defaultproperties
{
bSmallWeaponBar=true
ReloadingTrim=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X2=450,Y1=415,X1=836,Y2=453),TextureScale=0.3,DrawPivot=DP_UpperRight,PosX=1.0,PosY=0.835,OffsetX=-137,OffsetY=15,ScaleMode=SM_Left,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=255),Tints[1]=(R=255,G=255,B=0,A=255))
ReloadingTeamTint=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X2=450,Y1=454,X1=836,Y2=490),TextureScale=0.3,DrawPivot=DP_UpperRight,PosX=1.0,PosY=0.835,OffsetX=-137,OffsetY=15,ScaleMode=SM_Left,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=0,B=0,A=50),Tints[1]=(R=0,G=64,B=255,A=50))
ReloadingFill=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X2=450,Y1=454,X1=836,Y2=490),TextureScale=0.3,DrawPivot=DP_UpperRight,PosX=1.0,PosY=0.835,OffsetX=-137,OffsetY=15,ScaleMode=SM_Left,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=255),Tints[1]=(R=255,G=255,B=0,A=255))
UDamageTrim=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X2=450,Y1=453,X1=836,Y2=415),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.0,PosY=0.835,OffsetX=137,OffsetY=15,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=255),Tints[1]=(R=255,G=255,B=0,A=255))
UDamageTeamTint=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X2=450,Y1=490,X1=836,Y2=454),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.0,PosY=0.835,OffsetX=137,OffsetY=15,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=0,B=0,A=50),Tints[1]=(R=0,G=64,B=255,A=50))
UDamageFill=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X2=450,Y1=490,X1=836,Y2=454),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.0,PosY=0.835,OffsetX=137,OffsetY=15,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=0,B=255,A=255),Tints[1]=(R=255,G=0,B=255,A=255))
DigitsBig=(DigitTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords[0]=(X1=100,Y1=400,X2=199,Y2=499),TextureCoords[1]=(X1=0,Y1=0,X2=99,Y2=99),TextureCoords[2]=(X1=100,Y1=0,X2=199,Y2=99),TextureCoords[3]=(X1=0,Y1=100,X2=99,Y2=199),TextureCoords[4]=(X1=100,Y1=100,X2=199,Y2=199),TextureCoords[5]=(X1=0,Y1=200,X2=99,Y2=299),TextureCoords[6]=(X1=100,Y1=200,X2=199,Y2=299),TextureCoords[7]=(X1=0,Y1=300,X2=99,Y2=399),TextureCoords[8]=(X1=100,Y1=300,X2=199,Y2=399),TextureCoords[9]=(X1=0,Y1=400,X2=99,Y2=499),TextureCoords[10]=(X1=200,Y1=0,X2=299,Y2=99)))
LHud1[0]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=763,X2=298,Y2=1023),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.0,PosY=0.835,OffsetX=0,OffsetY=0,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=255),Tints[1]=(R=255,G=255,B=0,A=255))
LHud1[1]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=299,Y1=763,X2=454,Y2=1023),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.0,PosY=0.835,OffsetX=0,OffsetY=0,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=0,B=0,A=50),Tints[1]=(R=0,G=64,B=255,A=50))
LHud1[2]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=455,Y1=763,X2=610,Y2=1023),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.0,PosY=0.835,OffsetX=0,OffsetY=0,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=0,B=0,A=50),Tints[1]=(R=0,G=64,B=255,A=50))
LHud1[3]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=0,Y1=880,X2=142,Y2=1023),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.0,PosY=0.835,OffsetX=85,OffsetY=50,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=255),Tints[1]=(R=255,G=255,B=0,A=255))
LHud2[0]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=611,Y1=900,X2=979,Y2=1023),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.0,PosY=0.835,OffsetX=180,OffsetY=60,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=255),Tints[1]=(R=255,G=255,B=0,A=255))
