( Canvas Canvas, RotatedWidget RotatedWidget) )

DrawSpectators Source code

simulated function DrawSpectators ( Canvas Canvas) )

DrawSpline Source code

simulated function DrawSpline ( Canvas Canvas, vector LocationStart, vector LocationEnd) )

DrawSpriteWidget Source code

simulated function DrawSpriteWidget ( Canvas Canvas, SpriteWidget SpriteWidget) )

DrawTable Source code

simulated function DrawTable ( Canvas Canvas, out TTable Table) )

FormatTime Source code

simulated function string FormatTime ( int nSeconds) )

GetGameDescription Source code

static function string GetGameDescription ( LevelInfo Level) )

GetGameLimits Source code

static function string GetGameLimits ( LevelInfo Level) )

GetGameReplicationInfo Source code

static function GameReplicationInfo GetGameReplicationInfo ( LevelInfo Level) )

GetGameTitle Source code

static function string GetGameTitle ( LevelInfo Level) )

GetInfoOrders Source code

simulated function string GetInfoOrders ( JBTagPlayer TagPlayer) )

GetInfoScores Source code

static function string GetInfoScores ( JBTagPlayer TagPlayer) )

GetSmallerFontFor Source code

function Font GetSmallerFontFor ( Canvas Canvas, int offset) )

Init Source code

simulated function Init ( ) )

InterpolateEntryLayout Source code

simulated function TEntryLayout InterpolateEntryLayout ( float Alpha, TEntryLayout Layout1, TEntryLayout Layout2) )

IsEntryInOrder Source code

simulated function bool IsEntryInOrder ( TEntry Entry1, TEntry Entry2) )

MoveEntry Source code

simulated function MoveEntry ( out TEntry Entry, float TimeDelta) )

MoveTable Source code

simulated function MoveTable ( out TTable Table, float TimeDelta) )

OverrideEntryColor Source code

simulated function OverrideEntryColor ( JBTagPlayer TagPlayerEntry, color ColorOverride) )

ResetEntryColor Source code

simulated function ResetEntryColor ( JBTagPlayer TagPlayerEntry) )

SetEntryPosition Source code

simulated function SetEntryPosition ( out TEntry Entry, int iTable, int iRow, optional bool bOutside) )

SortListEntry Source code

private simulated function SortListEntry ( int iEntryStart, int iEntryEnd) )

UpdateEntry Source code

simulated function bool UpdateEntry ( out TEntry Entry) )

UpdateListEntry Source code

simulated function UpdateListEntry ( ) )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( ) )

UpdateScoreBoard Source code

simulated event UpdateScoreBoard ( Canvas Canvas) )


Defaultproperties

defaultproperties
{
  TextGameBotmatch             = "Botmatch";
  TextGameOnline               = "Online Match on";


  TextSkill[0]                 = "Novice";
  TextSkill[1]                 = "Average";
  TextSkill[2]                 = "Experienced";
  TextSkill[3]                 = "Skilled";
  TextSkill[4]                 = "Adept";
  TextSkill[5]                 = "Masterful";
  TextSkill[6]                 = "Inhuman";
  TextSkill[7]                 = "Godlike";


  TextLimitPrefix              = " [";
  TextLimitTime                = "minutes";
  TextLimitScore               = "captures";
  TextLimitSuffix              = " max]";


  TextInfoWaiting              = "waiting";
  TextInfoDead                 = "dead";
  TextInfoArena                = "arena";
  TextInfoJail                 = "jailed";


  TextOrdersUndisclosed        = "undisclosed";
  TextOrdersAttack             = "attacking";
  TextOrdersDefense            = "defending";
  TextOrdersFreelance          = "Sweeper";
  TextScoresNone               = "";
  TextScoresAttack             = "attack";
  TextScoresDefense            = "defense";
  TextScoresRelease            = "release";


  TextRelationElapsed          = "played";
  TextRelationRemaining        = "to play";
  TextRelationOvertime         = "overtime";


  TextConnecting               = "connecting";
  TextReady                    = "ready";
  TextNotReady                 = "not ready";


  TextSpectators               = "Spectators:";
  TextNoSpectators             = "No Spectators";
  TextSpectatorsAnd            = "and";
  TextSpectatorsOther          = "other";
  TextSpectatorsOthers         = "others";


  Table[0]                     = (iTable=0,ColorMainLocal=(R=255,G=160,B=160,A=255),ColorInfo=(R=255,G=255,B=255,A=255),ColorInfoLocal=(R=255,G=255,B=255,A=255));
  Table[1]                     = (iTable=1,ColorMainLocal=(R=160,G=160,B=255,A=255),ColorInfo=(R=255,G=255,B=255,A=255),ColorInfoLocal=(R=255,G=255,B=255,A=255));


  ColorLineStats[0]            = (R=255,G=000,B=000,A=064);
  ColorLineStats[1]            = (R=255,G=255,B=000,A=064);
  ColorLineStats[2]            = (R=000,G=255,B=000,A=064);


  ColorBarStats[0]             = (R=128,G=000,B=000,A=255);
  ColorBarStats[1]             = (R=128,G=128,B=000,A=255);
  ColorBarStats[2]             = (R=000,G=128,B=000,A=255);


