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Jailbreak.JBInterfaceHud

Extends
HudCTeamDeathMatch
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Hud
      |   
      +-- XInterface.HudBase
         |   
         +-- XInterface.HudCDeathMatch
            |   
            +-- XInterface.HudCTeamDeathMatch
               |   
               +-- Jailbreak.JBInterfaceHud

Constants Summary
Inherited Contants from XInterface.HudCDeathMatch
WEAPON_BAR_SIZE

Variables Summary
floatAlphaArenaNotifier
floatAlphaCompass
floatAlphaLocationChat
boolbChatMovedToTop
boolbHasGameEnded
boolbIsLastMan
boolbModifiedTimerAnnouncer
boolbShowLocation
boolbSpeechMenuVisible
boolbSpeechMenuVisibleTactics
boolbTimerModified
boolbWidescreen
ColorColorTactics[5]
ColorColorTextArenaNotifier
JBDispositionTeamDispositionTeamBlue
JBDispositionTeamDispositionTeamRed
stringFontArenaNotifier
FontFontObjectArenaNotifier
FontFontObjectTactics
stringFontTactics
ColorJammedLockCompassColor
floatLastTimerModTime
array<Actor>ListActorOverlay
vectorLocationChatScoreboard
vectorLocationCompass
vectorLocationTextArenaNotifier
vectorLocationTextTactics
MaterialMaterialArenaPendingBeacon
intOldTimerSeconds
PawnPawnOwnerCompass
floatRatioBlackout
floatRatioWidescreen
vectorSizeCompass
vectorSizeIconTactics
vectorSizeTextArenaNotifier
vectorSizeTextTactics
byteSpeechMenuState
SpriteWidgetSpriteWidgetArenaNotifier
SpriteWidgetSpriteWidgetCompassDot
SpriteWidgetSpriteWidgetCompass[2]
SpriteWidgetSpriteWidgetHandcuffs[2]
SpriteWidgetSpriteWidgetTacticsAuto
SpriteWidgetSpriteWidgetTacticsBack
SpriteWidgetSpriteWidgetTacticsBlob
SpriteWidgetSpriteWidgetTacticsCircle
SpriteWidgetSpriteWidgetTacticsIcon[5]
SpriteWidgetSpriteWidgetTimerHighlight
floatTacticsInterpolated
JBTagClientTagClientOwner
JBTagPlayerTagPlayerOwner
TexOscillatorTexOscTimerHighlight
stringTextArenaNotifier
stringTextMenuEntryTactics
stringTextMenuTitleTactics
stringTextOrderName[6]
stringTextPlayerExecuted
stringTextPlayerKilled
stringTextTactics[5]
TextureTextureArenaBeacon
TextureTextureArenaNoAttack
intTimerCountdown
floatTimerIconTexScale
intTimerPostFlashTime
intTimerPreFlashTime
intTimerResetTime
floatTimeUpdateArenaNotifier
floatTimeUpdateBlackout
floatTimeUpdateCompass
floatTimeUpdateDisposition
floatTimeUpdateLastMan
floatTimeUpdateLocationChat
floatTimeUpdateTactics
floatTimeUpdateWidescreen
ActorViewTargetPrev
Inherited Variables from XInterface.HudCTeamDeathMatch
CarriersLocation, CarriersName, CarrierTextColor1, CarrierTextColor2, CarrierTextColor3, CNPosX, CNPosY, LinkEstablishedMessage, LinkIcon, Links, ScoreTeam[2], TeamScoreBackGroundDisc[2], TeamScoreBackGround[2], TeamSymbols[2], totalLinks, VersusSymbol
Inherited Variables from XInterface.HudCDeathMatch
AdrenalineAlert, AdrenalineBackground, AdrenalineBackgroundDisc, AdrenalineCount, AdrenalineIcon, AmmoIcon, BarAmmoIcon[WEAPON_BAR_SIZE], BarBorderAmmoIndicator[WEAPON_BAR_SIZE], BarBorderScaledPosition[WEAPON_BAR_SIZE], BarBorder[WEAPON_BAR_SIZE], BarWeaponIconAnim[WEAPON_BAR_SIZE], BarWeaponIcon[WEAPON_BAR_SIZE], BarWeaponStates[WEAPON_BAR_SIZE], BaseWeapons[WEAPON_BAR_SIZE], bDrawTimer, bShowMissingWeaponInfo, CountDownName[10], CurAmmoPrimary, CurEnergy, CurHealth, CurRank, CurScore, CurShield, CurVehicleHealth, CustomHUDHighlightColor, DigitsAmmo, DigitsBig, DigitsBigPulse, DigitsHealth, DigitsShield, DigitsVehicleHealth, FadeTime, HudAmmoALERT, HudBorderAmmo, HudBorderHealth, HudBorderHealthIcon, HudBorderShield, HudBorderShieldIcon, HudBorderVehicleHealth, HudBorderVehicleHealthIcon, HudColorBlack, HudColorBlue, HudColorHighLight, HudColorNormal, HudColorRed, HudColorTeam[2], HudHealthALERT, HudVehicleHealthALERT, LastAdrenalineTime, LastDamagedHealth, LastDamagedVehicleHealth, LastEnergy, LastHealth, LastShield, LastVehicleHealth, LevelActionFontColor, LevelActionFontFont, LevelActionPositionX, LevelActionPositionY, LongCountName[10], MaxAmmoPrimary, MaxEnergy, MaxShield, myRank, MySceneManagers, myScore, MyScoreBackground, MyScoreIcon, mySpread, NamedPlayer, NameTime, OldPawn, OldRemainingTime, Portrait, PortraitTime, PortraitX, RechargeBar, ScoreDiff, TeamLinked, TimerBackground, TimerBackgroundDisc, TimerDigitSpacer[2], TimerHours, TimerIcon, TimerMinutes, TimerSeconds, UDamageIcon, UDamageTime, VehicleDrawTimer, VehicleName, ZoomToggleTime