LHud2[1]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=611,Y1=777,X2=979,Y2=899),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.0,PosY=0.835,OffsetX=180,OffsetY=60,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=0,B=0,A=50),Tints[1]=(R=0,G=64,B=255,A=50))
LHud2[2]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=611,Y1=654,X2=979,Y2=776),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.0,PosY=0.835,OffsetX=180,OffsetY=60,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=0,B=0,A=50),Tints[1]=(R=0,G=64,B=255,A=50))
LHud2[3]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=810,Y1=200,X2=1023,Y2=413),TextureScale=0.25,DrawPivot=DP_UpperLeft,PosX=0.0,PosY=0.835,OffsetX=90,OffsetY=35,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=100),Tints[1]=(R=255,G=255,B=0,A=100))
RHud1[0]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X2=143,Y1=763,X1=298,Y2=1023),TextureScale=0.3,DrawPivot=DP_UpperRight,PosX=1.0,PosY=0.835,OffsetX=0,OffsetY=0,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=255),Tints[1]=(R=255,G=255,B=0,A=255))
RHud1[1]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X2=299,Y1=763,X1=454,Y2=1023),TextureScale=0.3,DrawPivot=DP_UpperRight,PosX=1.0,PosY=0.835,OffsetX=0,OffsetY=0,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=0,B=0,A=50),Tints[1]=(R=0,G=64,B=255,A=50))
RHud1[2]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X2=455,Y1=763,X1=610,Y2=1023),TextureScale=0.3,DrawPivot=DP_UpperRight,PosX=1.0,PosY=0.835,OffsetX=0,OffsetY=0,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=0,B=0,A=50),Tints[1]=(R=0,G=64,B=255,A=50))
RHud1[3]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X2=0,Y1=880,X1=142,Y2=1023),TextureScale=0.3,DrawPivot=DP_UpperRight,PosX=1.0,PosY=0.835,OffsetX=-85,OffsetY=50,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=255),Tints[1]=(R=255,G=255,B=0,A=255))
RHud2[0]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X2=611,Y1=900,X1=979,Y2=1023),TextureScale=0.3,DrawPivot=DP_UpperRight,PosX=1.0,PosY=0.835,OffsetX=-180,OffsetY=60,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=255),Tints[1]=(R=255,G=255,B=0,A=255))
RHud2[1]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X2=611,Y1=777,X1=979,Y2=899),TextureScale=0.3,DrawPivot=DP_UpperRight,PosX=1.0,PosY=0.835,OffsetX=-180,OffsetY=60,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=0,B=0,A=50),Tints[1]=(R=0,G=64,B=255,A=50))
RHud2[2]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X2=611,Y1=654,X1=979,Y2=776),TextureScale=0.3,DrawPivot=DP_UpperRight,PosX=1.0,PosY=0.835,OffsetX=-180,OffsetY=60,ScaleMode=SM_Left,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=0,B=0,A=50),Tints[1]=(R=0,G=64,B=255,A=50))
RHud2[3]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=810,Y1=200,X2=1023,Y2=413),TextureScale=0.25,DrawPivot=DP_UpperRight,PosX=1.0,PosY=0.835,OffsetX=-68,OffsetY=37,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=255),Tints[1]=(R=255,G=255,B=0,A=255))
Adrenaline[0]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X2=611,Y1=900,X1=979,Y2=1023),TextureScale=0.23,DrawPivot=DP_UpperRight,PosX=1,PosY=0,OffsetX=-95,OffsetY=10,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=255),Tints[1]=(R=255,G=255,B=0,A=255))
Adrenaline[1]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X2=611,Y1=777,X1=979,Y2=899),TextureScale=0.23,DrawPivot=DP_UpperRight,PosX=1,PosY=0,OffsetX=-95,OffsetY=10,ScaleMode=SM_Left,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=0,B=0,A=50),Tints[1]=(R=0,G=64,B=255,A=50))
