defaultproperties
{
TextPlayerKilled = "You were killed.";
TextPlayerExecuted = "You have been executed."
TextMenuEntryTactics = "Team tactics";
TextMenuTitleTactics = "Team Tactics"
TextOrderName[0] = "[AUTO]";
TextOrderName[1] = "Suicidal";
TextOrderName[2] = "Aggressive";
TextOrderName[3] = "Normal";
TextOrderName[4] = "Defensive";
TextOrderName[5] = "Evasive";
FontArenaNotifier = "2K4Fonts.Verdana20";
TextArenaNotifier = "arena match";
LocationTextArenaNotifier = (X=0.500,Y=0.084);
SizeTextArenaNotifier = (X=0.400,Y=0.450);
ColorTextArenaNotifier = (R=176,G=176,B=176);
LocationChatScoreboard = (X=0.050,Y=0.300);
LocationCompass = (X=0.056,Y=0.043);
SizeCompass = (X=0.023,Y=0.031);
LocationTextTactics = (X=0.049,Y=0.096);
SizeIconTactics = (Y=0.040);
SizeTextTactics = (X=0.400,Y=0.450);
FontTactics = "2K4Fonts.Verdana20";
TextTactics[0] = "evasive";
TextTactics[1] = "defensive";
TextTactics[2] = "normal";
TextTactics[3] = "aggressive";
TextTactics[4] = "suicidal";
ColorTactics[0] = (R=000,G=255,B=000,A=192);
ColorTactics[1] = (R=128,G=255,B=128,A=192);
ColorTactics[2] = (R=128,G=128,B=128,A=192);
ColorTactics[3] = (R=240,G=064,B=032,A=192);
ColorTactics[4] = (R=240,G=064,B=032,A=192);
SpriteWidgetArenaNotifier = (WidgetTexture=Texture'HUDContent.Generic.HUD',TextureCoords=(X1=168,Y1=211,X2=334,Y2=255),TextureScale=0.40,DrawPivot=DP_UpperMiddle,PosX=0.5,PosY=0,OffsetX=0,OffsetY=97,RenderStyle=STY_Alpha,Tints[0]=(R=000,G=000,B=000,A=150),Tints[1]=(R=000,G=000,B=000,A=150));
SpriteWidgetCompass[0] = (WidgetTexture=Texture'HUDContent.Generic.HUD',TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.60,DrawPivot=DP_UpperRight,PosX=0.5,PosY=0,OffsetX=-32,OffsetY=7,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
SpriteWidgetCompass[1] = (WidgetTexture=Texture'HUDContent.Generic.HUD',TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.60,DrawPivot=DP_UpperLeft,PosX=0.5,PosY=0,OffsetX=32,OffsetY=7,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
SpriteWidgetCompassDot = (WidgetTexture=Texture'HUDContent.Generic.HUD',TextureCoords=(X1=340,Y1=432,X2=418,Y2=510),TextureScale=0.12,DrawPivot=DP_MiddleMiddle,RenderStyle=STY_Alpha);
SpriteWidgetHandcuffs[0] = (WidgetTexture=Material'SpriteWidgetHud',TextureCoords=(X1=064,Y1=400,X2=160,Y2=507),TextureScale=0.23,DrawPivot=DP_UpperRight,PosX=0.5,PosY=0.0,OffsetX=-108,OffsetY=34,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=64),Tints[1]=(R=255,G=255,B=255,A=64));
SpriteWidgetHandcuffs[1] = (WidgetTexture=Material'SpriteWidgetHud',TextureCoords=(X2=064,Y1=400,X1=160,Y2=507),TextureScale=0.23,DrawPivot=DP_UpperLeft,PosX=0.5,PosY=0.0,OffsetX=108,OffsetY=34,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=64),Tints[1]=(R=255,G=255,B=255,A=64));
JammedLockCompassColor = (R=128,G=128,B=128,A=255)
SpriteWidgetTacticsBlob = (WidgetTexture=Texture'HUDContent.Generic.GlowCircle',TextureCoords=(X1=0,Y1=0,X2=64,Y2=64),TextureScale=0.47,DrawPivot=DP_UpperLeft,PosX=0,PosY=0,OffsetX=0,OffsetY=67,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=000,A=255),Tints[1]=(R=255,G=255,B=000,A=255));
SpriteWidgetTacticsCircle = (WidgetTexture=Texture'HUDContent.Generic.HUD',TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.53,DrawPivot=DP_UpperLeft,PosX=0,PosY=0,OffsetX=00,OffsetY=60,RenderStyle=STY_Alpha,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255));
SpriteWidgetTacticsBack = (WidgetTexture=Texture'HUDContent.Generic.HUD',TextureCoords=(X1=168,Y1=211,X2=334,Y2=255),TextureScale=0.40,DrawPivot=DP_UpperLeft,PosX=0,PosY=0,OffsetX=60,OffsetY=94,RenderStyle=STY_Alpha,Tints[0]=(R=000,G=000,B=000,A=150),Tints[1]=(R=000,G=000,B=000,A=150));
SpriteWidgetTacticsIcon[0] = (WidgetTexture=Material'SpriteWidgetHud',TextureCoords=(X1=400,Y1=016,X2=502,Y2=100),TextureScale=0.18,DrawPivot=DP_UpperLeft,PosX=0,PosY=0,OffsetX=036,OffsetY=216,RenderStyle=STY_Alpha,Tints[0]=(R=176,G=176,B=176,A=255),Tints[1]=(R=176,G=176,B=176,A=255));
