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/****************************************************************************** Copyright (c) 2005-2006 by Wormbo <wormbo@onlinehome.de> $Id$ Wormbo's IRC Reporter Bot. ******************************************************************************/ class MutWormbot extends Mutator dependson(WIR_IRCConnection); //============================================================================= // Structs //============================================================================= struct TItemName { var config name ItemClass; var config string ItemName; var config bool Important; var config byte IRCColor; }; struct TPickupBase { var xPickupBase Base; var string LocationName; }; struct TPlayerInfo { var Controller Player; var bool bWasSpectator; var TeamInfo LastTeam; var PlayerReplicationInfo PRI; var string LastName; var int LastScore; var int FlakKills; var int ComboKills; var int HeadshotKills; var int RunoverKills; var int ScoringSpree; }; struct TCustomDisconnect { var Controller Player; var string Reason; }; struct TAmpRun { var Pawn Player; var float StartTime; var int Kills; }; //============================================================================= // Localization //============================================================================= // for reporter bot var localized string MsgGameReset; var localized string MsgGameRoundEnded; var localized string MsgGameEnded; var localized string MsgGameEvent; var localized string MsgQuitMapChange; var localized string MsgPlayerConnected; var localized string MsgPlayerConnectedSpectator; var localized string MsgPlayerDisconnected; var localized string MsgPlayerWasKicked; var localized string MsgPlayerChangedTeam; var localized string MsgPlayerChangedName; var localized string MsgPlayerChat; var localized string MsgPlayerScoredKill; var localized string MsgPlayerSuicided; var localized string MsgPlayerTeamKilled; var localized string MsgPlayerPickup; var localized string MsgPlayerIsFlakMonkey; var localized string MsgPlayerIsComboWhore; var localized string MsgPlayerIsHeadHunter; var localized string MsgPlayerIsOnRoadRampage; var localized string MsgPlayerFinishedAmpRun; var localized string MsgPlayerFinishedAmpRunNoKills; var localized string MsgPlayerFinishedAmpRunOneKill; var localized string MsgTeamScored; var localized string MsgTeamScoredTied; var localized string MsgTeamScoredTakesLead; var localized string MsgTeamScoredIncreasesLead; var localized string MsgLeadersTied; var localized string MsgTakesLead; //var localized string StringTeamIsBehind; var localized string StringMsgSuffix; var localized string StringSuffixHattrick; var localized string StringComboKill; var localized string StringAmpRunStopped; var localized string StringAmpRunStoppedNoKills; var localized string StringAmpRunStoppedOneKill; var localized string StringPlayerIsOut; var localized string StringSuffixWeapon; var localized string StringSuffixWeaponAmped; var localized string StringSuffixPush; var localized string StringSuffixTelefrag; var localized string StringSuffixLocation; var localized string StringSuicide; var localized string StringSuicideDrowned; var localized string StringSuicideFell; var localized string StringSuicideLava; var localized string StringNameGame; var localized string StringNameSpectators; var localized string StringNameWildcardBase; // for chat proxy var localized string TemplateMessage; var localized string TemplateAction; var localized string TemplateNick; var localized string TemplateJoin; var localized string TemplatePart; var localized string TemplateQuit; var localized string TemplateKick; var localized string TemplateWait; // Webadmin var localized string ReporterGroup, ChatRelayGroup; var localized string lblEnableReporter; var localized string lblReportServerName; var localized string lblReportServerPort; var localized string lblReportServerPassword; var localized string lblReportUserNick; var localized string lblReportUserIdent; var localized string lblReportChannel; var localized string lblReportChannelKey; var localized string lblReportStripCodes; var localized string lblSetReportChannelTopic; var localized string lblReportChannelTopicTemplate; var localized string lblReportChannelTopicBotPart; var localized string lblReportChannelTopicBotIdle; var localized string lblReportChannelTopicUserPart; var localized string lblMaxLevelChangeDelay; var localized string lblEnableChatbot; var localized string lblEnableTwoWayChat; var localized string lblChatToGameAsTeamSay; var localized string lblChatThroughReporter; var localized string lblChatServerName; var localized string lblChatServerPort; var localized string lblChatServerPassword; var localized string lblChatUserNick; var localized string lblChatUserIdent; var localized string lblChatChannel; var localized string lblChatChannelKey; var localized string lblChatStripCodes; var localized string lblChatTrigger; var localized string lblSpecOnlyChatTrigger; var localized string lblChatReceiveOnlyText; var localized string lblColorCodeReplacements; var localized string lblAuth; var localized string lblChallengeAuth; var localized string lblHideRealHost; var localized string lblAuthNick; var localized string lblAuthPassword; var localized string lblFloodProtectCommandPenalty; var localized string lblFloodProtectMessagePenalty; var localized string lblFloodProtectMaxPenalty; var localized string lblFloodProtectBytes; var localized string lblFloodProtectBytesDuration; var localized string lblMaxLenMessageQueue; var localized string lblAutoReconnect; var localized string lblReconnectDelay; var localized string lblAutoRejoin; var localized string lblConnectTimeout; var localized string lblDebugLogFileName; var localized string lblDebugStartMatch; var localized string lblItems; var localized string descEnableReporter; var localized string descReportServerName; var localized string descReportServerPort; var localized string descReportServerPassword; var localized string descReportUserNick; var localized string descReportUserIdent; var localized string descReportChannel; var localized string descReportChannelKey; var localized string descReportStripCodes; var localized string descSetReportChannelTopic; var localized string descReportChannelTopicTemplate; var localized string descReportChannelTopicBotPart; var localized string descReportChannelTopicBotIdle; var localized string descReportChannelTopicUserPart; var localized string descMaxLevelChangeDelay; var localized string descEnableChatbot; var localized string descEnableTwoWayChat; var localized string descChatToGameAsTeamSay; var localized string descChatThroughReporter; var localized string descChatServerName; var localized string descChatServerPort; var localized string descChatServerPassword; var localized string descChatUserNick; var localized string descChatUserIdent; var localized string descChatChannel; var localized string descChatChannelKey; var localized string descChatStripCodes; var localized string descChatTrigger; var localized string descSpecOnlyChatTrigger; var localized string descChatReceiveOnlyText; var localized string descColorCodeReplacements; var localized string descAuth; var localized string descChallengeAuth; var localized string descHideRealHost; var localized string descAuthNick; var localized string descAuthPassword; var localized string descFloodProtectCommandPenalty; var localized string descFloodProtectMessagePenalty; var localized string descFloodProtectMaxPenalty; var localized string descFloodProtectBytes; var localized string descFloodProtectBytesDuration; var localized string descMaxLenMessageQueue; var localized string descAutoReconnect; var localized string descReconnectDelay; var localized string descAutoRejoin; var localized string descConnectTimeout; var localized string descDebugLogFileName; var localized string descDebugStartMatch; var localized string descItems; var localized string dataStripCodes; //============================================================================= // Configuration //============================================================================= var config bool bEnableReporter; var config string ReportServerName; var config int ReportServerPort; var config string ReportServerPassword; var config string ReportUserNick; var config string ReportUserIdent; var config string ReportChannel; var config string ReportChannelKey; var config byte ReportStripCodes; var config bool bSetReportChannelTopic; var config string ReportChannelTopicTemplate; var config string ReportChannelTopicBotPart; var config string ReportChannelTopicBotIdle; var config string ReportChannelTopicUserPart; var config int MaxLevelChangeDelay; var config bool bEnableChatbot; var config bool bEnableTwoWayChat; var config bool bChatToGameAsTeamSay; var config bool bChatThroughReporter; var config string ChatServerName; var config int ChatServerPort; var config string ChatServerPassword; var config string ChatUserNick; var config string ChatUserIdent; var config string ChatChannel; var config string ChatChannelKey; var config byte ChatStripCodes; var config string ChatTrigger; var config string SpecOnlyChatTrigger; var config bool bChatReceiveOnlyText; var config string ColorCodeReplacements; var config bool bAuth; var config bool bChallengeAuth; var config bool bHideRealHost; var config string AuthNick; var config string AuthPassword; // flood protection var config int FloodProtectCommandPenalty; var config int FloodProtectMessagePenalty; var config int FloodProtectMaxPenalty; var config int FloodProtectBytes; var config int FloodProtectBytesDuration; var config int MaxLenMessageQueue; // automatically restore connections var config bool bAutoReconnect; var config int ReconnectDelay; var config bool bAutoRejoin; var config int ConnectTimeout; var config array<TItemName> Items; // debug logging var globalconfig string DebugLogFileName; var globalconfig bool bDebugStartMatch; //============================================================================= // Variables //============================================================================= var() const