  ColorMarkerTie               = (R=128,G=128,B=128,A=255);


  SpriteWidgetIconStats[0]     = (WidgetTexture=Material'SpriteWidgetHud',TextureCoords=(X1=272,Y1=400,X2=351,Y2=488),TextureScale=0.10,OffsetX=06,OffsetY=10,Color=(R=255,G=000,B=000,A=128));
  SpriteWidgetIconStats[1]     = (WidgetTexture=Material'SpriteWidgetHud',TextureCoords=(X1=400,Y1=128,X2=496,Y2=223),TextureScale=0.10,OffsetX=06,OffsetY=10,Color=(R=255,G=255,B=000,A=128));
  SpriteWidgetIconStats[2]     = (WidgetTexture=Material'SpriteWidgetScores',TextureCoords=(X1=342,Y1=87,X2=428,Y2=174),TextureScale=0.10,OffsetX=26,OffsetY=0,Color=(R=000,G=255,B=000,A=128));


  SpriteWidgetDot              = (WidgetTexture=Material'SpriteWidgetScores',TextureCoords=(X1=112,Y1=304,X2=176,Y2=368),TextureScale=0.04);
  SpriteWidgetPlayer           = (WidgetTexture=Material'SpriteWidgetScores',TextureCoords=(X1=112,Y1=304,X2=176,Y2=368),TextureScale=0.09);
  SpriteWidgetDamage           = (WidgetTexture=Material'SpriteWidgetScores',TextureCoords=(X1=112,Y1=304,X2=176,Y2=368),TextureScale=0.09,OffsetX=-32,OffsetY=-32);
  SpriteWidgetGradient         = (WidgetTexture=Material'SpriteWidgetScores',TextureCoords=(X1=144,Y1=399,X2=145,Y2=401),Color=(R=0,G=0,B=0,A=128));
  RotatedWidgetDirection       = (WidgetTexture=Material'SpriteWidgetScores',TextureCoords=(X1=112,Y1=384,X2=176,Y2=448),TextureScale=0.08,OffsetCenterX=32,OffsetCenterY=32,OffsetRotatedX=0,OffsetRotatedY=48);
  SpriteWidgetObjective        = (WidgetTexture=Material'PadlockMapIcon',TextureCoords=(X1=5,Y1=1,X2=26,Y2=29),TextureScale=0.45,OffsetX=-10,OffsetY=-15);


  SpriteWidgetClockAnchor      = (WidgetTexture=Texture'HUDContent.Generic.HUD',TextureCoords=(X1=168,Y1=211,X2=210,Y2=255),TextureScale=1.40,PosX=1.0,PosY=0,OffsetX=-042,OffsetY=012,Color=(R=000,G=000,B=000,A=150));
  SpriteWidgetClockCircle      = (WidgetTexture=Material'SpriteWidgetScores',TextureCoords=(X1=016,Y1=016,X2=272,Y2=272),TextureScale=0.3,PosX=0.99,PosY=0.02,OffsetX=-256,OffsetY=000,Color=(R=255,G=255,B=255,A=255));
  SpriteWidgetClockFillFirst   = (WidgetTexture=Material'SpriteWidgetScores',TextureCoords=(X1=400,Y1=496,X2=288,Y2=272),TextureScale=0.3,PosX=0.99,PosY=0.02,OffsetX=-128,OffsetY=016,Color=(R=056,G=056,B=056,A=255));
  RotatedWidgetClockFillFirst  = (WidgetTexture=Material'SpriteWidgetScores',TextureCoords=(X1=400,Y1=272,X2=512,Y2=496),TextureScale=0.3,PosX=0.99,PosY=0.02,OffsetX=-127,OffsetY=128,OffsetCenterX=000,OffsetCenterY=112,Color=(R=056,G=056,B=056,A=255));
  RotatedWidgetClockFillSecond = (WidgetTexture=Material'SpriteWidgetScores',TextureCoords=(X1=288,Y1=272,X2=400,Y2=496),TextureScale=0.3,PosX=0.99,PosY=0.02,OffsetX=-127,OffsetY=128,OffsetCenterX=112,OffsetCenterY=112,Color=(R=056,G=056,B=056,A=255));
  RotatedWidgetClockTick       = (WidgetTexture=Material'SpriteWidgetScores',TextureCoords=(X1=112,Y1=448,X2=176,Y2=512),TextureScale=0.3,PosX=0.99,PosY=0.02,OffsetX=-127,OffsetY=128,OffsetCenterX=032,OffsetCenterY=032,OffsetRotatedX=0,OffsetRotatedY=-121,Color=(R=255,G=255,B=255,A=255));
  RotatedWidgetClockMarker     = (WidgetTexture=Material'SpriteWidgetScores',TextureCoords=(X1=112,Y1=384,X2=176,Y2=448),TextureScale=0.3,PosX=0.99,PosY=0.02,OffsetX=-127,OffsetY=128,OffsetCenterX=032,OffsetCenterY=032,OffsetRotatedX=0,OffsetRotatedY=-118,Color=(R=255,A=255));
}

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Creation time: Do 14.8.2014 09:58:11.348 - Created with UnCodeX