Structures Summary
Inherited Structures from XInterface.HudCDeathMatch
WeaponState

Functions Summary
function ArenaCam ()))
function Blackout ()))
function BotThoughts (optional string Param1, optional string Param2))
function CheckLastMan ()))
function ClearMessageByClass (Class<LocalMessage> ClassLocalMessage, optional int Switch))
function DrawCustomBeacon (Canvas C, Pawn thisPawn, float ScreenLocX, float ScreenLocY))
function DrawOverlays (Canvas Canvas))
function DrawSpectatingHud (Canvas Canvas))
function DrawTimer (Canvas C))
functionbool GetDebugShowLoc ()))
functionJBTagClient GetTagClientOwner ()))
function HackSpeechMenu ()))
function Help ()))
function LayoutMessage (out HudLocalizedMessage Message, Canvas Canvas))
function LinkActors ()))
function ModifiedTimerAnnouncer (int Seconds))
function ModifyTimerDisplay (color C, SpriteWidget Icon, int SecondsCountdown, optional bool bAnnouncerUsesModifiedTimer, optional bool bFlash, optional float FlashRate, optional float FlashPhase, optional int PreFlashForSeconds, optional int PostFlashForSeconds, optional bool bReset, optional int ResetAfterSeconds))
function MoveChat (bool bIsScoreboardDisplayed))
event PostRender (Canvas Canvas))
function RegisterOverlay (Actor ActorOverlay))
function ResetSpeechMenu (ExtendedConsole Console))
function ResetTimerDisplay ()))
function SetDebugShowLoc (bool bShow))
function SetDisplayAdrenaline (bool bDisplay))
function SetRelativePos (Canvas Canvas, float X, float Y, EDrawPivot Pivot))
function SetupPanorama ()))
function SetupSpeechMenuOrders (ExtendedConsole Console))
function SetupSpeechMenuTactics (ExtendedConsole Console))
function ShowArenaNotifier (Canvas Canvas))
function ShowBlackout (Canvas Canvas))
function ShowBuild (Canvas Canvas))
function ShowCompass (Canvas Canvas))
function ShowDisposition (Canvas Canvas))
function ShowLocation (Canvas Canvas))
function ShowPersonalScore (Canvas Canvas)
function ShowPointBarBottom (Canvas Canvas)
function ShowPointBarTop (Canvas Canvas)
function ShowTactics (Canvas Canvas))
function ShowTacticsIcon (Canvas Canvas, int iTactics, float Alpha))
function ShowTeamScorePassA (Canvas Canvas))
function ShowTeamScorePassC (Canvas Canvas))
function ShowWidescreen (Canvas Canvas))
function SynchronizeTime ()))
function TeamScoreOffset ()))
function TeamTactics (string TextTactics, optional string TextTeam))
function Tick (float TimeDelta))
function UnregisterOverlay (Actor ActorOverlay))
function UpdateArenaPlayerBeacons ()))
function UpdatePrecacheMaterials ()))
function ViewSelf ()))
function ViewTeamAny ()))
function ViewTeamFree ()))
function ViewTeamJailed ()))
Inherited Functions from XInterface.HudCTeamDeathMatch