SpriteWidgetTacticsIcon[1] = (WidgetTexture=Material'SpriteWidgetHud',TextureCoords=(X1=400,Y1=128,X2=496,Y2=223),TextureScale=0.18,DrawPivot=DP_UpperLeft,PosX=0,PosY=0,OffsetX=035,OffsetY=214,RenderStyle=STY_Alpha,Tints[0]=(R=176,G=176,B=176,A=255),Tints[1]=(R=176,G=176,B=176,A=255));
SpriteWidgetTacticsIcon[2] = (WidgetTexture=Material'SpriteWidgetHud',TextureCoords=(X1=176,Y1=400,X2=252,Y2=498),TextureScale=0.18,DrawPivot=DP_UpperLeft,PosX=0,PosY=0,OffsetX=044,OffsetY=210,RenderStyle=STY_Alpha,Tints[0]=(R=176,G=176,B=176,A=255),Tints[1]=(R=176,G=176,B=176,A=255));
SpriteWidgetTacticsIcon[3] = (WidgetTexture=Material'SpriteWidgetHud',TextureCoords=(X1=272,Y1=400,X2=351,Y2=488),TextureScale=0.18,DrawPivot=DP_UpperLeft,PosX=0,PosY=0,OffsetX=043,OffsetY=213,RenderStyle=STY_Alpha,Tints[0]=(R=176,G=176,B=176,A=255),Tints[1]=(R=176,G=176,B=176,A=255));
SpriteWidgetTacticsIcon[4] = (WidgetTexture=Material'SpriteWidgetHud',TextureCoords=(X1=400,Y1=240,X2=497,Y2=332),TextureScale=0.18,DrawPivot=DP_UpperLeft,PosX=0,PosY=0,OffsetX=033,OffsetY=213,RenderStyle=STY_Alpha,Tints[0]=(R=176,G=176,B=176,A=255),Tints[1]=(R=176,G=176,B=176,A=255));
SpriteWidgetTacticsAuto = (WidgetTexture=Material'SpriteWidgetHud',TextureCoords=(X1=080,Y1=352,X2=136,Y2=371),TextureScale=0.53,DrawPivot=DP_UpperLeft,PosX=0,PosY=0,OffsetX=038,OffsetY=098,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255),ScaleMode=SM_Left,Scale=1.0);
LastTimerModTime = -10
TimerPreFlashTime = -10
TimerPostFlashTime = -10
TimerResetTime = -10
Begin Object Class=FadeColor Name=ArenaPendingPulse
Color1=(R=255,G=255,B=255,A=255)
Color2=(R=0,G=0,B=0,A=0)
FadePeriod=0.2
ColorFadeType=FC_Sinusoidal
End Object
Begin Object Class=Combiner Name=ArenaPendingPulseCombiner
CombineOperation=CO_Multiply
AlphaOperation=AO_Multiply
Material1=Texture'ArenaPendingBeacon'
Material2=FadeColor'ArenaPendingPulse'
End Object
Begin Object Class=Combiner Name=ArenaPendingBeaconCombiner
CombineOperation=CO_AlphaBlend_With_Mask
AlphaOperation=AO_Add
Material1=Texture'ArenaBeacon'
Material2=Combiner'ArenaPendingPulseCombiner'
Mask=Combiner'ArenaPendingPulseCombiner'
End Object
Begin Object Class=FinalBlend Name=ArenaPendingBeaconFinal
FrameBufferBlending=FB_AlphaBlend
Material=Combiner'ArenaPendingBeaconCombiner'
FallbackMaterial=Texture'ArenaBeacon'
End Object
TextureArenaBeacon = Texture'ArenaBeacon';
MaterialArenaPendingBeacon = FinalBlend'ArenaPendingBeaconFinal';
TextureArenaNoAttack = Texture'HUDContent.NoEntry';
ScoreTeam[0] = (PosX=0.442000);
ScoreTeam[1] = (PosX=0.558000);
TeamScoreBackGround[0] = (PosX=0.442000);
TeamScoreBackGround[1] = (PosX=0.558000);
TeamScoreBackGroundDisc[0] = (PosX=0.442000);
TeamScoreBackGroundDisc[1] = (PosX=0.558000);
TeamSymbols[0] = (PosX=0.442000);
TeamSymbols[1] = (PosX=0.558000);
TimerIcon = (TextureScale=0.54,OffsetY=11);
bShowLocation = false;
Begin Object Class=TexOscillator Name=TimerGlowCirclePulse
UOscillationRate=0.91
VOscillationRate=0.91
UOscillationPhase=0.5
VOscillationPhase=0.5
UOscillationAmplitude=0.5
VOscillationAmplitude=0.5
UOscillationType=OT_Stretch
VOscillationType=OT_Stretch
UOffset=32.0
VOffset=32.0
Material=TexScaler'HUDContent.Generic.ScaledGlowCircle'
End Object
Begin Object Class=FinalBlend Name=Timerfb_Pulse001
FrameBufferBlending=FB_AlphaBlend
Material=TexOscillator'TimerGlowCirclePulse'
End Object
TexOscTimerHighlight = TexOscillator'TimerGlowCirclePulse'
SpriteWidgetTimerHighlight = (WidgetTexture=TexOscillator'TimerGlowCirclePulse',TextureCoords=(X1=0,Y1=0,X2=64,Y2=64),TextureScale=0.53,DrawPivot=DP_UpperLeft,PosX=0,PosY=0,OffsetX=-4,OffsetY=-4,RenderStyle=STY_Alpha,Tints[0]=(G=255,R=255,B=255,A=255),Tints[1]=(G=255,R=255,B=255,A=255),ScaleMode=SM_Right,Scale=1.000000)
}
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