Adrenaline[2]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X2=611,Y1=654,X1=979,Y2=776),TextureScale=0.23,DrawPivot=DP_UpperRight,PosX=1,PosY=0,OffsetX=-95,OffsetY=10,ScaleMode=SM_Left,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=0,B=0,A=50),Tints[1]=(R=0,G=64,B=255,A=50))
Adrenaline[3]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=0,Y1=880,X2=142,Y2=1023),TextureScale=0.23,DrawPivot=DP_UpperRight,PosX=1,PosY=0,OffsetX=0,OffsetY=0,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=255),Tints[1]=(R=255,G=255,B=0,A=255))
Adrenaline[4]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=810,Y1=200,X2=1023,Y2=413),TextureScale=0.2,DrawPivot=DP_UpperRight,PosX=1,PosY=0,OffsetX=35,OffsetY=-28,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=0),Tints[1]=(R=255,G=255,B=0,A=0))
ScoreBg[0]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=611,Y1=900,X2=979,Y2=1023),TextureScale=0.23,DrawPivot=DP_UpperLeft,PosX=0,PosY=0,OffsetX=95,OffsetY=10,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=255),Tints[1]=(R=255,G=255,B=0,A=255))
ScoreBg[1]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=611,Y1=777,X2=979,Y2=899),TextureScale=0.23,DrawPivot=DP_UpperLeft,PosX=0,PosY=0,OffsetX=95,OffsetY=10,ScaleMode=SM_Left,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=0,B=0,A=50),Tints[1]=(R=0,G=64,B=255,A=50))
ScoreBg[2]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=611,Y1=654,X2=979,Y2=776),TextureScale=0.23,DrawPivot=DP_UpperLeft,PosX=0,PosY=0,OffsetX=95,OffsetY=10,ScaleMode=SM_Left,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=0,B=0,A=50),Tints[1]=(R=0,G=64,B=255,A=50))
ScoreBg[3]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=0,Y1=880,X2=142,Y2=1023),TextureScale=0.23,DrawPivot=DP_UpperLeft,PosX=0,PosY=0,OffsetX=0,OffsetY=0,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=255),Tints[1]=(R=255,G=255,B=0,A=255))
HealthIcon=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=0,Y1=750,X2=142,Y2=879),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0,PosY=0.835,OffsetX=82,OffsetY=55,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=0,G=0,B=255,A=255),Tints[1]=(R=0,G=0,B=255,A=255))
ShieldIcon=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=458,Y1=584,X2=583,Y2=749),TextureScale=0.25,DrawPivot=DP_MiddleMiddle,PosX=0.5,PosY=0.835,OffsetX=0,OffsetY=130,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
ShieldIconGlow=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=333,Y1=584,X2=457,Y2=749),TextureScale=0.26,DrawPivot=DP_MiddleMiddle,PosX=0.5,PosY=0.835,OffsetX=-1,OffsetY=125,ScaleMode=SM_Left,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
AdrenalineIcon=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=0,Y1=620,X2=142,Y2=749),TextureScale=0.23,DrawPivot=DP_UpperRight,PosX=1,PosY=0,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
Crosshairs[0]=(WidgetTexture=Material'Crosshairs.Hud.Crosshair_Cross1',TextureCoords=(X1=0,Y1=0,X2=64,Y2=64),TextureScale=0.75,DrawPivot=DP_MiddleMiddle,PosX=0.5,PosY=0.5,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
Crosshairs[1]=(WidgetTexture=Material'Crosshairs.Hud.Crosshair_Cross2',TextureCoords=(X1=0,Y1=0,X2=64,Y2=64),TextureScale=0.75,DrawPivot=DP_MiddleMiddle,PosX=0.5,PosY=0.5,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
Crosshairs[2]=(WidgetTexture=Material'Crosshairs.Hud.Crosshair_Cross3',TextureCoords=(X1=0,Y1=0,X2=64,Y2=64),TextureScale=0.75,DrawPivot=DP_MiddleMiddle,PosX=0.5,PosY=0.5,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