CustomHUDColorAllowed, DrawHudPassA, DrawHudPassC, drawLinkText, DrawMyScore, DrawSpectatingHud, DrawTeamOverlay, showLinks, ShowTeamScorePassA, ShowTeamScorePassC, ShowVersusIcon, TeamScoreOffset, Tick, UpdateHud, UpdateRankAndSpread, UpdateTeamHud
Inherited Functions from XInterface.HudCDeathMatch
CalculateAmmo, CalculateEnergy, CalculateHealth, CalculateScore, CalculateShield, CheckCountdown, CustomCrosshairColorAllowed, CustomCrosshairsAllowed, CustomHUDColorAllowed, DisplayEnemyName, DisplayPortrait, DisplayVoiceGain, DrawAdrenaline, DrawChargeBar, DrawCrosshair, DrawEnemyName, DrawHUDAnimDigit, DrawHUDAnimWidget, DrawHudPassA, DrawHudPassC, DrawLevelAction, DrawSpectatingHud, DrawTimer, DrawUDamage, DrawVehicleChargeBar, DrawVehicleName, DrawWeaponBar, FadeZoom, GetInfoString, GetScoreTagLine, GetScoreText, GetScoreValue, GetTeamColor, GrowHUD, IsInCinematic, LoadLevelActionFont, PostBeginPlay, SetCustomCrosshairColors, SetCustomCrosshairs, SetCustomHUDColor, ShowReloadingPulse, ShrinkHUD, Tick, UpdateHud, UpdatePrecacheMaterials, UpdateRankAndSpread, ZoomFadeOut


Variables Detail

AlphaArenaNotifier Source code

var private float AlphaArenaNotifier;

AlphaCompass Source code

var private float AlphaCompass;

AlphaLocationChat Source code

var private float AlphaLocationChat;

bChatMovedToTop Source code

var bool bChatMovedToTop;

bHasGameEnded Source code

var private bool bHasGameEnded;

bIsLastMan Source code

var private bool bIsLastMan;

bModifiedTimerAnnouncer Source code

var bool bModifiedTimerAnnouncer;

bShowLocation Source code

var private bool bShowLocation;

bSpeechMenuVisible Source code

var private bool bSpeechMenuVisible;

bSpeechMenuVisibleTactics Source code

var private bool bSpeechMenuVisibleTactics;

bTimerModified Source code

var bool bTimerModified;

bWidescreen Source code

var bool bWidescreen;

ColorTactics[5] Source code

var Color ColorTactics[5];

ColorTextArenaNotifier Source code

var Color ColorTextArenaNotifier;

DispositionTeamBlue Source code

var private JBDispositionTeam DispositionTeamBlue;

DispositionTeamRed Source code

var private JBDispositionTeam DispositionTeamRed;

FontArenaNotifier Source code

var string FontArenaNotifier;

FontObjectArenaNotifier Source code

var private Font FontObjectArenaNotifier;

FontObjectTactics Source code

var private Font FontObjectTactics;

FontTactics Source code

var string FontTactics;

JammedLockCompassColor Source code

var Color JammedLockCompassColor;

LastTimerModTime Source code

var float LastTimerModTime;

ListActorOverlay Source code

var private array<Actor> ListActorOverlay;

LocationChatScoreboard Source code

var vector LocationChatScoreboard;

LocationCompass Source code

var vector LocationCompass;

LocationTextArenaNotifier Source code

var vector LocationTextArenaNotifier;

