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XInterface.HudBBombingRun

Extends
HudBTeamDeathMatch

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Hud
      |   
      +-- XInterface.HudBase
         |   
         +-- XInterface.HudBDeathMatch
            |   
            +-- XInterface.HudBTeamDeathMatch
               |   
               +-- XInterface.HudBBombingRun

Constants Summary
Inherited Contants from XInterface.HudBDeathMatch
WEAPON_BAR_SIZE

Variables Summary
xBombFlagBombFlag
xBombDeliveryMyBombDelivery
HudBBombingRun
SpriteWidgetBombBG
FBombWidgetBombWidget
SoundPassTargetLocked
Inherited Variables from XInterface.HudBTeamDeathMatch
CarriersLocation, CarriersName, CarrierTextColor1, CarrierTextColor2, CarrierTextColor3, CNPosX, CNPosY, LinkEstablishedMessage, Links, LTeamHud[3], RTeamHud[3], Score, ScoreTeam[2], TeamSymbols[2], totalLinks
Inherited Variables from XInterface.HudBDeathMatch
accumData[4], AdrenalineCount, AdrenalineIcon, AdrenalineReady, Adrenaline[5], AmmoCount, AmmoIcon, ArmorGlow, BaseWeapons[WEAPON_BAR_SIZE], bRealSmallWeaponBar, ComboCount, comboTime, CountDown[10], CurAmmoPrimary, CurEnergy, CurHealth, CurRank, CurrentWeaponPositionX, CurrentWeaponPositionY, CurScore, CurShield, DigitsBig, Displaying, growing, growScale[4], growTrace[4], HealthCount, HealthIcon, LastHealth, LastShield, LevelActionFontColor, LevelActionFontFont, LevelActionPositionX, LevelActionPositionY, LHud1[4], LHud2[4], LogoPosX, LogoPosY, LogoScaleX, LogoScaleY, LogoTexture, LongCount[6], LowHealthPulse, MaxAmmoPrimary, MaxEnergy, MaxShield, myRank, MySceneManagers, myScore, mySpread, NamedPlayer, NameTime, OldHUDScale, OldRemainingTime, Portrait, PortraitTime, PortraitX, pulseArmorIcon, pulseHealthIcon, pulse[5], ReloadingFill, ReloadingTeamTint, ReloadingTrim, RHud1[4], RHud2[4], ScoreBg[4], ScoreDiff, ShieldCount, ShieldIcon, ShieldIconGlow, TeamLinked, testLerp, TransRechargeAmount, UDamageFill, UDamageTeamTint, UDamageTrim, WeaponBarAmmoFill[WEAPON_BAR_SIZE], WeaponBarIcon[WEAPON_BAR_SIZE], WeaponBarTint[WEAPON_BAR_SIZE], WeaponBarTrim[WEAPON_BAR_SIZE]

Structures Summary
FBombWidget
BombState, Widgets[4]

Functions Summary
function PostBeginPlay ()))
function ShowPersonalScore (Canvas C))
function ShowPointBarBottom (Canvas C))
function ShowPointBarTop (Canvas C))
function ShowTeamScorePassA (Canvas C))
function TeamScoreOffset ()))
function Timer ()))
function UpdateTeamHud ()))
Inherited Functions from XInterface.HudBTeamDeathMatch
DrawHudPassA, DrawHudPassC, drawLinkText, DrawSpectatingHud, showLinks, ShowPersonalScore, ShowTeamScorePassA, ShowTeamScorePassC, TeamScoreOffset, Tick, UpdateHud, UpdateRankAndSpread, UpdateTeamHud
Inherited Functions from XInterface.HudBDeathMatch
ArmorPulse, CalculateAmmo, CalculateEnergy, CalculateHealth, CalculateScore, CalculateShield, CheckCountdown, CustomCrosshairColorAllowed, CustomCrosshairsAllowed, CustomHUDColorAllowed, DisplayEnemyName, DisplayPortrait, DisplayVoiceGain, DrawCrosshair, DrawEnemyName, DrawHudPassA, DrawHudPassC, DrawLevelAction, DrawSpectatingHud, DrawWeaponBar, GetInfoString, GetScoreTagLine, GetScoreText, GetScoreValue, LoadLevelActionFont, LowHealth, Message, PostBeginPlay, pulseNumber, pulseWidget, SetCustomCrosshairColors, SetCustomCrosshairs, SetCustomHUDColor, SetHUDScale, SetSmallWeaponBar, ShowPointBarBottom, ShowPointBarTop, Tick, UpdateHud, UpdatePrecacheMaterials, UpdateRankAndSpread


Variables Detail

BombFlag Source code

var transient xBombFlag BombFlag;

MyBombDelivery Source code

var transient xBombDelivery MyBombDelivery;

HudBBombingRun

BombBG Source code

var(HudBBombingRun) SpriteWidget BombBG;

BombWidget Source code

var(HudBBombingRun) FBombWidget BombWidget;

PassTargetLocked Source code

var(HudBBombingRun) Sound PassTargetLocked;


Structures Detail

FBombWidget Source code

struct FBombWidget
{
var EFlagState BombState;
var SpriteWidget Widgets[4];
};



Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

ShowPersonalScore Source code

simulated function ShowPersonalScore ( Canvas C) )

ShowPointBarBottom Source code

simulated function ShowPointBarBottom ( Canvas C) )

ShowPointBarTop Source code

simulated function ShowPointBarTop ( Canvas C) )

ShowTeamScorePassA Source code

simulated function ShowTeamScorePassA ( Canvas C) )

TeamScoreOffset Source code

simulated function TeamScoreOffset ( ) )

Timer Source code

function Timer ( ) )

UpdateTeamHud Source code

simulated function UpdateTeamHud ( ) )


Defaultproperties

defaultproperties
{
    TargetMaterial=Material'InterfaceContent.Hud.fbBombFocus'
	BombBG=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X2=0,Y1=880,X1=142,Y2=1023),TextureScale=0.35,DrawPivot=DP_UpperMiddle,PosX=0.5,PosY=0.01,OffsetX=0,OffsetY=-15,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
	BombWidget=(BombState=FLAG_Home,Widgets[0]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=624,Y1=538,X2=728,Y2=655),TextureScale=0.3,DrawPivot=DP_MiddleMiddle,PosX=0.5,PosY=0.0085,OffsetX=0,OffsetY=70,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255)),Widgets[1]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=744,Y1=538,X2=848,Y2=655),TextureScale=0.3,DrawPivot=DP_MiddleMiddle,PosX=0.5,PosY=0.0085,OffsetX=0,OffsetY=70,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=60,B=60,A=255),Tints[1]=(R=100,G=205,B=255,A=255)),Widgets[2]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=744,Y1=538,X2=848,Y2=655),TextureScale=0.3,DrawPivot=DP_MiddleMiddle,PosX=0.5,PosY=0.0085,OffsetX=0,OffsetY=70,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=100,G=205,B=255,A=255),Tints[1]=(R=255,G=60,B=60,A=255)),Widgets[3]=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X1=624,Y1=538,X2=728,Y2=655),TextureScale=0.3,DrawPivot=DP_MiddleMiddle,PosX=0.5,PosY=0.0085,OffsetX=0,OffsetY=70,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255)))
}

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Creation time: Do 14.8.2014 09:58:08.777 - Created with UnCodeX