Crosshairs[3]=(WidgetTexture=Material'Crosshairs.Hud.Crosshair_Cross4',TextureCoords=(X1=0,Y1=0,X2=64,Y2=64),TextureScale=0.75,DrawPivot=DP_MiddleMiddle,PosX=0.5,PosY=0.5,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
Crosshairs[4]=(WidgetTexture=Material'Crosshairs.Hud.Crosshair_Cross5',TextureCoords=(X1=0,Y1=0,X2=64,Y2=64),TextureScale=0.75,DrawPivot=DP_MiddleMiddle,PosX=0.5,PosY=0.5,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
Crosshairs[5]=(WidgetTexture=Material'Crosshairs.Hud.Crosshair_Dot',TextureCoords=(X1=0,Y1=0,X2=64,Y2=64),TextureScale=0.75,DrawPivot=DP_MiddleMiddle,PosX=0.5,PosY=0.5,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
Crosshairs[6]=(WidgetTexture=Material'Crosshairs.Hud.Crosshair_Pointer',TextureCoords=(X1=0,Y1=0,X2=64,Y2=64),TextureScale=0.6,DrawPivot=DP_MiddleMiddle,PosX=0.5,PosY=0.5,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
Crosshairs[7]=(WidgetTexture=Material'Crosshairs.Hud.Crosshair_Triad1',TextureCoords=(X1=0,Y1=0,X2=64,Y2=64),TextureScale=0.7,DrawPivot=DP_MiddleMiddle,PosX=0.5,PosY=0.5,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
Crosshairs[8]=(WidgetTexture=Material'Crosshairs.Hud.Crosshair_Triad2',TextureCoords=(X1=0,Y1=0,X2=64,Y2=64),TextureScale=0.7,DrawPivot=DP_MiddleMiddle,PosX=0.5,PosY=0.5,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
Crosshairs[9]=(WidgetTexture=Material'Crosshairs.Hud.Crosshair_Triad3',TextureCoords=(X1=0,Y1=0,X2=64,Y2=64),TextureScale=0.7,DrawPivot=DP_MiddleMiddle,PosX=0.5,PosY=0.5,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
Crosshairs[10]=(WidgetTexture=Material'Crosshairs.Hud.Crosshair_Bracket1',TextureCoords=(X1=0,Y1=0,X2=64,Y2=64),TextureScale=0.6,DrawPivot=DP_MiddleMiddle,PosX=0.5,PosY=0.5,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
Crosshairs[11]=(WidgetTexture=Material'Crosshairs.Hud.Crosshair_Bracket2',TextureCoords=(X1=0,Y1=0,X2=64,Y2=64),TextureScale=0.6,DrawPivot=DP_MiddleMiddle,PosX=0.5,PosY=0.5,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
Crosshairs[12]=(WidgetTexture=Material'Crosshairs.Hud.Crosshair_Circle1',TextureCoords=(X1=0,Y1=0,X2=64,Y2=64),TextureScale=0.4,DrawPivot=DP_MiddleMiddle,PosX=0.5,PosY=0.5,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
Crosshairs[13]=(WidgetTexture=Material'Crosshairs.Hud.Crosshair_Circle2',TextureCoords=(X1=0,Y1=0,X2=64,Y2=64),TextureScale=0.4,DrawPivot=DP_MiddleMiddle,PosX=0.5,PosY=0.5,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
AdrenalineCount=(TextureScale=0.18,DrawPivot=DP_UpperRight,PosX=1.0,PosY=0,OffsetX=-260,OffsetY=40,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
myScore=(TextureScale=0.18,MinDigitCount=2,DrawPivot=DP_UpperRight,PosX=0,PosY=0,OffsetX=560,OffsetY=40,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
mySpread=(TextureScale=0.09,MinDigitCount=2,DrawPivot=DP_UpperRight,PosX=0,PosY=0,OffsetX=655,OffsetY=135,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
myRank=(TextureScale=0.15,MinDigitCount=2,DrawPivot=DP_UpperRight,PosX=0,PosY=0,OffsetX=150,OffsetY=40,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
HealthCount=(TextureScale=0.25,DrawPivot=DP_MiddleRight,PosX=0,PosY=0.835,OffsetX=620,OffsetY=145,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
ShieldCount=(TextureScale=0.25,DrawPivot=DP_MiddleMiddle,PosX=0.5,PosY=0.835,OffsetX=0,OffsetY=145,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
AmmoCount=(TextureScale=0.25,DrawPivot=DP_UpperRight,PosX=1,PosY=0.835,OffsetX=-340,OffsetY=95,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