LocationTextTactics Source code

var vector LocationTextTactics;

MaterialArenaPendingBeacon Source code

var Material MaterialArenaPendingBeacon;

OldTimerSeconds Source code

var int OldTimerSeconds;

PawnOwnerCompass Source code

var private Pawn PawnOwnerCompass;

RatioBlackout Source code

var private float RatioBlackout;

RatioWidescreen Source code

var private float RatioWidescreen;

SizeCompass Source code

var vector SizeCompass;

SizeIconTactics Source code

var vector SizeIconTactics;

SizeTextArenaNotifier Source code

var vector SizeTextArenaNotifier;

SizeTextTactics Source code

var vector SizeTextTactics;

SpeechMenuState Source code

var private byte SpeechMenuState;

SpriteWidgetArenaNotifier Source code

var SpriteWidget SpriteWidgetArenaNotifier;

SpriteWidgetCompassDot Source code

var SpriteWidget SpriteWidgetCompassDot;

SpriteWidgetCompass[2] Source code

var SpriteWidget SpriteWidgetCompass[2];

SpriteWidgetHandcuffs[2] Source code

var SpriteWidget SpriteWidgetHandcuffs[2];

SpriteWidgetTacticsAuto Source code

var SpriteWidget SpriteWidgetTacticsAuto;

SpriteWidgetTacticsBack Source code

var SpriteWidget SpriteWidgetTacticsBack;

SpriteWidgetTacticsBlob Source code

var SpriteWidget SpriteWidgetTacticsBlob;

SpriteWidgetTacticsCircle Source code

var SpriteWidget SpriteWidgetTacticsCircle;

SpriteWidgetTacticsIcon[5] Source code

var SpriteWidget SpriteWidgetTacticsIcon[5];

SpriteWidgetTimerHighlight Source code

var SpriteWidget SpriteWidgetTimerHighlight;

TacticsInterpolated Source code

var private float TacticsInterpolated;

TagClientOwner Source code

var private transient JBTagClient TagClientOwner;

TagPlayerOwner Source code

var private transient JBTagPlayer TagPlayerOwner;

TexOscTimerHighlight Source code

var TexOscillator TexOscTimerHighlight;

TextArenaNotifier Source code

var localized string TextArenaNotifier;

TextMenuEntryTactics Source code

var localized string TextMenuEntryTactics;

TextMenuTitleTactics Source code

var localized string TextMenuTitleTactics;

TextOrderName[6] Source code

var localized string TextOrderName[6];

TextPlayerExecuted Source code

var localized string TextPlayerExecuted;

TextPlayerKilled Source code

var localized string TextPlayerKilled;

TextTactics[5] Source code

var localized string TextTactics[5];

TextureArenaBeacon Source code

var Texture TextureArenaBeacon;

TextureArenaNoAttack Source code

var Texture TextureArenaNoAttack;

TimerCountdown Source code

var int TimerCountdown;

TimerIconTexScale Source code

var float TimerIconTexScale;

TimerPostFlashTime Source code

var int TimerPostFlashTime;

TimerPreFlashTime Source code

var int TimerPreFlashTime;

TimerResetTime Source code

var int TimerResetTime;

TimeUpdateArenaNotifier Source code

var private float TimeUpdateArenaNotifier;

TimeUpdateBlackout Source code

var private float TimeUpdateBlackout;

TimeUpdateCompass Source code

var private float TimeUpdateCompass;

TimeUpdateDisposition Source code

var private float TimeUpdateDisposition;

TimeUpdateLastMan Source code

var private float TimeUpdateLastMan;

TimeUpdateLocationChat Source code

var private float TimeUpdateLocationChat;

TimeUpdateTactics Source code

var private float TimeUpdateTactics;

TimeUpdateWidescreen Source code

var private float TimeUpdateWidescreen;

ViewTargetPrev Source code

var private Actor ViewTargetPrev;


Functions Detail

ArenaCam Source code

simulated exec function ArenaCam ( ) )

Blackout Source code

simulated function Blackout ( ) )

BotThoughts Source code

exec function BotThoughts ( optional string Param1, optional string Param2) )

CheckLastMan Source code

simulated function CheckLastMan ( ) )