editconst string Build; var WIR_GameRules MyGameRules; var WIR_IRCConnection ReportConnection; var WIR_IRCConnection ChatConnection; var WIR_ChatSpectator MyChatSpectator; var WIR_GameHandler MyGameHandler; var array<TPickupBase> PickupBases; var array<Volume> Volumes; var array<TeamInfo> Teams; var array<int> TeamScores; var array<int> ReportedScores; var array<TPlayerInfo> Players; var array<TCustomDisconnect> Disconnects; var array< class<WIR_ModHandler> > ModHandlerClasses; var string GameEndReason; var array<string> ChatColorCodes; // game state var bool bMatchStarted, bMatchEnded; var bool bVolumesInitialized; var bool bScoreTeamKills; var bool bNewRound, bReportScoreboard; var int LastNumLeaders; var float NextScoreReportTime; var float LevelChangeDelay; var array<TAmpRun> AmpRuns; //== PreBeginPlay ============================================================= /** Update the mutators list before webadmin initializes its list of active mutators. */ //============================================================================= function PreBeginPlay() { local array<string> MutatorClassNames; local int i; local string MutatorsList; local MutWormbot OtherWormbot; local string tmp; local bool bUpdated; foreach AllActors(class'MutWormbot', OtherWormbot) { if ( OtherWormbot != Self && OtherWormbot.bUserAdded ) { Destroy(); return; } } Super.PreBeginPlay(); Split(GetURLOption("mutator"), ",", MutatorClassNames); for (i = 0; i < MutatorClassNames.Length; ++i) { if ( MutatorClassNames[i] ~= string(Class) ) return; // already in the list } // for running Wormbot as ServerActor Level.Game.BaseMutator.AddMutator(Self); bUserAdded = True; MutatorClassNames[MutatorClassNames.Length] = string(Class); MutatorsList = MutatorClassNames[0]; for (i = 1; i < MutatorClassNames.Length; ++i) MutatorsList $= "," $ MutatorClassNames[i]; UpdateURL("mutator", MutatorsList, False); tmp = class'WIR_Util'.static.EscapeIRCCodes(ReportChannelTopicTemplate); if (tmp != ReportChannelTopicTemplate) { ReportChannelTopicTemplate = tmp; bUpdated = True; } tmp = class'WIR_Util'.static.EscapeIRCCodes(ReportChannelTopicBotPart); if (tmp != ReportChannelTopicBotPart) { ReportChannelTopicBotPart = tmp; bUpdated = True; } tmp = class'WIR_Util'.static.EscapeIRCCodes(ReportChannelTopicBotIdle); if (tmp != ReportChannelTopicBotIdle) { ReportChannelTopicBotIdle = tmp; bUpdated = True; } tmp = class'WIR_Util'.static.EscapeIRCCodes(ReportChannelTopicUserPart); if (tmp != ReportChannelTopicUserPart) { ReportChannelTopicUserPart = tmp; bUpdated = True; } if (bUpdated) SaveConfig(); if (ColorCodeReplacements != "") Split(ColorCodeReplacements, " ", ChatColorCodes); } //== static GetGameHandlerClass =============================================== /** Returns the WIR_GameHandler class for the specified GameInfo class. */ //============================================================================= static function class<WIR_GameHandler> GetGameHandlerClass(class<GameInfo> GameClass) { local class<WIR_GameHandler> HandlerClass; local int i; local string HandlerName; if ( GameClass != None ) for (i = 0; i < class'WIR_GameHandler'.default.GameHandler.Length; ++i) if ( class'WIR_GameHandler'.default.GameHandler[i].Game ~= string(GameClass) || class'WIR_GameHandler'.default.GameHandler[i].Game ~= string(GameClass.Name) ) { HandlerName = class'WIR_GameHandler'.default.GameHandler[i].Handler; if ( InStr(HandlerName, ".") != -1 ) HandlerClass = class<WIR_GameHandler>(DynamicLoadObject(HandlerName, class'Class')); else HandlerClass = class<WIR_GameHandler>(DynamicLoadObject(class'WIR_GameHandler'.Outer $ "." $ HandlerName, class'Class')); if ( HandlerClass != None ) return HandlerClass; } return class'WIR_GameHandler_Other'; } //== static GetModHandlerClass =============================================== /** Returns the WIR_ModHandler class for the specified Info class or None. */ //============================================================================= static function class<WIR_ModHandler> GetModHandlerClass(class<Info> ActorClass) { local class<WIR_ModHandler> HandlerClass; local int i; if ( ActorClass != None ) for (i = 0; i < class'WIR_ModHandler'.default.ModHandler.Length; ++i) if ( class'WIR_ModHandler'.default.ModHandler[i].ActorClass ~= string(ActorClass) || class'WIR_ModHandler'.default.ModHandler[i].ActorClass ~= string(ActorClass.Name) ) { HandlerClass = class<WIR_ModHandler>(DynamicLoadObject( class'WIR_ModHandler'.default.ModHandler[i].Handler, class'Class')); if ( HandlerClass != None ) return HandlerClass; } return None; } //== state Init =============================================================== /** Initialize the mutator. */ //============================================================================= auto state Init { function CreateGameHandler() { MyGameHandler = Spawn(GetGameHandlerClass(Level.Game.Class), self); if ( MyGameHandler == None ) { log("Using default game handler class.", Name); MyGameHandler = Spawn(class'WIR_GameHandler', self); } if ( bMatchStarted ) MyGameHandler.bMatchStarted = True; log("Game handler:" @ MyGameHandler.Class, Name); } function CreateModHandlers() { local Info thisInfo; local WIR_ModHandler ModHandler; local class<WIR_ModHandler> HandlerClass; default.ModHandlerClasses.Length = 0; foreach DynamicActors(class'Info', thisInfo) { if ( GameInfo(thisInfo) == None && WIR_ModHandler(thisInfo) == None ) { HandlerClass = GetModHandlerClass(thisInfo.Class); ModHandler = None; foreach DynamicActors(class'WIR_ModHandler', ModHandler) if ( ModHandler.Class == HandlerClass ) break; if ( ModHandler == None || ModHandler.Class != HandlerClass ) ModHandler = Spawn(HandlerClass, Self); if ( ModHandler != None ) { MyGameHandler.AddHandler(ModHandler); default.ModHandlerClasses[default.ModHandlerClasses.Length] = HandlerClass; log("Mod handler for" @ thisInfo.Class $ ":" @ ModHandler.Class, Name); } } } } function CreateConnections() { local class<WIR_RegistrationHandler> RegistrationHandlerClass; class'WIR_IRCConnection'.default.bAutoReconnect = bAutoReconnect; class'WIR_IRCConnection'.default.bAutoRejoin = bAutoRejoin; class'WIR_IRCConnection'.default.ConnectTimeout = ConnectTimeout; class'WIR_IRCConnection'.default.ReconnectDelay = ReconnectDelay; class'WIR_IRCConnection'.default.FloodProtectCommandPenalty = FloodProtectCommandPenalty; class'WIR_IRCConnection'.default.FloodProtectMessagePenalty = FloodProtectMessagePenalty; class'WIR_IRCConnection'.default.FloodProtectMaxPenalty = FloodProtectMaxPenalty; class'WIR_IRCConnection'.default.FloodProtectBytes = FloodProtectBytes; class'WIR_IRCConnection'.default.FloodProtectBytesDuration = FloodProtectBytesDuration; class'WIR_IRCConnection'.default.MaxLenMessageQueue = MaxLenMessageQueue; class'WIR_IRCConnection'.default.DebugLogFileName = DebugLogFileName; class'WIR_IRCConnection'.default.bDebugStartMatch = bDebugStartMatch; if ( bAuth ) { RegistrationHandlerClass = class'WIR_RegistrationQuakeNet'; class'WIR_RegistrationQuakeNet'.default.bAuth = bAuth; class'WIR_RegistrationQuakeNet'.default.bChallengeAuth = bChallengeAuth; class'WIR_RegistrationQuakeNet'.default.bHideRealHost = bHideRealHost; class'WIR_RegistrationQuakeNet'.default.AuthNick = AuthNick; class'WIR_RegistrationQuakeNet'.default.AuthPassword = AuthPassword; } else RegistrationHandlerClass = class'WIR_RegistrationHandler'; if (ReportUserNick == "" || ChatUserNick == "" || ReportUserNick ~= "Wormbot" || ChatUserNick ~= "Wormbot") { if (ReportUserNick == "" || ReportUserNick ~= "Wormbot") { ReportUserNick = "RenameMe"; } if (ChatUserNick == "" || ChatUserNick ~= "Wormbot") { ChatUserNick = "RenameMe"; } SaveConfig(); } if (InStr(ReportChannel, ",") != -1) { ReportChannel = Left(ReportChannel, InStr(ReportChannel, ",")); log("Only a single report channel may be specified.", Name); SaveConfig(); } if (InStr(ChatChannel, ",") != -1) { ChatChannel = Left(ChatChannel, InStr(ChatChannel, ",")); log("Only a single chat channel may be specified.", Name); SaveConfig(); } if ( bEnableReporter && ReportConnection == None && ReportChannel != "" ) { ReportConnection = Spawn(class'WIR_IRCConnection', Self); if ( ReportConnection != None ) { ReportConnection.SetConnection(ReportServerName, ReportServerPort, ReportServerPassword, ReportUserNick, ReportUserIdent); //RegistrationHandlerClass = class<WIR_RegistrationHandler>(DynamicLoadObject(ReportRegistrationHandler, // class'Class')); ReportConnection.SetRegistrationDetails(RegistrationHandlerClass, ""); ReportConnection.JoinChannel(ReportChannel, ReportChannelKey); if ( ReportStripCodes > 0 ) ReportConnection.bNoChannelColor = True; if ( ReportStripCodes > 1 ) ReportConnection.bNoChannelCodes = True; } } // if bEnableReporter if ( bEnableChatbot && ChatConnection == None ) { if ( bChatThroughReporter && ReportConnection != None ) ChatConnection = ReportConnection; else if (ChatChannel != "") { ChatConnection = Spawn(class'WIR_IRCConnection', Self); if ( ChatConnection != None ) { ChatConnection.SetConnection(ChatServerName, ChatServerPort, ChatServerPassword, ChatUserNick, ChatUserIdent); //RegistrationHandlerClass = class<WIR_RegistrationHandler>(DynamicLoadObject(ChatRegistrationHandler, // class'Class')); ChatConnection.SetRegistrationDetails(RegistrationHandlerClass, ""); ChatConnection.JoinChannel(ChatChannel, ChatChannelKey); if ( ChatStripCodes > 0 ) ChatConnection.bNoChannelColor = True; if ( ChatStripCodes > 1 ) ChatConnection.bNoChannelCodes = True; } } if ( ChatConnection != None && bEnableTwoWayChat ) { ChatConnection.OnChat = ReceivedChatMessage; ChatConnection.OnMode = ReceivedModeMessage; } } // if bEnableChatbot } function FindTeams() { local TeamInfo T; if ( Level.Game.bTeamGame ) { foreach DynamicActors(class'TeamInfo', T) if ( T.TeamIndex < 4 ) { Teams[T.TeamIndex] = T; //log("Team"@T.TeamIndex$":"@T.GetHumanReadableName()@T, Name); } TeamScores.Length = Teams.Length; bScoreTeamKills = bool(Level.Game.GetPropertyText("bScoreTeamKills")); } } Begin: if ( LifeSpan != 0 ) Stop; MyGameRules = Spawn(class'WIR_GameRules', self); MyChatSpectator = Spawn(class'WIR_ChatSpectator', Self); CreateGameHandler(); CreateModHandlers(); CreateConnections(); FindTeams(); } //== state PreTravel ========================================================== /** The server wants to switch to the next map. Delay the map change until the final scores have been reported. */ //============================================================================= state PreTravel { function ReportTravel(string NextURL) { local string NextMap; local string NextGame; local int i; local string Msg; local class<GameInfo> NextGameClass; if ( NextURL ~= "?restart" ) { NextMap = string(Outer.Name); NextGame = string(Level.Game.Class); } else { i = InStr(NextURL, "?"); if ( i > 0 ) { NextMap = Left(NextURL, i); NextURL = Mid(NextURL, i); } else if ( i == -1 && NextURL != "" ) NextMap = NextURL; else NextMap = string(Outer.Name); if ( Level.Game.HasOption(NextURL, "game") ) NextGame = Level.Game.ParseOption(NextURL, "game"); else NextGame = string(Level.Game.Class); } if ( NextGame ~= string(Level.Game.Class) ) NextGame = Level.Game.GameName; else { NextGameClass = class<GameInfo>(DynamicLoadObject(NextGame, class'Class')); if ( NextGameClass != None ) NextGame = NextGameClass.default.GameName; else NextGame = GetItemName(NextGame); } Msg = Repl(MsgQuitMapChange, "%g", NextGame, True); Msg = Repl(Msg, "%m", NextMap, True); log("Disconnecting from IRC...", Name); if ( ChatConnection != None ) { ChatConnection.Disconnect(False, Msg); } if ( ReportConnection != None && ReportConnection != ChatConnection ) { ReportConnection.Disconnect(False, Msg); } } // ReportTravel function DebugDumpMessageQueue() { local int i; log("-- DebugDumpMessageQueue, current timestamp:"@ReportConnection.TimeStampNow, 'DevGarbage'); for (i = 0; i < ReportConnection.MessageQueue.Length; ++i) log(i @ ReportConnection.MessageQueue[i].bImportant @ ReportConnection.MessageQueue[i].Timestamp @ ReportConnection.MessageQueue[i].Message, 'DevGarbage'); log("-- End Of Message Queue", 'DevGarbage'); } Begin: if ( bMatchEnded && ReportConnection != None && ReportConnection.IsInState('InChannel') && ReportConnection.ImportantMessagesQueued() ) { log("Delaying Servertravel to finish reporting...", Name); MyChatSpectator.ServerSay(TemplateWait); } LevelChangeDelay = MaxLevelChangeDelay; if ( Level.NextSwitchCountdown < 2.0 ) Level.NextSwitchCountdown = 2.0; while (bMatchEnded && ReportConnection != None && ReportConnection.IsInState('InChannel') && ReportConnection.ImportantMessagesQueued() && LevelChangeDelay > 0 && Level.NextSwitchCountdown >= 0.5) { if ( Level.NextSwitchCountdown <= 1.5 ) { DebugDumpMessageQueue(); Level.NextSwitchCountdown = 2.5; } Sleep(0.1); LevelChangeDelay -= 0.1 / Level.TimeDilation; } if ( Level.NextSwitchCountdown < 1.0 ) Level.NextSwitchCountdown = 1.0; ReportTravel(Level.NextURL); } //== AddMutator =============================================================== /** Prevent self-adding. */ //============================================================================= function AddMutator(Mutator M) { if ( M != Self ) { if ( M.Class != Class ) { Super.AddMutator(M); } else { M.LifeSpan = 0.1; } } } //== FindLeadingTeams ========================================================= /** Returns the teams with the highes scores. */ //============================================================================= function FindLeadingTeams(out array<TeamInfo> Leaders, optional bool bLastTickLeaders) { local int i; local int MaxScore; MaxScore = ~MaxInt; Leaders.Length = 0; if ( bLastTickLeaders ) { for (i = 0; i < Teams.Length; ++i) if ( TeamScores[i] > MaxScore ) MaxScore = TeamScores[i]; for (i = 0; i < Teams.Length; ++i) if ( TeamScores[i] ~= MaxScore ) Leaders[Leaders.Length] = Teams[i]; } else { for (i = 0; i < Teams.Length; ++i) if ( Teams[i].Score > MaxScore ) MaxScore = Teams[i].Score; for (i = 0; i < Teams.Length; ++i) if ( Teams[i].Score ~= MaxScore ) Leaders[Leaders.Length] = Teams[i]; } } //== CheckTeamScores ========================================================== /** Check the team scores. */ //============================================================================= function CheckTeamScores() { local int i, j; local string Msg; local array<TeamInfo> Leaders, LastLeaders; local array<string> LeaderStrings; local bool bTeamIsLeader, bLeadersChanged; if ( !Level.Game.bTeamGame ) return; FindLeadingTeams(Leaders); if ( !bScoreTeamKills ) { for (i = 0; i < Teams.Length; ++i) { if ( Teams[i] != None ) { if ( TeamScores[i] != Teams[i].Score ) { bTeamIsLeader = False; LeaderStrings.Length = 0; for (j = 0; j < Leaders.Length; ++j) { if ( Leaders[j] == Teams[i] ) bTeamIsLeader = True; else LeaderStrings[LeaderStrings.Length] = class'WIR_Util'.static.FormatTeamName(Leaders[j], False); } if ( !bTeamIsLeader ) Msg = MsgTeamScored; else if ( LeaderStrings.Length > 0 ) Msg = Repl(MsgTeamScoredTied, "%l", class'WIR_Util'.static.ConcatWithSeparator(LeaderStrings), True); else if ( LastNumLeaders > 1 ) Msg = MsgTeamScoredTakesLead; else Msg = MsgTeamScoredIncreasesLead; Msg = Repl(Msg, "%d", string(int(Teams[i].Score - TeamScores[i])), True); Msg = Repl(Msg, "%s", string(int(Teams[i].Score)), True); Msg = Repl(Msg, "%r", MyGameHandler.GetRemainingTime(), True); Msg = Repl(Msg, "%t", class'WIR_Util'.static.FormatTeamName(Teams[i], False), True); ReportConnection.SendMessage(Msg, True); if ( !MyGameHandler.bScoreEndsRound ) NextScoreReportTime = MyGameHandler.ScoreReportDelay; else bReportScoreboard = True; } } } // for Teams } else if ( Leaders.Length > 0 ) { FindLeadingTeams(LastLeaders, True); if ( LastLeaders.Length != Leaders.Length ) bLeadersChanged = True; else { for (i = 0; i < LastLeaders.Length; ++i) if ( LastLeaders[i] != Leaders[i] ) { bLeadersChanged = True; break; } } if ( bLeadersChanged ) { if ( Leaders.Length > 1 ) Msg = MsgLeadersTied; else Msg = MsgTakesLead; for (i = 0; i < Leaders.Length; ++i) LeaderStrings[LeaderStrings.Length] = class'WIR_Util'.static.FormatTeamName(Leaders[i], False); Msg = Repl(Msg, "%t", class'WIR_Util'.static.ConcatWithSeparator(LeaderStrings), True); Msg = Repl(Msg, "%s", string(int(Leaders[0].Score)), True); Msg = Repl(Msg, "%r", MyGameHandler.GetRemainingTime(), True); ReportConnection.SendMessage(Msg); NextScoreReportTime = MyGameHandler.ScoreReportDelay; } } LastNumLeaders = Leaders.Length; for (i = 0; i < Teams.Length; ++i) { if ( Teams[i] != None ) TeamScores[i] = Teams[i].Score; } if ( !bLeadersChanged && NextScoreReportTime <= 0 ) { if ( ReportedScores.Length != TeamScores.Length ) ReportedScores.Length = TeamScores.Length; for (j = 0; j < ReportedScores.Length; ++j) if ( ReportedScores[j] != TeamScores[j] ) { bReportScoreboard = True; NextScoreReportTime = MyGameHandler.ScoreReportDelay; ReportedScores = TeamScores; break; } } } //== Tick ===================================================================== /** Initialize the IRC Reporter (if neccessary) and look for new controllers. */ //============================================================================= event Tick(float DeltaTime) { local int i, j; local string Msg, Reason; local GameReplicationInfo GRI; local TeamPlayerReplicationInfo TPRI; GRI = Level.GRI; if (MyGameHandler == None) return; if ( ReportConnection != None ) { if ( NextScoreReportTime > 0 ) NextScoreReportTime -= DeltaTime / Level.TimeDilation; CheckTeamScores(); if ( MyGameHandler.bReportSpecial ) for (i = 0; i < Players.Length; ++i) { if ( TeamPlayerReplicationInfo(Players[i].PRI) == None ) continue; TPRI = TeamPlayerReplicationInfo(Players[i].PRI); if ( (bReportScoreboard || NextScoreReportTime <= 0) && int(Players[i].PRI.Score) != Players[i].LastScore ) { bReportScoreboard = True; Players[i].LastScore = int(Players[i].PRI.Score); } if ( Players[i].FlakKills < TPRI.flakcount ) { Players[i].FlakKills = TPRI.flakcount; if ( TPRI.flakcount == 15 ) { Msg = Repl(MsgPlayerIsFlakMonkey, "%r", MyGameHandler.GetRemainingTime(), True); Msg = Repl(Msg, "%p", MyGameHandler.FormatPlayerName(TPRI, True), True); ReportConnection.SendMessage(Msg); } } if ( Players[i].ComboKills < TPRI.combocount ) { Players[i].ComboKills = TPRI.combocount; if ( TPRI.combocount == 15 ) { Msg = Repl(MsgPlayerIsComboWhore, "%r", MyGameHandler.GetRemainingTime(), True); Msg = Repl(Msg, "%p", MyGameHandler.FormatPlayerName(TPRI, True), True); ReportConnection.SendMessage(Msg); } } if ( Players[i].HeadshotKills < TPRI.headcount ) { Players[i].HeadshotKills = TPRI.headcount; if ( TPRI.headcount == 15 ) { Msg = Repl(MsgPlayerIsHeadHunter, "%r", MyGameHandler.GetRemainingTime(), True); Msg = Repl(Msg, "%p", MyGameHandler.FormatPlayerName(TPRI, True), True); ReportConnection.SendMessage(Msg); } } if ( Players[i].RunoverKills < TPRI.ranovercount ) { Players[i].RunoverKills = TPRI.ranovercount; if ( TPRI.ranovercount == 10 ) { Msg = Repl(MsgPlayerIsOnRoadRampage, "%r", MyGameHandler.GetRemainingTime(), True); Msg = Repl(Msg, "%p", MyGameHandler.FormatPlayerName(TPRI, True), True); ReportConnection.SendMessage(Msg); } } if ( Players[i].Player != None && Players[i].Player.Pawn != None ) { if ( Players[i].Player.Pawn.HasUDamage() ) { for (j = 0; j < AmpRuns.Length; j++) { if (AmpRuns[j].Player == Players[i].Player.Pawn) break; } if ( j == AmpRuns.Length ) { AmpRuns.Length = j + 1; AmpRuns[j].Player = Players[i].Player.Pawn; AmpRuns[j].StartTime = Level.TimeSeconds; } } else { for (j = 0; j < AmpRuns.Length; j++) { if (AmpRuns[j].Player == Players[i].Player.Pawn) { if (AmpRuns[j].Kills == 0) { Msg = Repl(MsgPlayerFinishedAmpRunNoKills, "%r", MyGameHandler.GetRemainingTime(), True); } else if (AmpRuns[j].Kills == 1) { Msg = Repl(MsgPlayerFinishedAmpRunOneKill, "%r", MyGameHandler.GetRemainingTime(), True); } else { Msg = Repl(MsgPlayerFinishedAmpRun, "%r", MyGameHandler.GetRemainingTime(), True); Msg = Repl(Msg, "%k", AmpRuns[j].Kills, True); } Msg = Repl(Msg, "%p", MyGameHandler.FormatPlayerName(TPRI, True), True); ReportConnection.SendMessage(Msg); AmpRuns.Remove(j--, 1); } else if ( AmpRuns[j].Player == None ) AmpRuns.Remove(j--, 1); } } } } // for Players } // if ReportConnection if ( !bMatchEnded && Level.Game.bGameEnded ) { bMatchEnded = True; if ( ReportConnection != None && !MyGameHandler.HandleEndGame(Reason) ) { Msg = Repl(MsgGameEnded, "%r", MyGameHandler.GetRemainingTime(), True); if ( Reason != "" ) Msg $= Repl(StringMsgSuffix, "%m", Reason, True); ReportConnection.SendMessage(Msg, True); bReportScoreboard = True; } } else if ( bNewRound ) { if ( ReportConnection != None && !MyGameHandler.HandleNewRound() ) ReportConnection.SendMessage(Repl(MsgGameReset, "%r", MyGameHandler.GetRemainingTime(), True), True); bNewRound = False; } else if ( bMatchEnded && !Level.Game.bGameEnded ) { bMatchEnded = False; } for (i = 0; i < Players.Length; ++i) { if ( Players[i].Player == None ) { Players.Remove(i--, 1); continue; } if ( Players[i].PRI == None ) { // new player if ( Players[i].Player.PlayerReplicationInfo == None ) continue; if ( !class'WIR_Util'.static.IsPlayer(Players[i].Player) ) { Players.Remove(i--, 1); continue; // ignore non-player controllers } Players[i].PRI = Players[i].Player.PlayerReplicationInfo; Players[i].bWasSpectator = Players[i].PRI.bOnlySpectator; Players[i].LastName = Players[i].Player.GetHumanReadableName(); Players[i].LastTeam = Players[i].PRI.Team; Players[i].LastScore = int(Players[i].PRI.Score); // report new player if ( Players[i].bWasSpectator ) Msg = MsgPlayerConnectedSpectator; else Msg = MsgPlayerConnected; Msg = Repl(Msg, "%r", MyGameHandler.GetRemainingTime(), True); Msg = Repl(Msg, "%p", MyGameHandler.FormatPlayerName(Players[i].Player, True), True); SendMessageOnce(Msg); } // if new player if ( Players[i].LastName != Players[i].Player.GetHumanReadableName() ) { if ( Players[i].PRI.bBot ) Msg = class'WIR_Util'.default.StringPrefixBot $ Players[i].LastName $ class'WIR_Util'.default.StringSuffixBot; else Msg = class'WIR_Util'.default.StringPrefixHuman $ Players[i].LastName $ class'WIR_Util'.default.StringSuffixHuman; if ( Players[i].PRI.bOnlySpectator || Players[i].PRI.bOutOfLives && Players[i].Player.Pawn == None ) Msg = class'WIR_Util'.default.StringPrefixSpectator $ Msg; else if ( Players[i].PRI.Team != None && Players[i].PRI.Team.TeamIndex >= 0 && Players[i].PRI.Team.TeamIndex < ArrayCount(class'WIR_Util'.default.StringPrefixTeamIndex) ) Msg = class'WIR_Util'.default.StringPrefixTeamIndex[Players[i].PRI.Team.TeamIndex] $ Msg; else Msg = class'WIR_Util'.default.StringPrefixNeutral $ Msg; Msg = Repl(MsgPlayerChangedName, "%o", Msg, True); Msg = Repl(Msg, "%r", MyGameHandler.GetRemainingTime(), True); Msg = Repl(Msg, "%n", MyGameHandler.FormatPlayerName(Players[i].Player, True), True); SendMessageOnce(Msg); Players[i].LastName = Players[i].Player.GetHumanReadableName(); } // if name change if ( Players[i].bWasSpectator != Players[i].PRI.bOnlySpectator || Players[i].LastTeam != Players[i].PRI.Team ) { Msg = Repl(MsgPlayerChangedTeam, "%r", MyGameHandler.GetRemainingTime(), True); if ( Players[i].PRI.bOnlySpectator ) { // changed to spectators Msg = Repl(Msg, "%t", StringNameSpectators, True); } else if ( !Level.Game.bTeamGame ) { Msg = Repl(Msg, "%t", StringNameGame, True); } else if ( Players[i].LastTeam != Players[i].PRI.Team ) { Msg = Repl(Msg, "%t", class'WIR_Util'.static.FormatTeamName(Players[i].PRI.Team, False), True); } Msg = Repl(Msg, "%p", MyGameHandler.FormatPlayerName(Players[i].Player, True), True); SendMessageOnce(Msg); Players[i].bWasSpectator = Players[i].PRI.bOnlySpectator; Players[i].LastTeam = Players[i].PRI.Team; } // if team or spectator change } if ( bReportScoreboard ) { MyGameHandler.ReportScores(); NextScoreReportTime = MyGameHandler.ScoreReportDelay; bReportScoreboard = False; } Tag = ''; } // Tick //== NotifyLogin ============================================================== /** Report a connect. */ //============================================================================= function NotifyLogin(Controller Entering) { local string Msg; if ( Entering == None || Entering.PlayerReplicationInfo == None ) return; if ( Entering.PlayerReplicationInfo.bOnlySpectator ) Msg = MsgPlayerConnectedSpectator; else Msg = MsgPlayerConnected; Msg = Repl(Msg, "%r", MyGameHandler.GetRemainingTime(), True); Msg = Repl(Msg, "%p", MyGameHandler.FormatPlayerName(Entering, True), True); SendMessageOnce(Msg); } //== NotifyLogout ============================================================= /** Report a disconnect. */ //============================================================================= function NotifyLogout(Controller Exiting) { local string Msg; local int i; Super.NotifyLogout(Exiting); for (i = 0; i < Disconnects.Length; ++i) { if ( Disconnects[i].Player == Exiting ) { Msg = Disconnects[i].Reason; Disconnects.Remove(i, 1); break; } } if ( Msg == "" ) Msg = MsgPlayerDisconnected; Msg = Repl(Msg, "%r", MyGameHandler.GetRemainingTime(), True); Msg = Repl(Msg, "%p", MyGameHandler.FormatPlayerName(Exiting, True), True); SendMessageOnce(Msg); } //== Mutate =================================================================== /** Propagate Mutate commands to handlers. */ //============================================================================= function Mutate(string MutateString, PlayerController Sender) { local array<string> SplittedString; Super.Mutate(MutateString, Sender); if ( MyGameHandler.Mutate(MutateString, Sender) ) return; if ( Sender == None ) { if ( Left(MutateString, 8) ~= "KickedBy" ) { MutateString = Mid(MutateString, 9); Split(MutateString, Chr(254), SplittedString); if ( SplittedString.Length >= 2 ) { Sender = PlayerController(FindPlayerByName(SplittedString[1])); if ( Sender != None ) AddDisconnectReason(Sender, Repl(MsgPlayerWasKicked, "%m", SplittedString[0], True)); } } } } //== FindPlayerByName ========================================================= /** Returns the Controller of the player with the specified name. */ //============================================================================= function Controller FindPlayerByName(string PlayerName) { local int i; local GameReplicationInfo GRI; GRI = Level.Game.GameReplicationInfo; if ( GRI == None ) return None; // can't work without GRI // search for exact name for (i = 0; i < GRI.PRIArray.Length; i++) { if ( GRI.PRIArray[i] != None && GRI.PRIArray[i].PlayerName ~= PlayerName && class'WIR_Util'.static.IsPlayer(GRI.PRIArray[i]) ) return Controller(GRI.PRIArray[i].Owner); } // search for the first name containing the string for (i = 0; i < GRI.PRIArray.Length; i++) { if ( GRI.PRIArray[i] != None && class'WIR_Util'.static.IsPlayer(GRI.PRIArray[i]) && InStr(Caps(GRI.PRIArray[i].PlayerName), Caps(PlayerName)) != -1 ) return Controller(GRI.PRIArray[i].Owner); } return None; // no player found } //== AddDisconnectReason ====================================================== /** Associates a custom disconnect text with a player. */ //============================================================================= function AddDisconnectReason(Controller Exiting, string Reason) { local int i; if ( Exiting == None ) return; for (i = 0; i < Disconnects.Length; ++i) { if ( Disconnects[i].Player == None ) Disconnects.Remove(i--, 1); else if ( Disconnects[i].Player == Exiting ) { if ( Reason == "" ) { Disconnects.Remove(i, 1); return; } else break; } } if ( i == Disconnects.Length ) Disconnects.Length = i + 1; Disconnects[i].Player = Exiting; Disconnects[i].Reason = Reason; } //== Trigger ================================================================== /** Catch actual item pickups. */ //============================================================================= event Trigger(Actor Other, Pawn EventInstigator) { if ( Pickup(Other) != None && class'WIR_Util'.static.IsPlayer(EventInstigator) && ReportConnection != None ) Pickup(EventInstigator.Controller, Pickup(Other)); } //== InGameEvent ============================================================== /** Called when receiving ingame event messages. */ //============================================================================= function InGameEvent(class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) { local string Msg; if ( ReportConnection != None ) { Msg = class'WIR_Util'.static.Trim(Message.Static.GetString(Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject)); if ( Msg == "" ) return; // nothing to send Msg = Repl(MsgGameEvent, "%m", Msg, True); Msg = Repl(Msg, "%r", MyGameHandler.GetRemainingTime(), True); ReportConnection.SendMessage(Msg); } } //== InGameChat =============================================================== /** Called when receiving an ingame chat message. */ //============================================================================= function InGameChat(PlayerReplicationInfo PRI, string Message, bool bTeamSay) { local string Msg; local int i; if ( ChatConnection != None ) { if (ChatColorCodes.Length > 0) { do { Message = Repl(Message, "^" $ i, ChatColorCodes[i]); } until (++i == ChatColorCodes.Length); Message = Repl(Message, "^r", ChatColorCodes[Rand(ChatColorCodes.Length)]); } Msg = class'WIR_Util'.static.ReplOnce(MsgPlayerChat, "%r", MyGameHandler.GetRemainingTime(), True); Msg = class'WIR_Util'.static.ReplOnce(Msg, "%m", Message, True); Msg = class'WIR_Util'.static.ReplOnce(Msg, "%p", MyGameHandler.FormatPlayerName(PRI, True), True); ChatConnection.SendMessage(Msg); } } //== ReceivedChatMessage ====================================================== /** Called when receiving an IRC chat message. */ //============================================================================= function ReceivedChatMessage(string Nick, string Message) { local bool bIsAction, bSpectatorsOnly; if (ReportConnection != None && Nick ~= ReportConnection.UserNick) { return; } if (Left(Message, 8) == (Chr(1) $ "ACTION ") && Right(Message, 1) == Chr(1)) { Message = Mid(Message, 8, Len(Message) - 9); bIsAction = True; } else if (Left(Message, 1) == Chr(1)) return; if (InStr(Message, ChatTrigger) == 0) { if (ChatTrigger != "") Message = Mid(Message, Len(ChatTrigger)); } else if (InStr(Message, SpecOnlyChatTrigger) == 0) { if (SpecOnlyChatTrigger != "") { Message = Mid(Message, Len(SpecOnlyChatTrigger)); bSpectatorsOnly = True; } else if (ChatTrigger != "") return; // empty spec-only chat trigger should not override chat trigger } else return; // no trigger found if (bIsAction) Message = Repl(TemplateAction, "%m", Message, True); else Message = Repl(TemplateMessage, "%m", Message, True); Message = Repl(class'WIR_Util'.static.StripIRCCodes(Message), "%u", Nick, True); if (bChatToGameAsTeamSay || bSpectatorsOnly) MyChatSpectator.ServerTeamSay(Message); else MyChatSpectator.ServerSay(Message); } //== ReceivedModeMessage ====================================================== /** Called when receiving a mode change. */ //============================================================================= function ReceivedModeMessage(WIR_IRCConnection.EModeType Type, string Nick, string Parameters) { local string S; if ( bChatReceiveOnlyText ) return; switch (Type) { case MT_Join: if (bChatToGameAsTeamSay) MyChatSpectator.ServerTeamSay(Repl(TemplateJoin, "%u", Nick, True)); else MyChatSpectator.ServerSay(Repl(TemplateJoin, "%u", Nick, True)); break; case MT_Part: if (bChatToGameAsTeamSay) MyChatSpectator.ServerTeamSay(Repl(TemplatePart, "%u", Nick, True)); else MyChatSpectator.ServerSay(Repl(TemplatePart, "%u", Nick, True)); break; case MT_Quit: if (bChatToGameAsTeamSay) MyChatSpectator.ServerTeamSay(Repl(TemplateQuit, "%u", Nick, True)); else MyChatSpectator.ServerSay(Repl(TemplateQuit, "%u", Nick, True)); break; case MT_Kick: Divide(Parameters, " ", S, Parameters); if (bChatToGameAsTeamSay) MyChatSpectator.ServerTeamSay(Repl(Repl(TemplateKick, "%k", S, True), "%u", Nick, True)); else MyChatSpectator.ServerSay(Repl(Repl(TemplateKick, "%k", S, True), "%u", Nick, True)); break; case MT_Nick: if (bChatToGameAsTeamSay) MyChatSpectator.ServerTeamSay(Repl(Repl(TemplateNick, "%n", Parameters, True), "%u", Nick, True)); else MyChatSpectator.ServerSay(Repl(Repl(TemplateNick, "%n", Parameters, True), "%u", Nick, True)); break; } } //== SendMessageOnce ========================================================== /** Send a chat message to the IRC connection(s), but only to one of them if they are in the same channel. */ //============================================================================= function SendMessageOnce(string Msg) { if ( ReportConnection != None ) ReportConnection.SendMessage(Msg); if ( ChatConnection != None && (ReportConnection == None || ChatConnection != ReportConnection && (ChatConnection.ServerName != ReportConnection.ServerName || ChatConnection.ChannelName != ReportConnection.ChannelName)) ) ChatConnection.SendMessage(Msg); } //== CheckReplacement ========================================================= /** Detect a Controller spawning. */ //============================================================================= function bool CheckReplacement(Actor Other, out byte bSuperRelevant) { if ( Controller(Other) != None ) { Players.Insert(0, 1); Players[0].Player = Controller(Other); } return Super.CheckReplacement(Other, bSuperRelevant); } //== InitPickupBaseCache ====================================================== /** Initializes the pickup base cache. */ //============================================================================= function InitPickupBaseCache() { local xPickupBase B; local string LocationName; PickupBases.Length = 0; foreach AllActors(class'xPickupBase', B) if ( B.PowerUp != None ) { LocationName = GetLocationNameFor(B); if ( LocationName != "" ) { PickupBases.Insert(0, 1); PickupBases[0].Base = B; PickupBases[0].LocationName = LocationName; } } } // InitPickupBaseCache //== GetLocationNameFor ======================================================= /** Returns a location name for the specified actor. */ //============================================================================= function string GetLocationNameFor(Actor A) { local Volume V; local int i; local string LocName; if ( !bVolumesInitialized ) { bVolumesInitialized = True; MyGameHandler.UpdateLocationNames(); Volumes.Length = 0; // initialize the Volumes list foreach AllActors(class'Volume', V) { if ( V.LocationName == "" || V.LocationName == class'Volume'.Default.LocationName ) continue; // skip volumes without location name // find volume with highest priority lower than or equal to this volume's priority for (i = 0; i < Volumes.Length; ++i) if ( Volumes[i].LocationPriority <= V.LocationPriority ) break; Volumes.Insert(i, 1); Volumes[i] = V; } V = None; } if ( MyGameHandler.GetLocationNameFor(A, LocName) ) return LocName; for (i = 0; i < Volumes.Length; ++i) if ( Volumes[i].Encompasses(A) ) { V = Volumes[i]; break; } if ( V != None ) return V.LocationName; else if ( A.Region.Zone != None && A.Region.Zone != Level && A.Region.Zone.LocationName != "" ) return A.Region.Zone.LocationName; return ""; } // GetLocationNameFor //== GetLocationName ========================================================== /** Returns a location name for the specified controller's pawn. */ //============================================================================= function string GetLocationName(Controller Who) { local float bestDist, currDist; local Actor Closest; local string near, bestNear, where, locName, ObjName; local xPickupBase B; local int i; if ( Who.Pawn == None ) return Who.PlayerReplicationInfo.StringSpectating; Closest = MyGameHandler.GetClosestGameObjective(Who.Pawn.Location); if ( Closest != None ) bestDist = VSize(Closest.Location - Who.Pawn.Location); else bestDist = 10000.0; // If our closest gameobjective is more than 1024UU away, look for nearby pickup base if ( bestDist > 750 ) { // Look for closer objects if ( PickupBases.Length == 0 ) InitPickupBaseCache(); for (i = 0; i < PickupBases.Length; i++) { B = PickupBases[i].Base; currDist = VSize(B.Location - Who.Pawn.Location); if ( currDist < FMin(bestDist, 2000) ) { if ( B.IsA('WildCardBase') || B.IsA('MultiPickupBase') ) near = StringNameWildcardBase; else if ( B.Powerup != None && B.Powerup.default.InventoryType != None ) near = B.Powerup.default.InventoryType.static.StaticItemName(); else if ( B.Powerup != None ) near = GetPickupName(B.Powerup); else near = ""; if ( near != "" ) { bestDist = currDist; bestNear = near; Closest = B; } } } } if ( Who != None && Who.Pawn != None ) { locName = class'WIR_Util'.static.Trim(GetLocationNameFor(Who.Pawn)); if ( locName != "" ) locName = "(" $ locName $ ")"; } if ( Closest != None ) { if ( GameObjective(Closest) != None ) { ObjName = MyGameHandler.GetObjectiveName(GameObjective(Closest)); if ( locName == "" || InStr(locName, ObjName) != -1 ) return class'TeamGame'.Default.NearString @ ObjName; return class'TeamGame'.Default.NearString @ ObjName @ locName; } else if ( xPickupBase(Closest) != None && xPickupBase(Closest).Powerup != None ) { where = Level.Game.FindTeamDesignation(Level.Game.GameReplicationInfo, Closest); if ( locName == "" ) return class'TeamGame'.Default.NearString @ where $ bestNear; return class'TeamGame'.Default.NearString @ where $ bestNear @ locName; } } return locName; } // GetLocationName //============================================================================= // GetPickupName // // Returns a localized string for a pickup's name. //============================================================================= function string GetPickupName(class<Pickup> PickupClass) { local int i; for (i = 0; i < Items.Length; i++) { if ( Items[i].ItemClass == PickupClass.Name ) return Items[i].ItemName; } if ( PickupClass.default.InventoryType != None ) return PickupClass.default.InventoryType.static.StaticItemName(); return ""; } //== GetPickupLocationName =========================================================== /** Returns a pickup base's location name. */ //============================================================================= function string GetPickupLocationName(xPickupBase Base) { local int i; if ( Base == None ) return ""; if ( PickupBases.Length == 0 ) InitPickupBaseCache(); for (i = 0; i < PickupBases.Length; i++) { if ( Base == PickupBases[i].Base && PickupBases[i].LocationName != "" ) { if ( Base.IsA('WildCardBase') || Base.IsA('MultiPickupBase') ) return "(" $ StringNameWildcardBase $ "/" $ class'WIR_Util'.static.Trim(PickupBases[i].LocationName) $ ")"; return "(" $ class'WIR_Util'.static.Trim(PickupBases[i].LocationName) $ ")"; } } if ( Base.IsA('WildCardBase') || Base.IsA('MultiPickupBase') ) return "(" $ StringNameWildcardBase $ ")"; return ""; } //== Reset ==================================================================== /** Report a game reset. */ //============================================================================= function Reset() { bNewRound = True; bVolumesInitialized = False; // power link setup might have changed, which involves renaming locations } //== ServerTraveling ========================================================== /** Detect an upcoming map change. */ //============================================================================= function ServerTraveling(string NextURL, bool bItems) { Super.ServerTraveling(NextURL, bItems); GotoState('PreTravel'); } // ServerTraveling //== MatchStarting ============================================================ /** Called when the match starts. */ //============================================================================= function MatchStarting() { bMatchStarted = True; NextScoreReportTime = MyGameHandler.ScoreReportDelay; if ( bSetReportChannelTopic && ReportConnection != None && ReportConnection.IsInState('InChannel') ) ReportConnection.UpdateTopic(); } //----------------------------------------------------------------------------- // GameRules interface functions //----------------------------------------------------------------------------- //== RoundHasEnded ============================================================ /** Report the end of a round. */ //============================================================================= function RoundHasEnded() { local string Msg, Reason; if ( ReportConnection != None && !MyGameHandler.HandleEndRound(Reason) ) { Msg = Repl(MsgGameRoundEnded, "%r", MyGameHandler.GetRemainingTime(), True); if ( Reason != "" ) Msg $= Repl(StringMsgSuffix, "%m", Reason, True); ReportConnection.SendMessage(Msg, True); bReportScoreboard = True; } } //== ScoreKill ================================================================ /** Report a kill. */ //============================================================================= function ScoreKill(Controller Killer, Controller Killed, optional class<DamageType> DamageType) { local string Msg, MsgSuffix, LocName; local class<Weapon> Weapon; local int i, AmpRunIndexKiller, AmpRunIndexKilled; if ( Killed != None && Killed.PlayerReplicationInfo != None && Killed.PlayerReplicationInfo.bOutOfLives ) GameEndReason = "LastMan"; if ( ReportConnection == None || MyGameHandler.HandleKill(Killer, Killed, DamageType, MsgSuffix) ) { if ( Killer == None ) Killer = Killed; if ( AmpRuns.Length > 0 && Killed != None && Killer != Killed && !Killer.SameTeamAs(Killed) && Killed.bIsPlayer ) { AmpRunIndexKiller = -1; AmpRunIndexKilled = -1; for (i = 0; i < AmpRuns.Length; i++) { if (AmpRuns[i].Player == Killer.Pawn) AmpRunIndexKiller = i; if (AmpRuns[i].Player == Killed.Pawn) AmpRunIndexKilled = i; } if ( class<Fell>(DamageType) != None && class<DamTypeTelefragged>(DamageType) != None && AmpRunIndexKilled != AmpRunIndexKiller ) AmpRuns[AmpRunIndexKiller].Kills++; } return; } if ( MyGameHandler.bReportWeapons && class<WeaponDamageType>(DamageType) != None && (Killer == None || Killer.Pawn == None || !Killer.Pawn.IsA('ONSMobileAssaultStation') || DamageType != class'DamTypeRocket') ) { // fix for Leviathan kills being reported as rocket launcher kills Weapon = class<WeaponDamageType>(DamageType).default.WeaponClass; } if ( Killer == None ) Killer = Killed; if ( ReportConnection != None && Killed != None ) { if ( Killed == Killer ) { Msg = MsgPlayerSuicided; if ( class<FellLava>(DamageType) != None ) Msg = Repl(Msg, "%s", StringSuicideLava, True); else if ( class<Fell>(DamageType) != None ) Msg = Repl(Msg, "%s", StringSuicideFell, True); else if ( class<Drowned>(DamageType) != None ) Msg = Repl(Msg, "%s", StringSuicideDrowned, True); else Msg = Repl(Msg, "%s", StringSuicide, True); } else if ( Killer.SameTeamAs(Killed) ) Msg = MsgPlayerTeamKilled; else if ( Killed.bIsPlayer ) Msg = MsgPlayerScoredKill; else return; AmpRunIndexKiller = -1; AmpRunIndexKilled = -1; for (i = 0; i < AmpRuns.Length; i++) { if (AmpRuns[i].Player == Killer.Pawn) AmpRunIndexKiller = i; if (AmpRuns[i].Player == Killed.Pawn) AmpRunIndexKilled = i; } if ( Weapon != None ) { if ( AmpRunIndexKiller != -1 ) { Msg $= Repl(StringSuffixWeaponAmped, "%w", Weapon.static.StaticItemName(), True); if ( AmpRunIndexKilled != AmpRunIndexKiller ) AmpRuns[AmpRunIndexKiller].Kills++; } else Msg $= Repl(StringSuffixWeapon, "%w", Weapon.static.StaticItemName(), True); } else if ( Killer != Killed ) { if ( class<Fell>(DamageType) != None ) Msg $= StringSuffixPush; else if ( class<DamTypeTelefragged>(DamageType) != None ) Msg $= StringSuffixTelefrag; else if ( AmpRunIndexKilled != AmpRunIndexKiller ) AmpRuns[AmpRunIndexKiller].Kills++; } if ( MyGameHandler.bReportLocations ) { LocName = class'WIR_Util'.static.Trim(GetLocationName(Killed)); if ( LocName != "" ) Msg $= Repl(StringSuffixLocation, "%l", LocName, True); } Msg = Repl(Msg, "%r", MyGameHandler.GetRemainingTime(), True); if ( MyGameHandler.bReportSpecial && Killer != Killed ) { if ( class<DamTypeRoadkill>(DamageType) != None && DamageType.default.MessageClass != None ) { Msg $= Repl(StringMsgSuffix, "%m", DamageType.default.MessageClass.static.GetString( Rand(class<DamTypeRoadkill>(DamageType).default.NumMessages) + class<DamTypeRoadkill>(DamageType).default.MessageSwitchBase), True); } else if ( class<DamTypeAttackCraftPlasma>(DamageType) != None || class<DamTypeAttackCraftMissle>(DamageType) != None ) { if ( Killed != None && Killer != Killed && Vehicle(Killed.Pawn) != None && Vehicle(Killed.Pawn).bCanFly ) Msg $= Repl(StringMsgSuffix, "%m", class'ONSVehiclekillMessage'.static.GetString(6), True); } else if ( class<DamTypeTankShell>(DamageType) != None ) { if ( Killed != None && Killer != Killed && Vehicle(Killed.Pawn) != None && Vehicle(Killed.Pawn).bCanFly ) Msg $= Repl(StringMsgSuffix, "%m", class'ONSVehiclekillMessage'.static.GetString(5), True); } else if ( class<DamTypeShockCombo>(DamageType) != None ) { Msg $= Repl(StringMsgSuffix, "%m", StringComboKill); } else if ( DamageType != None && DamageType.default.bAlwaysSevers && DamageType.default.bSpecial ) { Msg $= Repl(StringMsgSuffix, "%m", class'SpecialKillMessage'.static.GetString(), True); } } if ( UnrealPlayer(Killer) != None && UnrealPlayer(Killer).MultiKillLevel > 0 ) Msg $= Repl(StringMsgSuffix, "%m", class'MultiKillMessage'.static.GetString(UnrealPlayer(Killer).MultiKillLevel), True); Msg = Repl(Msg, "%k", MyGameHandler.FormatPlayerName(Killer,, MyGameHandler.StringScoreTemplate), True); Msg = Repl(Msg, "%o", MyGameHandler.FormatPlayerName(Killed,, MyGameHandler.StringScoreTemplate), True); if ( MsgSuffix != "" ) Msg $= Repl(StringMsgSuffix, "%m", MsgSuffix, True); if ( AmpRunIndexKilled != -1 ) { if ( AmpRuns[AmpRunIndexKilled].Kills == 0 ) Msg $= Repl(StringAmpRunStoppedNoKills, "%t", int(Round((Level.TimeSeconds - AmpRuns[AmpRunIndexKilled].StartTime) / Level.TimeDilation)), True); else if ( AmpRuns[AmpRunIndexKilled].Kills == 1 ) Msg $= Repl(StringAmpRunStoppedOneKill, "%t", int(Round((Level.TimeSeconds - AmpRuns[AmpRunIndexKilled].StartTime) / Level.TimeDilation)), True); else Msg $= Repl(Repl(StringAmpRunStopped, "%k", AmpRuns[AmpRunIndexKilled].Kills, True), "%t", int(Round((Level.TimeSeconds - AmpRuns[AmpRunIndexKilled].StartTime) / Level.TimeDilation)), True); AmpRuns.Remove(AmpRunIndexKilled, 1); } if ( Killed.PlayerReplicationInfo != None && Killed.PlayerReplicationInfo.bOutOfLives && MyGameHandler.bAnnounceOutOfLives ) Msg $= Repl(StringPlayerIsOut, "%p", MyGameHandler.FormatPlayerName(Killed, True), True); ReportConnection.SendMessage(Msg); } } // ScoreKill //== ScoreObjective =========================================================== /** Report a goal, capture, etc. */ //============================================================================= function ScoreObjective(Controller Scorer, int Score) { if ( MyGameHandler != None ) MyGameHandler.ScoreObjective(Scorer, Score); } //== Pickup =================================================================== /** Report a pickup. */ //============================================================================= function Pickup(Controller Other, Pickup Item) { local int i; local string Msg; local bool bColor; if ( Other == None || Other.PlayerReplicationInfo == None || Item == None || MyGameHandler.ReportPickups == 0 ) return; for (i = 0; i < Items.Length; i++) if ( Item.IsA(Items[i].ItemClass) && (MyGameHandler.ReportPickups > 1 || Items[i].Important) ) { Msg = Repl(MsgPlayerPickup, "%i", Items[i].ItemName, True); bColor = True; break; } if ( Msg == "" && Item.IsSuperItem() && MyGameHandler.ReportPickups > 1 ) Msg = Repl(MsgPlayerPickup, "%i", Item.InventoryType.static.StaticItemName(), True); if ( Msg != "" ) { if ( bColor ) Msg = Repl(Msg, "%c", Items[i].IRCColor, True); else Msg = Repl(Msg, "%c", "", True); Msg = Repl(Msg, "%r", MyGameHandler.GetRemainingTime(), True); if ( MyGameHandler.bReportLocations ) Msg $= Repl(StringSuffixLocation, "%l", GetPickupLocationName(Item.PickupBase), True); Msg = Repl(Msg, "%p", MyGameHandler.FormatPlayerName(Other,, MyGameHandler.StringScoreTemplate), True); ReportConnection.SendMessage(Msg); } } // Pickup //== static FillPlayInfo ====================================================== /** Add the configuration options to the PlayInfo. */ //============================================================================= static function FillPlayInfo(PlayInfo PlayInfo) { local int i; GetGameHandlerClass(PlayInfo.GetGameInfo()).static.FillPlayInfo(PlayInfo); PlayInfo.PopClass(); class'WIR_ModHandler'.static.FillPlayInfo(PlayInfo); PlayInfo.PopClass(); for (i = 0; i < default.ModHandlerClasses.Length; ++i) { default.ModHandlerClasses[i].static.FillPlayInfo(PlayInfo); PlayInfo.PopClass(); } Super.FillPlayInfo(PlayInfo); // Reporter Bot PlayInfo.AddSetting(default.ReporterGroup, "bEnableReporter", default.lblEnableReporter, 4, 10, "Check"); PlayInfo.AddSetting(default.ReporterGroup, "ReportServerName", default.lblReportServerName, 4, 16, "Text", "60"); PlayInfo.AddSetting(default.ReporterGroup, "ReportServerPort", default.lblReportServerPort, 4, 18, "Text", "5;1:65535"); PlayInfo.AddSetting(default.ReporterGroup, "ReportServerPassword", default.lblReportServerPassword, 4, 20, "Text", "20"); PlayInfo.AddSetting(default.ReporterGroup, "ReportUserNick", default.lblReportUserNick, 4, 22, "Text", "30"); PlayInfo.AddSetting(default.ReporterGroup, "ReportUserIdent", default.lblReportUserIdent, 4, 24, "Text", "10"); PlayInfo.AddSetting(default.ReporterGroup, "ReportChannel", default.lblReportChannel, 4, 28, "Text", "60"); PlayInfo.AddSetting(default.ReporterGroup, "ReportChannelKey", default.lblReportChannelKey, 4, 29, "Text", "60"); PlayInfo.AddSetting(default.ReporterGroup, "ReportStripCodes", default.lblReportStripCodes, 4, 30, "Select", default.dataStripCodes); PlayInfo.AddSetting(default.ReporterGroup, "bSetReportChannelTopic", default.lblSetReportChannelTopic, 4, 31, "Check"); PlayInfo.AddSetting(default.ReporterGroup, "ReportChannelTopicTemplate", default.lblReportChannelTopicTemplate, 4, 32, "Text", "200"); PlayInfo.AddSetting(default.ReporterGroup, "ReportChannelTopicBotPart", default.lblReportChannelTopicBotPart, 4, 33, "Text", "100"); PlayInfo.AddSetting(default.ReporterGroup, "ReportChannelTopicBotIdle", default.lblReportChannelTopicBotIdle, 4, 34, "Text", "150"); PlayInfo.AddSetting(default.ReporterGroup, "ReportChannelTopicUserPart", default.lblReportChannelTopicUserPart, 4, 35, "Text", "150"); PlayInfo.AddSetting(default.ReporterGroup, "MaxLevelChangeDelay", default.lblMaxLevelChangeDelay, 4, 36, "Text", "3;0:120"); PlayInfo.AddSetting(default.ReporterGroup, "Items", default.lblItems, 4, 36, "Text"); // Chat Relay Bot PlayInfo.AddSetting(default.ChatRelayGroup, "bEnableChatbot", default.lblEnableChatbot, 4, 40, "Check"); PlayInfo.AddSetting(default.ChatRelayGroup, "bEnableTwoWayChat", default.lblEnableTwoWayChat, 4, 42, "Check"); PlayInfo.AddSetting(default.ChatRelayGroup, "bChatToGameAsTeamSay", default.lblChatToGameAsTeamSay, 