defaultproperties
{
TargetMaterial=Material'HudContent.Reticles.rotReticle001'
BombBG=(WidgetTexture=Texture'HudContent.Generic.HUD',PosX=0.5,PosY=0.0,OffsetX=0,OffsetY=0,DrawPivot=DP_UpperMiddle,RenderStyle=STY_Alpha,TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.7,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=255),Tints[1]=(G=255,R=255,B=255,A=255))
BombWidget=(BombState=FLAG_Home,Widgets[0]=(WidgetTexture=Material'HudContent.Generic.HUD',TextureCoords=(X1=79,Y1=223,X2=116,Y2=264),TextureScale=0.7,DrawPivot=DP_UpperMiddle,PosX=0.5,PosY=0.0,OffsetX=0,OffsetY=5,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=100),Tints[1]=(R=255,G=255,B=255,A=100)),Widgets[1]=(WidgetTexture=Material'HudContent.Generic.HUD',TextureCoords=(X1=79,Y1=223,X2=116,Y2=264),TextureScale=0.7,DrawPivot=DP_UpperMiddle,PosX=0.5,PosY=0.0,OffsetX=0,OffsetY=10,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(B=0,G=0,R=200,A=255),Tints[1]=(B=200,G=64,R=50,A=255)),Widgets[2]=(WidgetTexture=Material'HudContent.Generic.fbHUDAlertSlow',TextureCoords=(X1=79,Y1=223,X2=116,Y2=264),TextureScale=0.7,DrawPivot=DP_UpperMiddle,PosX=0.5,PosY=0.0,OffsetX=0,OffsetY=10,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(B=200,G=64,R=50,A=255),Tints[1]=(B=0,G=0,R=200,A=255)),Widgets[3]=(WidgetTexture=Material'HudContent.Generic.fbHUDAlertSlow',TextureCoords=(X1=79,Y1=223,X2=116,Y2=264),TextureScale=0.7,DrawPivot=DP_UpperMiddle,PosX=0.5,PosY=0.0,OffsetX=0,OffsetY=10,ScaleMode=SM_None,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255)))
BombWidgetStatus=(BombState=FLAG_Home,Widgets[2]=(WidgetTexture=Material'HudContent.Generic.HUDPulse',PosX=0.5,PosY=0.0,OffsetX=0,OffsetY=30,DrawPivot=DP_UpperMiddle,RenderStyle=STY_Alpha,TextureCoords=(X1=341,Y1=211,X2=366,Y2=271),TextureScale=0.35,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=255),Tints[1]=(G=255,R=255,B=255,A=255)),Widgets[3]=(WidgetTexture=Material'HudContent.Generic.HUDPulse',PosX=0.5,PosY=0.0,OffsetX=0,OffsetY=40,DrawPivot=DP_UpperMiddle,RenderStyle=STY_Alpha,TextureCoords=(X1=77,Y1=271,X2=116,Y2=311),TextureScale=0.53,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=255),Tints[1]=(G=255,R=255,B=255,A=255)))
LocationDot=Material'HudContent.Generic.HUDPulse'
}
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