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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.ScoreBoard
|
+-- XInterface.ScoreBoardDeathMatch
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+-- XInterface.ScoreBoardTeamDeathMatch
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+-- Jailbreak.JBInterfaceScores
| Constants Summary |
|---|
| Inherited Contants from XInterface.ScoreBoardDeathMatch |
|---|
| MAXPLAYERS |
| Inherited Variables from XInterface.ScoreBoardTeamDeathMatch |
|---|
| FlagIcon, ScoreBack, ScoreboardU, TeamBoxMaterial[2], TeamColors[2] |
| Inherited Variables from XInterface.ScoreBoardDeathMatch |
|---|
| AdminText, BoxMaterial, Continue, DeathsText, Ended, FooterText, FPH, FPHTime, FragLimit, GameType, MapName, MatchIDText, MaxLives, NetText, NotReadyText, OutFireText, OutText, PingText, PlayerText, PLText, PointsText, PRIArray[MAXPLAYERS], RankText, ReadyText, Restart, SkillLevel[8], Spacer, TimeLimit, TimeText |
| Structures Summary | ||
|---|---|---|
| RotatedWidget WidgetTexture, TextureCoords, TextureScale, PosX, PosY, OffsetX, OffsetY, Color, Angle, OffsetCenterX, OffsetCenterY, OffsetRotatedX, OffsetRotatedY | ||
| SpriteWidget WidgetTexture, TextureCoords, TextureScale, PosX, PosY, OffsetX, OffsetY, Color | ||
| TEntry Name, InfoGame, InfoTime, InfoNet, Location, iTeam, bIsFree, bIsLocal, Score, ScorePartialAttack, ScorePartialDefense, ScorePartialRelease, nDeaths, Health, FadeDamage, FadeMain, AlphaPosition, PositionPrevious, PositionCurrent, PositionPending, bOverrideColor, ColorOverride, bBroadcastPlayer, TagPlayer | ||
| TEntryLayout Location, OffsetName, OffsetInfoGame, OffsetInfoTime, OffsetInfoNet, OffsetScore, OffsetStats, OffsetLine, ColorMain, ColorInfo | ||
| TEntryPosition bIsSet, iTable, iRow, bOutside | ||
| TTable nEntries, nEntriesDisplayed, iTable, ColorMain, ColorMainLocal, ColorInfo, ColorInfoLocal, Layout | ||
| TTableLayout Location, HeightEntry, SpacingEntry, WidthLineMain, WidthLineStats, WidthBarStats, OffsetLineStats[3], OffsetMain, OffsetScore | ||
| Inherited Functions from XInterface.ScoreBoardTeamDeathMatch |
|---|
| DrawTeam, UpdatePrecacheMaterials, UpdateScoreBoard |
| Variables Detail |
|---|
| Structures Detail |
|---|
var int Angle;};
var Color Color;
var int OffsetCenterX;
var int OffsetCenterY;
var int OffsetRotatedX;
var int OffsetRotatedY;
var int OffsetX;
var int OffsetY;
var float PosX;
var float PosY;
var IntBox TextureCoords;
var float TextureScale;
var Material WidgetTexture;
var Color Color;};
var int OffsetX;
var int OffsetY;
var float PosX;
var float PosY;
var IntBox TextureCoords;
var float TextureScale;
var Material WidgetTexture;
var float AlphaPosition;};
var bool bBroadcastPlayer;
var bool bIsFree;
var bool bIsLocal;
var bool bOverrideColor;
var Color ColorOverride;
var float FadeDamage;
var float FadeMain;
var int Health;
var string InfoGame;
var string InfoNet;
var string InfoTime;
var int iTeam;
var vector Location;
var string Name;
var int nDeaths;
var TEntryPosition PositionCurrent;
var TEntryPosition PositionPending;
var TEntryPosition PositionPrevious;
var int Score;
var int ScorePartialAttack;
var int ScorePartialDefense;
var int ScorePartialRelease;
var JBTagPlayer TagPlayer;
var Color ColorInfo;};