WeaponBarAmmoFill[0]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=741,X2=332,Y2=749),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.095,PosY=0.993,OffsetX=0,OffsetY=0,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=200),Tints[1]=(R=255,G=255,B=0,A=200))
WeaponBarAmmoFill[1]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=741,X2=332,Y2=749),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.185,PosY=0.993,OffsetX=0,OffsetY=0,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=200),Tints[1]=(R=255,G=255,B=0,A=200))
WeaponBarAmmoFill[2]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=741,X2=332,Y2=749),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.275,PosY=0.993,OffsetX=0,OffsetY=0,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=200),Tints[1]=(R=255,G=255,B=0,A=200))
WeaponBarAmmoFill[3]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=741,X2=332,Y2=749),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.365,PosY=0.993,OffsetX=0,OffsetY=0,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=200),Tints[1]=(R=255,G=255,B=0,A=200))
WeaponBarAmmoFill[4]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=741,X2=332,Y2=749),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.455,PosY=0.993,OffsetX=0,OffsetY=0,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=200),Tints[1]=(R=255,G=255,B=0,A=200))
WeaponBarAmmoFill[5]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=741,X2=332,Y2=749),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.545,PosY=0.993,OffsetX=0,OffsetY=0,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=200),Tints[1]=(R=255,G=255,B=0,A=200))
WeaponBarAmmoFill[6]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=741,X2=332,Y2=749),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.635,PosY=0.993,OffsetX=0,OffsetY=0,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=200),Tints[1]=(R=255,G=255,B=0,A=200))
WeaponBarAmmoFill[7]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=741,X2=332,Y2=749),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.725,PosY=0.993,OffsetX=0,OffsetY=0,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=200),Tints[1]=(R=255,G=255,B=0,A=200))
WeaponBarAmmoFill[8]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=741,X2=332,Y2=749),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.815,PosY=0.993,OffsetX=0,OffsetY=0,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=200),Tints[1]=(R=255,G=255,B=0,A=200))
WeaponBarTint[0]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=678,X2=332,Y2=749),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.095,PosY=0.95,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=0,B=0,A=50),Tints[1]=(R=0,G=64,B=255,A=50))
WeaponBarTint[1]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=678,X2=332,Y2=749),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.185,PosY=0.95,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=0,B=0,A=50),Tints[1]=(R=0,G=64,B=255,A=50))
WeaponBarTint[2]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=678,X2=332,Y2=749),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.275,PosY=0.95,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=0,B=0,A=50),Tints[1]=(R=0,G=64,B=255,A=50))
WeaponBarTint[3]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=678,X2=332,Y2=749),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.365,PosY=0.95,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=0,B=0,A=50),Tints[1]=(R=0,G=64,B=255,A=50))
WeaponBarTint[4]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=678,X2=332,Y2=749),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.455,PosY=0.95,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=0,B=0,A=50),Tints[1]=(R=0,G=64,B=255,A=50))