4, 43, "Check"); PlayInfo.AddSetting(default.ChatRelayGroup, "bChatThroughReporter", default.lblChatThroughReporter, 4, 44, "Check"); PlayInfo.AddSetting(default.ChatRelayGroup, "ChatServerName", default.lblChatServerName, 4, 46, "Text", "60"); PlayInfo.AddSetting(default.ChatRelayGroup, "ChatServerPort", default.lblChatServerPort, 4, 48, "Text", "5;1:65535"); PlayInfo.AddSetting(default.ChatRelayGroup, "ChatServerPassword", default.lblChatServerPassword, 4, 50, "Text", "20"); PlayInfo.AddSetting(default.ChatRelayGroup, "ChatUserNick", default.lblChatUserNick, 4, 52, "Text", "30"); PlayInfo.AddSetting(default.ChatRelayGroup, "ChatUserIdent", default.lblChatUserIdent, 4, 54, "Text", "10"); PlayInfo.AddSetting(default.ChatRelayGroup, "ChatChannel", default.lblChatChannel, 4, 58, "Text", "60"); PlayInfo.AddSetting(default.ChatRelayGroup, "ChatChannelKey", default.lblChatChannelKey, 4, 59, "Text", "60"); PlayInfo.AddSetting(default.ChatRelayGroup, "ChatStripCodes", default.lblChatStripCodes, 4, 60, "Select", default.dataStripCodes); PlayInfo.AddSetting(default.ChatRelayGroup, "ChatTrigger", default.lblChatTrigger, 4, 61, "Text", "10"); PlayInfo.AddSetting(default.ChatRelayGroup, "SpecOnlyChatTrigger", default.lblSpecOnlyChatTrigger, 4, 62, "Text", "10"); PlayInfo.AddSetting(default.ChatRelayGroup, "bChatReceiveOnlyText", default.lblChatReceiveOnlyText, 4, 63, "Check"); PlayInfo.AddSetting(default.ChatRelayGroup, "ColorCodeReplacements", default.lblColorCodeReplacements, 4, 64, "Text", "60"); // Connection Settings PlayInfo.AddSetting(default.FriendlyName, "FloodProtectCommandPenalty", default.lblFloodProtectCommandPenalty, 4, 80, "Text", "4;0:9999"); PlayInfo.AddSetting(default.FriendlyName, "FloodProtectMessagePenalty", default.lblFloodProtectMessagePenalty, 4, 81, "Text", "4;0:9999"); PlayInfo.AddSetting(default.FriendlyName, "FloodProtectMaxPenalty", default.lblFloodProtectMaxPenalty, 4, 82, "Text", "2;0:30"); PlayInfo.AddSetting(default.FriendlyName, "FloodProtectBytes", default.lblFloodProtectBytes, 4, 83, "Text", "4;128:1024"); PlayInfo.AddSetting(default.FriendlyName, "FloodProtectBytesDuration", default.lblFloodProtectBytesDuration, 4, 84, "Text", "2;0:30"); PlayInfo.AddSetting(default.FriendlyName, "MaxLenMessageQueue", default.lblMaxLenMessageQueue, 4, 85, "Text", "3;0:100"); PlayInfo.AddSetting(default.FriendlyName, "bAutoReconnect", default.lblAutoReconnect, 4, 86, "Check"); PlayInfo.AddSetting(default.FriendlyName, "ReconnectDelay", default.lblReconnectDelay, 4, 88, "Text", "3;1:600"); PlayInfo.AddSetting(default.FriendlyName, "bAutoRejoin", default.lblAutoRejoin, 4, 87, "Check"); PlayInfo.AddSetting(default.FriendlyName, "ConnectTimeout", default.lblConnectTimeout, 4, 88, "Text", "3;10:600"); PlayInfo.AddSetting(default.FriendlyName, "DebugLogFileName", default.lblDebugLogFileName, 254, 254, "Text", "100"); PlayInfo.AddSetting(default.FriendlyName, "bDebugStartMatch", default.lblDebugStartMatch, 4, 255, "Check"); // Auth PlayInfo.AddSetting(default.FriendlyName, "bAuth", default.lblAuth, 4, 91, "Check"); PlayInfo.AddSetting(default.FriendlyName, "bChallengeAuth", default.lblChallengeAuth, 4, 92, "Check"); PlayInfo.AddSetting(default.FriendlyName, "bHideRealHost", default.lblHideRealHost, 4, 93, "Check"); PlayInfo.AddSetting(default.FriendlyName, "AuthNick", default.lblAuthNick, 254, 94, "Text", "15", "A"); PlayInfo.AddSetting(default.FriendlyName, "AuthPassword", default.lblAuthPassword, 254, 95, "Text", "15", "A"); } // FillPlayInfo //== static GetDescriptionText ================================================ /** Returns a description for the specified configuration option. */ //============================================================================= static event string GetDescriptionText(string PropertyName) { switch (PropertyName) { case "bEnableReporter": return default.descEnableReporter; case "ReportServerName": return default.descReportServerName; case "ReportServerPort": return default.descReportServerPort; case "ReportServerPassword": return default.descReportServerPassword; case "ReportUserNick": return default.descReportUserNick; case "ReportUserIdent": return default.descReportUserIdent; case "ReportChannel": return default.descReportChannel; case "ReportChannelKey": return default.descReportChannelKey; case "ReportStripCodes": return default.descReportStripCodes; case "bSetReportChannelTopic": return default.descSetReportChannelTopic; case "ReportChannelTopicTemplate": return default.descReportChannelTopicTemplate; case "ReportChannelTopicBotPart": return default.descReportChannelTopicBotPart; case "ReportChannelTopicBotIdle": return default.descReportChannelTopicBotIdle; case "ReportChannelTopicUserPart": return default.descReportChannelTopicUserPart; case "MaxLevelChangeDelay": return default.descMaxLevelChangeDelay; case "bEnableChatbot": return default.descEnableChatbot; case "bEnableTwoWayChat": return default.descEnableTwoWayChat; case "bChatToGameAsTeamSay": return default.descChatToGameAsTeamSay; case "bChatThroughReporter": return default.descChatThroughReporter; case "ChatServerName": return default.descChatServerName; case "ChatServerPort": return default.descChatServerPort; case "ChatServerPassword": return default.descChatServerPassword; case "ChatUserNick": return default.descChatUserNick; case "ChatUserIdent": return default.descChatUserIdent; case "ChatChannel": return default.descChatChannel; case "ChatChannelKey": return default.descChatChannelKey; case "ChatStripCodes": return default.descChatStripCodes; case "ChatTrigger": return default.descChatTrigger; case "SpecOnlyChatTrigger": return default.descSpecOnlyChatTrigger; case "bChatReceiveOnlyText": return default.descChatReceiveOnlyText; case "ColorCodeReplacements": return default.descColorCodeReplacements; case "FloodProtectCommandPenalty": return default.descFloodProtectCommandPenalty; case "FloodProtectMessagePenalty": return default.descFloodProtectMessagePenalty; case "FloodProtectMaxPenalty": return default.descFloodProtectMaxPenalty; case "FloodProtectBytes": return default.descFloodProtectBytes; case "FloodProtectBytesDuration": return default.descFloodProtectBytesDuration; case "MaxLenMessageQueue": return default.descMaxLenMessageQueue; case "bAutoReconnect": return default.descAutoReconnect; case "ReconnectDelay": return default.descReconnectDelay; case "bAutoRejoin": return default.descAutoRejoin; case "ConnectTimeout": return default.descConnectTimeout; case "DebugLogFileName": return default.descDebugLogFileName; case "bDebugStartMatch": return default.descDebugStartMatch; case "bAuth": return default.descAuth; case "bChallengeAuth": return default.descChallengeAuth; case "bHideRealHost": return default.descHideRealHost; case "AuthNick": return default.descAuthNick; case "AuthPassword": return default.descAuthPassword; case "Items": return default.descItems; } return Super.GetDescriptionText(PropertyName); } // GetDescriptionText //============================================================================= // Default properties //============================================================================= defaultproperties { FriendlyName = "Wormbot v3" GroupName = "IRC Reporter" Description = "Wormbo's IRC Reporter Bot" Build = "%%%%-%%-%% %%:%%" bEnableReporter = False ReportServerName = "irc.quakenet.org" ReportServerPort = 6667 ReportServerPassword = "" ReportUserNick = "RenameMe" ReportUserIdent = "wormbot" ReportChannel = "" ReportChannelKey = "" bSetReportChannelTopic = False ReportChannelTopicTemplate = "%%userpart%%[^O] [^B]|[^B] Reporting: %%botpart%%" ReportChannelTopicBotPart = "[^B]%%game%%[^B] on [^B]%%map%%[^B]" ReportChannelTopicBotIdle = "No match in progress." ReportChannelTopicUserPart = "No user topic set." MaxLevelChangeDelay = 60 bEnableChatBot = False bEnableTwoWayChat = False bChatToGameAsTeamSay = False bChatThroughReporter = True ChatServerName = "irc.quakenet.org" ChatServerPort = 6667 ChatServerPassword = "" ChatUserNick = "RenameMe" ChatUserIdent = "wormbot" ChatChannel = "" ChatChannelKey = "" ChatTrigger = "" SpecOnlyChatTrigger = "" bChatReceiveOnlyText = True ColorCodeReplacements = "[^K]14 [^K]04 [^K]03 [^K]07 [^K]12 [^K]13 [^K]10 [^K]15" bAutoReconnect = True ReconnectDelay = 10 bAutoRejoin = True ConnectTimeout = 60 DebugLogFileName = "" bDebugStartMatch = False FloodProtectCommandPenalty = 2000 FloodProtectMessagePenalty = 2750 FloodProtectMaxPenalty = 10 FloodProtectBytes = 512 FloodProtectBytesDuration = 10 MaxLenMessageQueue = 30 bAuth = False bChallengeAuth = True bHideRealHost = True AuthNick = "" AuthPassword = "" Items[0] = (ItemClass=UDamagePack,ItemName="Double Damage",Important=True,IRCColor=13) Items[1] = (ItemClass=ShieldPack,ItemName="Shield Pack",Important=False,IRCColor=7) Items[2] = (ItemClass=SuperShieldPack,ItemName="Super Shield Pack",Important=True,IRCColor=7) Items[3] = (ItemClass=SuperHealthPack,ItemName="Big Keg O' Health",Important=True,IRCColor=12) Items[4] = (ItemClass=RedeemerPickup,ItemName="Redeemer",Important=True,IRCColor=10) Items[5] = (ItemClass=PainterPickup,ItemName="Ion Painter",Important=True,IRCColor=10) Items[6] = (ItemClass=GravBeltPickup,ItemName="Grav Belt",Important=True,IRCColor=14) Items[7] = (ItemClass=JumpbootsPickup,ItemName="Jump Boots",Important=True,IRCColor=12) Items[8] = (ItemClass=VortexPickup,ItemName="Gravity Vortex",Important=True,IRCColor=10) Items[9] = (ItemClass=ChaosRelicPickup_Armor,ItemName="Chaos Relic of Protection",Important=True,IRCColor=7) Items[10] = (ItemClass=ChaosRelicPickup_Damage,ItemName="Chaos Relic of Strength",Important=True,IRCColor=4) Items[11] = (ItemClass=ChaosRelicPickup_Regen,ItemName="Chaos Relic of Regeneration",Important=True,IRCColor=3) Items[12] = (ItemClass=ChaosRelicPickup_Speed,ItemName="Chaos Relic of Speed",Important=True,IRCColor=12) Items[13] = (ItemClass=ChaosRelicPickup_Vampire,ItemName="Chaos Relic of Vampirism",Important=True,IRCColor=6) Items[14] = (ItemClass=ChaosRelicPickup_Vengeance,ItemName="Chaos Relic of Vengeance",Important=True,IRCColor=7) // templates for reporter bot