var Color ColorMain;
var vector Location;
var vector OffsetInfoGame;
var vector OffsetInfoNet;
var vector OffsetInfoTime;
var vector OffsetLine;
var vector OffsetName;
var vector OffsetScore;
var vector OffsetStats;
var Color ColorInfo;};
var Color ColorInfoLocal;
var Color ColorMain;
var Color ColorMainLocal;
var int iTable;
var TTableLayout Layout;
var int nEntries;
var float nEntriesDisplayed;
var int HeightEntry;};
var vector Location;
var vector OffsetLineStats[3];
var vector OffsetMain;
var vector OffsetScore;
var int SpacingEntry;
var int WidthBarStats;
var int WidthLineMain;
var int WidthLineStats;
| Functions Detail |
|---|
BroadcastPlayer Source code
CalcEntryLayout Source code
CalcTableLayout Source code
DrawClock Source code
DrawCrosshair Source code
DrawEntry Source code
DrawGradient Source code
DrawHeader Source code
DrawLine Source code
DrawObjective Source code
DrawPanorama Source code
DrawRotatedWidget Source code
DrawSpectators Source code
DrawSpline Source code
DrawSpriteWidget Source code
DrawTable Source code
FormatTime Source code
GetGameDescription Source code
GetGameLimits Source code
GetGameReplicationInfo Source code
GetGameTitle Source code
GetInfoOrders Source code
GetInfoScores Source code
GetSmallerFontFor Source code
Init Source code
InterpolateEntryLayout Source code
IsEntryInOrder Source code
MoveEntry Source code
MoveTable Source code
OverrideEntryColor Source code
ResetEntryColor Source code
SetEntryPosition Source code
SortListEntry Source code
UpdateEntry Source code
UpdateListEntry Source code
UpdatePrecacheMaterials Source code
UpdateScoreBoard Source code| Defaultproperties |
|---|
defaultproperties
{
TextGameBotmatch = "Botmatch";
TextGameOnline = "Online Match on";
TextSkill[0] = "Novice";
TextSkill[1] = "Average";
TextSkill[2] = "Experienced";
TextSkill[3] = "Skilled";
TextSkill[4] = "Adept";
TextSkill[5] = "Masterful";
TextSkill[6] = "Inhuman";
TextSkill[7] = "Godlike";
TextLimitPrefix = " [";
TextLimitTime = "minutes";
TextLimitScore = "captures";
TextLimitSuffix = " max]";
TextInfoWaiting = "waiting";
TextInfoDead = "dead";
TextInfoArena = "arena";
TextInfoJail = "jailed";
TextOrdersUndisclosed = "undisclosed";
TextOrdersAttack = "attacking";
TextOrdersDefense = "defending";
TextOrdersFreelance = "Sweeper";
TextScoresNone = "";
TextScoresAttack = "attack";
TextScoresDefense = "defense";
TextScoresRelease = "release";
TextRelationElapsed = "played";
TextRelationRemaining = "to play";
TextRelationOvertime = "overtime";
TextConnecting = "connecting";
TextReady = "ready";
TextNotReady = "not ready";
TextSpectators = "Spectators:";
TextNoSpectators = "No Spectators";
TextSpectatorsAnd = "and";
TextSpectatorsOther = "other";
TextSpectatorsOthers = "others";
Table[0] = (iTable=0,ColorMainLocal=(R=255,G=160,B=160,A=255),ColorInfo=(R=255,G=255,B=255,A=255),ColorInfoLocal=(R=255,G=255,B=255,A=255));
Table[1] = (iTable=1,ColorMainLocal=(R=160,G=160,B=255,A=255),ColorInfo=(R=255,G=255,B=255,A=255),ColorInfoLocal=(R=255,G=255,B=255,A=255));
ColorLineStats[0] = (R=255,G=000,B=000,A=064);
ColorLineStats[1] = (R=255,G=255,B=000,A=064);
ColorLineStats[2] = (R=000,G=255,B=000,A=064);
ColorBarStats[0] = (R=128,G=000,B=000,A=255);
ColorBarStats[1] = (R=128,G=128,B=000,A=255);