ClearMessageByClass Source code

simulated function ClearMessageByClass ( Class<LocalMessage> ClassLocalMessage, optional int Switch) )

DrawCustomBeacon Source code

function DrawCustomBeacon ( Canvas C, Pawn thisPawn, float ScreenLocX, float ScreenLocY) )

DrawOverlays Source code

simulated function DrawOverlays ( Canvas Canvas) )

DrawSpectatingHud Source code

simulated function DrawSpectatingHud ( Canvas Canvas) )

DrawTimer Source code

simulated function DrawTimer ( Canvas C) )

GetDebugShowLoc Source code

function bool GetDebugShowLoc ( ) )

GetTagClientOwner Source code

simulated function JBTagClient GetTagClientOwner ( ) )

HackSpeechMenu Source code

simulated function HackSpeechMenu ( ) )

Help Source code

simulated exec function Help ( ) )

LayoutMessage Source code

simulated function LayoutMessage ( out HudLocalizedMessage Message, Canvas Canvas) )

LinkActors Source code

simulated function LinkActors ( ) )

ModifiedTimerAnnouncer Source code

simulated function ModifiedTimerAnnouncer ( int Seconds) )

ModifyTimerDisplay Source code

simulated function ModifyTimerDisplay ( color C, SpriteWidget Icon, int SecondsCountdown, optional bool bAnnouncerUsesModifiedTimer, optional bool bFlash, optional float FlashRate, optional float FlashPhase, optional int PreFlashForSeconds, optional int PostFlashForSeconds, optional bool bReset, optional int ResetAfterSeconds) )

MoveChat Source code

simulated function MoveChat ( bool bIsScoreboardDisplayed) )

PostRender Source code

simulated event PostRender ( Canvas Canvas) )

RegisterOverlay Source code

simulated function RegisterOverlay ( Actor ActorOverlay) )

ResetSpeechMenu Source code

private simulated function ResetSpeechMenu ( ExtendedConsole Console) )

ResetTimerDisplay Source code

simulated function ResetTimerDisplay ( ) )

SetDebugShowLoc Source code

function SetDebugShowLoc ( bool bShow) )

SetDisplayAdrenaline Source code

simulated function SetDisplayAdrenaline ( bool bDisplay) )

SetRelativePos Source code

simulated function SetRelativePos ( Canvas Canvas, float X, float Y, EDrawPivot Pivot) )

SetupPanorama Source code

exec function SetupPanorama ( ) )

SetupSpeechMenuOrders Source code

private simulated function SetupSpeechMenuOrders ( ExtendedConsole Console) )

SetupSpeechMenuTactics Source code

private simulated function SetupSpeechMenuTactics ( ExtendedConsole Console) )

ShowArenaNotifier Source code

simulated function ShowArenaNotifier ( Canvas Canvas) )

ShowBlackout Source code

simulated function ShowBlackout ( Canvas Canvas) )

ShowBuild Source code

simulated function ShowBuild ( Canvas Canvas) )

ShowCompass Source code

simulated function ShowCompass ( Canvas Canvas) )

ShowDisposition Source code

simulated function ShowDisposition ( Canvas Canvas) )

ShowLocation Source code

function ShowLocation ( Canvas Canvas) )

ShowPersonalScore Source code

simulated function ShowPersonalScore ( Canvas Canvas )

ShowPointBarBottom Source code

simulated function ShowPointBarBottom ( Canvas Canvas )

ShowPointBarTop Source code

simulated function ShowPointBarTop ( Canvas Canvas )

ShowTactics Source code

simulated function ShowTactics ( Canvas Canvas) )

ShowTacticsIcon Source code

simulated function ShowTacticsIcon ( Canvas Canvas, int iTactics, float Alpha) )

ShowTeamScorePassA Source code

simulated function ShowTeamScorePassA ( Canvas Canvas) )

ShowTeamScorePassC Source code

simulated function ShowTeamScorePassC ( Canvas Canvas) )

ShowWidescreen Source code

simulated function ShowWidescreen ( Canvas Canvas) )

SynchronizeTime Source code

simulated function SynchronizeTime ( ) )

TeamScoreOffset Source code

simulated function TeamScoreOffset ( ) )