WeaponBarTint[5]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=678,X2=332,Y2=749),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.545,PosY=0.95,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=0,B=0,A=50),Tints[1]=(R=0,G=64,B=255,A=50))
WeaponBarTint[6]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=678,X2=332,Y2=749),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.635,PosY=0.95,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=0,B=0,A=50),Tints[1]=(R=0,G=64,B=255,A=50))
WeaponBarTint[7]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=678,X2=332,Y2=749),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.725,PosY=0.95,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=0,B=0,A=50),Tints[1]=(R=0,G=64,B=255,A=50))
WeaponBarTint[8]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=678,X2=332,Y2=749),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.815,PosY=0.95,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=0,B=0,A=50),Tints[1]=(R=0,G=64,B=255,A=50))
WeaponBarTrim[0]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=533,X2=332,Y2=605),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.095,PosY=0.95,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=255),Tints[1]=(R=255,G=255,B=0,A=255))
WeaponBarTrim[1]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=533,X2=332,Y2=605),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.185,PosY=0.95,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=255),Tints[1]=(R=255,G=255,B=0,A=255))
WeaponBarTrim[2]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=533,X2=332,Y2=605),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.275,PosY=0.95,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=255),Tints[1]=(R=255,G=255,B=0,A=255))
WeaponBarTrim[3]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=533,X2=332,Y2=605),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.365,PosY=0.95,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=255),Tints[1]=(R=255,G=255,B=0,A=255))
WeaponBarTrim[4]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=533,X2=332,Y2=605),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.455,PosY=0.95,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=255),Tints[1]=(R=255,G=255,B=0,A=255))
WeaponBarTrim[5]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=533,X2=332,Y2=605),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.545,PosY=0.95,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=255),Tints[1]=(R=255,G=255,B=0,A=255))
WeaponBarTrim[6]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=533,X2=332,Y2=605),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.635,PosY=0.95,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=255),Tints[1]=(R=255,G=255,B=0,A=255))
WeaponBarTrim[7]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=533,X2=332,Y2=605),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.725,PosY=0.95,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=255),Tints[1]=(R=255,G=255,B=0,A=255))
WeaponBarTrim[8]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=143,Y1=533,X2=332,Y2=605),TextureScale=0.3,DrawPivot=DP_UpperLeft,PosX=0.815,PosY=0.95,OffsetX=0,OffsetY=0,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=0,A=255),Tints[1]=(R=255,G=255,B=0,A=255))
WeaponBarIcon(0)=(DrawPivot=DP_UpperLeft,RenderStyle=STY_Alpha,TextureCoords=(X1=169,Y1=39,X2=241,Y2=77),TextureScale=0.53,PosX=0.139,PosY=1.0,OffsetX=18,OffsetY=0,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=255),Tints[1]=(G=255,R=255,B=255,A=255))