MsgGameReset = "[^B][%r] A new round has begun[^B]" MsgGameRoundEnded = "[^B][%r] The round has ended[^B]" MsgGameEnded = "[^B][%r] The match has ended[^B]" MsgGameEvent = "[%r] - [^B]%m[^B]" MsgQuitMapChange = "Next match: [^B]%g[^B] on [^B]%m[^B]" MsgPlayerConnected = "[%r] %p[^O] connected to the server" MsgPlayerConnectedSpectator = "[%r] %p[^O] connected as spectator" MsgPlayerDisconnected = "[%r] %p[^O] disconnected from the server" MsgPlayerWasKicked = "[%r] %p[^O] was kicked from the server by %m" MsgPlayerChangedTeam = "[%r] %p[^O] has joined [^B]%t[^O]" MsgPlayerChangedName = "[%r] %o[^O] changed nick to %n[^O]" MsgPlayerChat = "(%r) %p[^O]: %m" MsgPlayerScoredKill = "[%r] %k[^O] killed %o[^O]" MsgPlayerSuicided = "[%r] %k[^O] %s" MsgPlayerTeamKilled = "[%r] %k[^O] team-killed %o[^O]" MsgPlayerPickup = "[%r] %p[^O] picked up the [^K]%c[^B]%i[^O]" MsgPlayerIsFlakMonkey = "[%r] - %p[^O] is a [^B]Flak Monkey[^B]" MsgPlayerIsComboWhore = "[%r] - %p[^O] is a [^B]Combo Whore[^B]" MsgPlayerIsHeadHunter = "[%r] - %p[^O] is a [^B]Head Hunter[^B]" MsgPlayerIsOnRoadRampage = "[%r] - %p[^O] is on a [^B]Road Rampage[^B]" MsgPlayerFinishedAmpRun = "[%r] - %p[^O] finished the [^B][^K]13Amp Run[^K][^B] after %k kills" MsgPlayerFinishedAmpRunNoKills = "[%r] - %p[^O] wasted the [^B][^K]13Amp Run[^K][^B]" MsgPlayerFinishedAmpRunOneKill = "[%r] - %p[^O] finished the [^B][^K]13Amp Run[^K][^B] after only one kill" MsgTeamScored = "[^B][%r][^B] %t scored [^B]%d[^B] and now has [^B]%s[^B]" MsgTeamScoredTied = "[^B][%r][^B] %t scored [^B]%d[^B] and is now tied for the lead with %l at [^B]%s[^B]" MsgTeamScoredTakesLead = "[^B][%r][^B] %t scored [^B]%d[^B] and takes the lead with [^B]%s[^B]" MsgTeamScoredIncreasesLead = "[^B][%r][^B] %t increases the lead by [^B]%d[^B] and now has [^B]%s[^B]" //MsgTeamScoredBehind = "[^B][%r][^B] %t scored [^B]%d[^B] and now has [^B]%s[^B]" MsgLeadersTied = "[^B][%r][^B] %t are tied for the lead with [^B]%s[^B]" MsgTakesLead = "[^B][%r][^B] %t takes the lead with [^B]%s[^B]" StringMsgSuffix = " - [^B]%m[^O]" StringSuffixHattrick = "Hattrick!" StringComboKill = "Combo Kill" StringAmpRunStopped = " - [^B][^K]13Amp Run[^K] stopped[^B] after %t seconds (%k kills)" StringAmpRunStoppedOneKill = " - [^B][^K]13Amp Run[^K] stopped[^B] after %t seconds (1 kill)" StringAmpRunStoppedNoKills = " - [^B][^K]13Amp Run[^K] stopped[^B] after %t seconds (no kills)" StringPlayerIsOut = " - %p[^O] is [^B]OUT[^B]" StringSuffixWeapon = " with the [^B]%w[^B]" StringSuffixWeaponAmped = " with the [^K]13[^B]%w[^O]" StringSuffixPush = " with a little push" StringSuffixTelefrag = " with a [^B]telefrag[^B]" StringSuffixLocation = " %l" StringSuicide = "suicided" StringSuicideDrowned = "drowned" StringSuicideFell = "left a small crater" StringSuicideLava = "crashed and burned" StringNameGame = "the game" StringNameSpectators = "the spectators" StringNameWildcardBase = "Wildcard Pickup Base" // templates for chat proxy TemplateMessage = "<%u> %m" TemplateAction = "* %u %m" TemplateNick = "*** %u is now %n" TemplateJoin = "*** %u joined the channel" TemplatePart = "*** %u left the channel" TemplateQuit = "*** %u left IRC" TemplateKick = "*** %k was kicked by %u" TemplateWait = "*** Waiting for the IRC reporter bot to finish..." // webadmin labels ReporterGroup = "Wormbot Reporter" ChatRelayGroup = "Wormbot Chat" lblEnableReporter = "Enable IRC Reporter Bot" lblReportServerName = "IRC server address" lblReportServerPort = "IRC server port" lblReportServerPassword = "IRC server password" lblReportUserNick = "Nick" lblReportUserIdent = "Ident" lblReportChannel = "IRC channel" lblReportChannelKey = "IRC channel key" lblReportStripCodes = "Strip codes" lblSetReportChannelTopic = "Set report channel topic" lblReportChannelTopicTemplate = "Channel topic template" lblReportChannelTopicBotPart = "Channel topic (reporting)" lblReportChannelTopicBotIdle = "Channel topic (idle)" lblReportChannelTopicUserPart = "Channel topic (no user topic)" lblMaxLevelChangeDelay = "Max. Level Change Delay" lblEnableChatBot = "Enable IRC Chat Bot" lblEnableTwoWayChat = "Enable two-way chat" lblChatToGameAsTeamSay = "Chat to game as TeamSay" lblChatThroughReporter = "Chat through reporter bot" lblChatServerName = "IRC server address" lblChatServerPort = "IRC server port" lblChatServerPassword = "IRC server password" lblChatUserNick = "Nick" lblChatUserIdent = "Ident" lblChatChannel = "IRC channel" lblChatChannelKey = "IRC channel key" lblChatStripCodes = "Strip codes" lblChatTrigger = "IRC trigger string" lblSpecOnlyChatTrigger = "IRC spectator-only trigger string" lblChatReceiveOnlyText = "Receive only text" lblColorCodeReplacements = "Color code replacements" lblAuth = "(Auth) Auth on Quakenet" lblChallengeAuth = "(Auth) Use Challenge Auth" lblHideRealHost = "(Auth) Hide real host" lblAuthNick = "(Auth) Nick" lblAuthPassword = "(Auth) Password" lblFloodProtectCommandPenalty = "(Connection) Flood protect command penalty" lblFloodProtectMessagePenalty = "(Connection) Flood protect message penalty" lblFloodProtectMaxPenalty = "(Connection) Flood protect max. penalty" lblFloodProtectBytes = "(Connection) Flood protect bytes" lblFloodProtectBytesDuration = "(Connection) Flood protect bytes duration" lblMaxLenMessageQueue = "(Connection) Max. message queue length" lblAutoReconnect = "(Connection) Auto-reconnect" lblReconnectDelay = "(Connection) Reconnect Delay" lblConnectTimeout = "(Connection) Connect timeout" lblAutoRejoin = "(Connection) Auto-rejoin" lblDebugLogFileName = "(Debug) Log file name" lblDebugStartMatch = "(Debug) Auto-start match" lblItems = "(Reporter) Item names" // webadmin descriptions descEnableReporter = "Enables the IRC event reporter bot." descReportServerName = "IP address or DNS name of the reporter bot's IRC server." descReportServerPort = "Port number of the reporter bot's IRC server." descReportServerPassword = "Password required to connect to the reporter bot's IRC server." descReportUserNick = "Nick name the reporter bot should use." descReportUserIdent = "Ident the reporter bot should use." descReportChannel = "Channel the reporter bot will send events to." descReportChannelKey = "Key required to join the reporter bot's channel." descReportStripCodes = "Whether the bot should strip colors or all codes from its messages to get around channel mode +c." descSetReportChannelTopic = "The reporter bot should set the topic of the channel it reports to." descReportChannelTopicTemplate = "The topic template. %%botpart%% is where the bot inserts match details, %%userpart%% is where channel ops can insert a topic." descReportChannelTopicBotPart = "Template for the match details if there's a match in progress." descReportChannelTopicBotIdle = "Message to insert insead of the match details if no match is in progress." descReportChannelTopicUserPart = "Default text for the user part of the topic." descMaxLevelChangeDelay = "Maximum number of seconds the reporter bot is allowed to delay a map change." descEnableChatBot = "Enables the IRC chat relay bot." descEnableTwoWayChat = "Allows players to see IRC chat." descChatToGameAsTeamSay = "Display IRC chat only to spectators in team games." descChatThroughReporter = "Reuse the reporter bot's IRC connection for chat, if available." descChatServerName = "IP address or DNS name of the chat bot's IRC server." descChatServerPort = "Port number of the chat bot's IRC server." descChatServerPassword = "Password required to connect to the chat bot's IRC server." descChatUserNick = "Nick name the chat bot should use." descChatUserIdent = "Ident the chat bot should use." //descChatRegistrationHandler = "Class that will handle registering the chat bot on the IRC network." descChatChannel = "Channel the chat bot will send events to." descChatChannelKey = "Key required to join the chat bot's channel." descChatStripCodes = "Whether the bot should strip colors or all codes from its messages to get around channel mode +c." descChatTrigger = "Trigger string required if a text message should be seen in the game, e.g. '!say'." descSpecOnlyChatTrigger = "Trigger string required if a text message should be seen by spectators in the game, e.g. '!say'." descChatReceiveOnlyText = "The Chat Replay Bot should only send text to the game, no nick changes or users entering/leaving the channel." descColorCodeReplacements = "List of replacement strings for UTComp color codes. Values are space-separated." descAuth = "The bot(s) will try to auth when connecting to Quakenet." descChallengeAuth = "The bot(s) will use Challenge Auth so the password will never be sent in plain text." descHideRealHost = "The bot(s) will set user mode +x and only join the report/chat channel(s) after they have authed." descAuthNick = "The user name the bot(s) should auth with." descAuthPassword = "The password associated with the auth nick." descFloodProtectCommandPenalty = "How much each command increases the delay. (in milliseconds)" descFloodProtectMessagePenalty = "How much each text message increases the delay. (in milliseconds)" descFloodProtectMaxPenalty = "How much line delay is allowed." descFloodProtectBytes = "How many bytes max should be sent in a short time interval." descFloodProtectBytesDuration = "How long is the time interval for the byte count flood check." descMaxLenMessageQueue = "How many messages may be in the message queue before the whole queue is dropped to catch up with gameplay." descAutoReconnect = "Automatically reconnect after connection failure." descReconnectDelay = "The bot will wait for this time before trying to reconnect to the IRC server." descConnectTimeout = "Wait this long before considering a connection attempt to have timed out." descAutoRejoin = "Automatically rejoin channel after getting kicked. Otherwise wait for invite." descDebugLogFileName = "Name of the log file the raw IRC traffic is written to." descDebugStartMatch = "Force-start the match once the reporter bot has joined the channel." descItems = "A list of pickup classes and their corresponding item names." dataStripCodes = "0;None;1;Colors;2;All" } |
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