TeamTactics Source code

simulated exec function TeamTactics ( string TextTactics, optional string TextTeam) )

Tick Source code

simulated function Tick ( float TimeDelta) )

UnregisterOverlay Source code

simulated function UnregisterOverlay ( Actor ActorOverlay) )

UpdateArenaPlayerBeacons Source code

function UpdateArenaPlayerBeacons ( ) )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( ) )

ViewSelf Source code

simulated exec function ViewSelf ( ) )

ViewTeamAny Source code

simulated exec function ViewTeamAny ( ) )

ViewTeamFree Source code

simulated exec function ViewTeamFree ( ) )

ViewTeamJailed Source code

simulated exec function ViewTeamJailed ( ) )


Defaultproperties

defaultproperties
{
  TextPlayerKilled           = "You were killed.";
  TextPlayerExecuted         = "You have been executed."


  TextMenuEntryTactics       = "Team tactics";
  TextMenuTitleTactics       = "Team Tactics"
  TextOrderName[0]           = "[AUTO]";
  TextOrderName[1]           = "Suicidal";
  TextOrderName[2]           = "Aggressive";
  TextOrderName[3]           = "Normal";
  TextOrderName[4]           = "Defensive";
  TextOrderName[5]           = "Evasive";


  FontArenaNotifier          = "2K4Fonts.Verdana20";
  TextArenaNotifier          = "arena match";
  LocationTextArenaNotifier  = (X=0.500,Y=0.084);
  SizeTextArenaNotifier      = (X=0.400,Y=0.450);
  ColorTextArenaNotifier     = (R=176,G=176,B=176);


  LocationChatScoreboard     = (X=0.050,Y=0.300);


  LocationCompass            = (X=0.056,Y=0.043);
  SizeCompass                = (X=0.023,Y=0.031);


  LocationTextTactics        = (X=0.049,Y=0.096);
  SizeIconTactics            = (Y=0.040);
  SizeTextTactics            = (X=0.400,Y=0.450);


  FontTactics                = "2K4Fonts.Verdana20";
  TextTactics[0]             = "evasive";
  TextTactics[1]             = "defensive";
  TextTactics[2]             = "normal";
  TextTactics[3]             = "aggressive";
  TextTactics[4]             = "suicidal";


  ColorTactics[0]            = (R=000,G=255,B=000,A=192);
  ColorTactics[1]            = (R=128,G=255,B=128,A=192);
  ColorTactics[2]            = (R=128,G=128,B=128,A=192);
  ColorTactics[3]            = (R=240,G=064,B=032,A=192);
  ColorTactics[4]            = (R=240,G=064,B=032,A=192);


  SpriteWidgetArenaNotifier  = (WidgetTexture=Texture'HUDContent.Generic.HUD',TextureCoords=(X1=168,Y1=211,X2=334,Y2=255),TextureScale=0.40,DrawPivot=DP_UpperMiddle,PosX=0.5,PosY=0,OffsetX=0,OffsetY=97,RenderStyle=STY_Alpha,Tints[0]=(R=000,G=000,B=000,A=150),Tints[1]=(R=000,G=000,B=000,A=150));
  SpriteWidgetCompass[0]     = (WidgetTexture=Texture'HUDContent.Generic.HUD',TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.60,DrawPivot=DP_UpperRight,PosX=0.5,PosY=0,OffsetX=-32,OffsetY=7,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
  SpriteWidgetCompass[1]     = (WidgetTexture=Texture'HUDContent.Generic.HUD',TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.60,DrawPivot=DP_UpperLeft,PosX=0.5,PosY=0,OffsetX=32,OffsetY=7,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
  SpriteWidgetCompassDot     = (WidgetTexture=Texture'HUDContent.Generic.HUD',TextureCoords=(X1=340,Y1=432,X2=418,Y2=510),TextureScale=0.12,DrawPivot=DP_MiddleMiddle,RenderStyle=STY_Alpha);
  SpriteWidgetHandcuffs[0]   = (WidgetTexture=Material'SpriteWidgetHud',TextureCoords=(X1=064,Y1=400,X2=160,Y2=507),TextureScale=0.23,DrawPivot=DP_UpperRight,PosX=0.5,PosY=0.0,OffsetX=-108,OffsetY=34,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=64),Tints[1]=(R=255,G=255,B=255,A=64));
  SpriteWidgetHandcuffs[1]   = (WidgetTexture=Material'SpriteWidgetHud',TextureCoords=(X2=064,Y1=400,X1=160,Y2=507),TextureScale=0.23,DrawPivot=DP_UpperLeft,PosX=0.5,PosY=0.0,OffsetX=108,OffsetY=34,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=64),Tints[1]=(R=255,G=255,B=255,A=64));