WeaponBarIcon(1)=(DrawPivot=DP_UpperLeft,RenderStyle=STY_Alpha,TextureCoords=(X1=245,Y1=39,X2=329,Y2=79),TextureScale=0.53,PosX=0.219,PosY=1.0,OffsetX=18,OffsetY=0,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=255),Tints[1]=(G=255,R=255,B=255,A=255))
WeaponBarIcon(2)=(DrawPivot=DP_UpperLeft,RenderStyle=STY_Alpha,TextureCoords=(X1=179,Y1=127,X2=241,Y2=175),TextureScale=0.53,PosX=0.300,PosY=1.0,OffsetX=18,OffsetY=0,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=255),Tints[1]=(G=255,R=255,B=255,A=255))
WeaponBarIcon(3)=(DrawPivot=DP_UpperLeft,RenderStyle=STY_Alpha,TextureCoords=(X1=250,Y1=110,X2=330,Y2=145),TextureScale=0.53,PosX=0.38,PosY=1.0,OffsetX=18,OffsetY=0,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=255),Tints[1]=(G=255,R=255,B=255,A=255))
WeaponBarIcon(4)=(DrawPivot=DP_UpperLeft,RenderStyle=STY_Alpha,TextureCoords=(X1=169,Y1=78,X2=244,Y2=124),TextureScale=0.53,PosX=0.46,PosY=1.0,OffsetX=18,OffsetY=0,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=255),Tints[1]=(G=255,R=255,B=255,A=255))
WeaponBarIcon(5)=(DrawPivot=DP_UpperLeft,RenderStyle=STY_Alpha,TextureCoords=(X1=246,Y1=80,X2=332,Y2=106),TextureScale=0.53,PosX=0.54,PosY=1.0,OffsetX=18,OffsetY=0,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=255),Tints[1]=(G=255,R=255,B=255,A=255))
WeaponBarIcon(6)=(DrawPivot=DP_UpperLeft,RenderStyle=STY_Alpha,TextureCoords=(X1=169,Y1=172,X2=245,Y2=208),TextureScale=0.53,PosX=0.621,PosY=1.0,OffsetX=18,OffsetY=0,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=255),Tints[1]=(G=255,R=255,B=255,A=255))
WeaponBarIcon(7)=(DrawPivot=DP_UpperLeft,RenderStyle=STY_Alpha,TextureCoords=(X1=253,Y1=146,X2=333,Y2=181),TextureScale=0.53,PosX=0.70,PosY=1.0,OffsetX=18,OffsetY=0,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=255),Tints[1]=(G=255,R=255,B=255,A=255))
WeaponBarIcon(8)=(DrawPivot=DP_UpperLeft,RenderStyle=STY_Alpha,TextureCoords=(X1=246,Y1=182,X2=331,Y2=210),TextureScale=0.53,PosX=0.78,PosY=1.0,OffsetX=18,OffsetY=0,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=255),Tints[1]=(G=255,R=255,B=255,A=255))
AmmoIcon=(TextureScale=0.45,DrawPivot=DP_UpperLeft,PosX=1.0,PosY=0.835,OffsetX=-151,OffsetY=44,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
BaseWeapons[0]=class'ShieldGun'
BaseWeapons[1]=class'AssaultRifle'
BaseWeapons[2]=class'BioRifle'
BaseWeapons[3]=class'ShockRifle'
BaseWeapons[4]=class'LinkGun'
BaseWeapons[5]=class'MiniGun'
BaseWeapons[6]=class'FlakCannon'
BaseWeapons[7]=class'RocketLauncher'
BaseWeapons[8]=class'SniperRifle'
LevelActionFontColor=(R=255,G=255,B=255,A=255)
CurrentWeaponPositionX=0.845
CurrentWeaponPositionY=0.9
LevelActionPositionX=0.5
LevelActionPositionY=0.25
ConsoleMessagePosX=0.005
ConsoleMessagePosY=0.825
LogoTexture=Material'InterfaceContent.Logos.Logo'
LogoScaleX=0.25
LogoScaleY=0.25
LogoPosX=0.49
LogoPosY=0.15
CountDown(0)=sound'AnnouncerMale2K4.One'
CountDown(1)=sound'AnnouncerMale2K4.Two'
CountDown(2)=sound'AnnouncerMale2K4.Three'
CountDown(3)=sound'AnnouncerMale2K4.Four'
CountDown(4)=sound'AnnouncerMale2K4.Five'
CountDown(5)=sound'AnnouncerMale2K4.Six'
CountDown(6)=sound'AnnouncerMale2K4.Seven'
CountDown(7)=sound'AnnouncerMale2K4.Eight'
CountDown(8)=sound'AnnouncerMale2K4.Nine'
CountDown(9)=sound'AnnouncerMale2K4.Ten'
LongCount(0)=sound'AnnouncerMale2K4.5_minute_warning'
LongCount(1)=sound'AnnouncerMale2K4.3_minutes_remain'
LongCount(2)=sound'AnnouncerMale2K4.2_minutes_remain'
LongCount(3)=sound'AnnouncerMale2K4.1_minute_remains'
LongCount(4)=sound'AnnouncerMale2K4.30_seconds_remain'
LongCount(5)=sound'AnnouncerMale2K4.20_seconds'
OldHUDScale=1.0
bUseCustomWeaponCrosshairs=true
}
|