ColorBarStats[2] = (R=000,G=128,B=000,A=255);
ColorMarkerTie = (R=128,G=128,B=128,A=255);
SpriteWidgetIconStats[0] = (WidgetTexture=Material'SpriteWidgetHud',TextureCoords=(X1=272,Y1=400,X2=351,Y2=488),TextureScale=0.10,OffsetX=06,OffsetY=10,Color=(R=255,G=000,B=000,A=128));
SpriteWidgetIconStats[1] = (WidgetTexture=Material'SpriteWidgetHud',TextureCoords=(X1=400,Y1=128,X2=496,Y2=223),TextureScale=0.10,OffsetX=06,OffsetY=10,Color=(R=255,G=255,B=000,A=128));
SpriteWidgetIconStats[2] = (WidgetTexture=Material'SpriteWidgetScores',TextureCoords=(X1=342,Y1=87,X2=428,Y2=174),TextureScale=0.10,OffsetX=26,OffsetY=0,Color=(R=000,G=255,B=000,A=128));
SpriteWidgetDot = (WidgetTexture=Material'SpriteWidgetScores',TextureCoords=(X1=112,Y1=304,X2=176,Y2=368),TextureScale=0.04);
SpriteWidgetPlayer = (WidgetTexture=Material'SpriteWidgetScores',TextureCoords=(X1=112,Y1=304,X2=176,Y2=368),TextureScale=0.09);
SpriteWidgetDamage = (WidgetTexture=Material'SpriteWidgetScores',TextureCoords=(X1=112,Y1=304,X2=176,Y2=368),TextureScale=0.09,OffsetX=-32,OffsetY=-32);
SpriteWidgetGradient = (WidgetTexture=Material'SpriteWidgetScores',TextureCoords=(X1=144,Y1=399,X2=145,Y2=401),Color=(R=0,G=0,B=0,A=128));
RotatedWidgetDirection = (WidgetTexture=Material'SpriteWidgetScores',TextureCoords=(X1=112,Y1=384,X2=176,Y2=448),TextureScale=0.08,OffsetCenterX=32,OffsetCenterY=32,OffsetRotatedX=0,OffsetRotatedY=48);
SpriteWidgetObjective = (WidgetTexture=Material'PadlockMapIcon',TextureCoords=(X1=5,Y1=1,X2=26,Y2=29),TextureScale=0.45,OffsetX=-10,OffsetY=-15);
SpriteWidgetClockAnchor = (WidgetTexture=Texture'HUDContent.Generic.HUD',TextureCoords=(X1=168,Y1=211,X2=210,Y2=255),TextureScale=1.40,PosX=1.0,PosY=0,OffsetX=-042,OffsetY=012,Color=(R=000,G=000,B=000,A=150));
SpriteWidgetClockCircle = (WidgetTexture=Material'SpriteWidgetScores',TextureCoords=(X1=016,Y1=016,X2=272,Y2=272),TextureScale=0.3,PosX=0.99,PosY=0.02,OffsetX=-256,OffsetY=000,Color=(R=255,G=255,B=255,A=255));
SpriteWidgetClockFillFirst = (WidgetTexture=Material'SpriteWidgetScores',TextureCoords=(X1=400,Y1=496,X2=288,Y2=272),TextureScale=0.3,PosX=0.99,PosY=0.02,OffsetX=-128,OffsetY=016,Color=(R=056,G=056,B=056,A=255));
RotatedWidgetClockFillFirst = (WidgetTexture=Material'SpriteWidgetScores',TextureCoords=(X1=400,Y1=272,X2=512,Y2=496),TextureScale=0.3,PosX=0.99,PosY=0.02,OffsetX=-127,OffsetY=128,OffsetCenterX=000,OffsetCenterY=112,Color=(R=056,G=056,B=056,A=255));
RotatedWidgetClockFillSecond = (WidgetTexture=Material'SpriteWidgetScores',TextureCoords=(X1=288,Y1=272,X2=400,Y2=496),TextureScale=0.3,PosX=0.99,PosY=0.02,OffsetX=-127,OffsetY=128,OffsetCenterX=112,OffsetCenterY=112,Color=(R=056,G=056,B=056,A=255));
RotatedWidgetClockTick = (WidgetTexture=Material'SpriteWidgetScores',TextureCoords=(X1=112,Y1=448,X2=176,Y2=512),TextureScale=0.3,PosX=0.99,PosY=0.02,OffsetX=-127,OffsetY=128,OffsetCenterX=032,OffsetCenterY=032,OffsetRotatedX=0,OffsetRotatedY=-121,Color=(R=255,G=255,B=255,A=255));
RotatedWidgetClockMarker = (WidgetTexture=Material'SpriteWidgetScores',TextureCoords=(X1=112,Y1=384,X2=176,Y2=448),TextureScale=0.3,PosX=0.99,PosY=0.02,OffsetX=-127,OffsetY=128,OffsetCenterX=032,OffsetCenterY=032,OffsetRotatedX=0,OffsetRotatedY=-118,Color=(R=255,A=255));
}
|
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