  JammedLockCompassColor     = (R=128,G=128,B=128,A=255)


  SpriteWidgetTacticsBlob    = (WidgetTexture=Texture'HUDContent.Generic.GlowCircle',TextureCoords=(X1=0,Y1=0,X2=64,Y2=64),TextureScale=0.47,DrawPivot=DP_UpperLeft,PosX=0,PosY=0,OffsetX=0,OffsetY=67,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=000,A=255),Tints[1]=(R=255,G=255,B=000,A=255));
  SpriteWidgetTacticsCircle  = (WidgetTexture=Texture'HUDContent.Generic.HUD',TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.53,DrawPivot=DP_UpperLeft,PosX=0,PosY=0,OffsetX=00,OffsetY=60,RenderStyle=STY_Alpha,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255));
  SpriteWidgetTacticsBack    = (WidgetTexture=Texture'HUDContent.Generic.HUD',TextureCoords=(X1=168,Y1=211,X2=334,Y2=255),TextureScale=0.40,DrawPivot=DP_UpperLeft,PosX=0,PosY=0,OffsetX=60,OffsetY=94,RenderStyle=STY_Alpha,Tints[0]=(R=000,G=000,B=000,A=150),Tints[1]=(R=000,G=000,B=000,A=150));
  SpriteWidgetTacticsIcon[0] = (WidgetTexture=Material'SpriteWidgetHud',TextureCoords=(X1=400,Y1=016,X2=502,Y2=100),TextureScale=0.18,DrawPivot=DP_UpperLeft,PosX=0,PosY=0,OffsetX=036,OffsetY=216,RenderStyle=STY_Alpha,Tints[0]=(R=176,G=176,B=176,A=255),Tints[1]=(R=176,G=176,B=176,A=255));
  SpriteWidgetTacticsIcon[1] = (WidgetTexture=Material'SpriteWidgetHud',TextureCoords=(X1=400,Y1=128,X2=496,Y2=223),TextureScale=0.18,DrawPivot=DP_UpperLeft,PosX=0,PosY=0,OffsetX=035,OffsetY=214,RenderStyle=STY_Alpha,Tints[0]=(R=176,G=176,B=176,A=255),Tints[1]=(R=176,G=176,B=176,A=255));
  SpriteWidgetTacticsIcon[2] = (WidgetTexture=Material'SpriteWidgetHud',TextureCoords=(X1=176,Y1=400,X2=252,Y2=498),TextureScale=0.18,DrawPivot=DP_UpperLeft,PosX=0,PosY=0,OffsetX=044,OffsetY=210,RenderStyle=STY_Alpha,Tints[0]=(R=176,G=176,B=176,A=255),Tints[1]=(R=176,G=176,B=176,A=255));
  SpriteWidgetTacticsIcon[3] = (WidgetTexture=Material'SpriteWidgetHud',TextureCoords=(X1=272,Y1=400,X2=351,Y2=488),TextureScale=0.18,DrawPivot=DP_UpperLeft,PosX=0,PosY=0,OffsetX=043,OffsetY=213,RenderStyle=STY_Alpha,Tints[0]=(R=176,G=176,B=176,A=255),Tints[1]=(R=176,G=176,B=176,A=255));
  SpriteWidgetTacticsIcon[4] = (WidgetTexture=Material'SpriteWidgetHud',TextureCoords=(X1=400,Y1=240,X2=497,Y2=332),TextureScale=0.18,DrawPivot=DP_UpperLeft,PosX=0,PosY=0,OffsetX=033,OffsetY=213,RenderStyle=STY_Alpha,Tints[0]=(R=176,G=176,B=176,A=255),Tints[1]=(R=176,G=176,B=176,A=255));
  SpriteWidgetTacticsAuto    = (WidgetTexture=Material'SpriteWidgetHud',TextureCoords=(X1=080,Y1=352,X2=136,Y2=371),TextureScale=0.53,DrawPivot=DP_UpperLeft,PosX=0,PosY=0,OffsetX=038,OffsetY=098,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255),ScaleMode=SM_Left,Scale=1.0);


  
  LastTimerModTime   = -10
  TimerPreFlashTime  = -10
  TimerPostFlashTime = -10
  TimerResetTime     = -10



  Begin Object Class=FadeColor Name=ArenaPendingPulse
    Color1=(R=255,G=255,B=255,A=255)
    Color2=(R=0,G=0,B=0,A=0)
    FadePeriod=0.2
    ColorFadeType=FC_Sinusoidal
  End Object


  Begin Object Class=Combiner Name=ArenaPendingPulseCombiner
    CombineOperation=CO_Multiply
    AlphaOperation=AO_Multiply
    Material1=Texture'ArenaPendingBeacon'
    Material2=FadeColor'ArenaPendingPulse'
  End Object


  Begin Object Class=Combiner Name=ArenaPendingBeaconCombiner
    CombineOperation=CO_AlphaBlend_With_Mask
    AlphaOperation=AO_Add
    Material1=Texture'ArenaBeacon'
    Material2=Combiner'ArenaPendingPulseCombiner'
    Mask=Combiner'ArenaPendingPulseCombiner'
  End Object


  Begin Object Class=FinalBlend Name=ArenaPendingBeaconFinal
    FrameBufferBlending=FB_AlphaBlend
    Material=Combiner'ArenaPendingBeaconCombiner'
    FallbackMaterial=Texture'ArenaBeacon'
  End Object


  TextureArenaBeacon         = Texture'ArenaBeacon';
  MaterialArenaPendingBeacon = FinalBlend'ArenaPendingBeaconFinal';
  TextureArenaNoAttack       = Texture'HUDContent.NoEntry';


  ScoreTeam[0]               = (PosX=0.442000);
  ScoreTeam[1]               = (PosX=0.558000);
  TeamScoreBackGround[0]     = (PosX=0.442000);
  TeamScoreBackGround[1]     = (PosX=0.558000);
  TeamScoreBackGroundDisc[0] = (PosX=0.442000);
  TeamScoreBackGroundDisc[1] = (PosX=0.558000);
  TeamSymbols[0]             = (PosX=0.442000);
  TeamSymbols[1]             = (PosX=0.558000);
  TimerIcon                  = (TextureScale=0.54,OffsetY=11);


  bShowLocation = false;


  
  
  Begin Object Class=TexOscillator Name=TimerGlowCirclePulse
    UOscillationRate=0.91
    VOscillationRate=0.91
    UOscillationPhase=0.5
    VOscillationPhase=0.5
    UOscillationAmplitude=0.5
    VOscillationAmplitude=0.5
    UOscillationType=OT_Stretch
    VOscillationType=OT_Stretch
    UOffset=32.0
    VOffset=32.0
    Material=TexScaler'HUDContent.Generic.ScaledGlowCircle'
  End Object


  Begin Object Class=FinalBlend Name=Timerfb_Pulse001
    FrameBufferBlending=FB_AlphaBlend
    Material=TexOscillator'TimerGlowCirclePulse'
  End Object


  TexOscTimerHighlight       = TexOscillator'TimerGlowCirclePulse'
  SpriteWidgetTimerHighlight = (WidgetTexture=TexOscillator'TimerGlowCirclePulse',TextureCoords=(X1=0,Y1=0,X2=64,Y2=64),TextureScale=0.53,DrawPivot=DP_UpperLeft,PosX=0,PosY=0,OffsetX=-4,OffsetY=-4,RenderStyle=STY_Alpha,Tints[0]=(G=255,R=255,B=255,A=255),Tints[1]=(G=255,R=255,B=255,A=255),ScaleMode=SM_Right,Scale=1.000000)
}

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Creation time: Do 14.8.2014 09:58:11.292 - Created with UnCodeX